Nirur Torir
Xeniice (Turquoise)
(Wow. I knew you were going to win this battle, but you didn't really deserve to stomp them quite this hard. Also, I realized that fortified hulls should probably reduce transport capacity, what with all the extra weight and all, and I was like... "they do now!")
The dark elves, having intuited the location of Xeniice and Copperflow from the presence of traders on the river, attack Copperflow in the spring. There are three identifiable units: A group of spearmen, one of cavalry, and a unit armed with what appear to be the elves' version of hexbone staves. Fortunately, the Peacebringers have joined the garrison already, and they are high-spirited and confident when Lt. General Duvale sends them into battle alongside the Oro Defenders and Nedici Guards. The battle is surprisingly brief. The spellcasters are highly skilled with their curses, slipping more than a few hexes past the wards on the Peacebringers' armor, but once they close to melee range they are cut down almost at once. Meanwhile, the dark elven cavalry and spearmen are wrestling with the swarm guards, but once the pikemen turn their attention to them, the cavalry is cut down quickly, and the spearmen beat a hasty retreat.
Back in Xeniice, the buildup continues with Nedici's new warship and the catapult that, it is hoped, will break down the dark elves' palisade. New forms of entertainment are gaining popularity, and better maps have started to emerge from the bards' pens. Plans for roads have started appearing, as well, and Galthor is quite taken with them.
Battle won!
Peacebringers advance to level 2!
Oro Defenders do not go up a level
Nedici Guards advance to level 3!
Significant battle won! +1 prosperity for 1 turn!
Entertainment researched!
Map Making researched!
Leader ability discovered for Engineer Galthor:
All Roads Lead Here: Half cost to build roads!
Population increases to 26!
Arlenth Catapult raised
Nedici Bireme raised
New unit types:
Nedici Bireme: 4A/6D/4-2R/18H/1M; shallow water, supply range x3, transport 1
Galthor's Catapult: 4A/4D/4-4R/10H/.5M; siege 1, half supply range
Technology:
Farming
Oral tradition
Exploration
Fishing
Masonry
Craftsmanship
Hunting
Mysticism
Literacy
Trade
Sailing
The Plow
Mining
Bronze Working
Governance
Scars of War
Currency
Shamanism
Map Making
Code of Law
Education
Artifice
Enchantment
Military Tradition
Maritime Warfare
Entertainment
Unit types:
Lozanth Scouts (Wooden spears, wooden shields)
L1: 5A/5D/-R/10H/1M
L2: 6A/5D/-R/12H/1M
L3: 7A/5D/-R/14H/1M; supply range x2
Xeniician Galleys (Bows, Galleys)
L1: 4A/4D/4-2R/14H/2M; shallow water, supply range x3, transport 2
L2: 4A/4D/5-2R/16H/2M; shallow water, supply range x3, transport 2
Swarm Guards (Wooden spears, wooden shields, leather armor)
L1: 5A/5D/-R/14H/1M
L2: 6A/5D/-R/16H/1M
L3: 7A/5D/-R/18H/1M; first strike
Pikegnomes (Magic pikes, magic bucklers, magic armor)
L1:9A/6D/-R/20H/1M; first strike, magic resistance 1
L2:10A/6D/-R/22H/1M; first strike, magic resistance 1
Nedici Bireme (Galley, fortified hull, bows, leather armor)
L1:4A/6D/4-2R/18H/1M; shallow water, supply range x3, transport 1
Galthor's Catapult (Catapult)
L1:4A/4D/4-4R/10H/.5M; siege 1, half supply range
Units:
Lozanth scouts L3 (HP 14/14)
Oro guards L2 (Swarm Guards) (HP 16/16)
Nedici guards L3 (Swarm Guards) (HP 12/18)
Oro defenders L2 (Swarm Guards) (HP 11/16)
Nedici galley L2 (HP 16/16)
Oro galley L2 (HP 16/16)
Oro Pikes L1 (HP 20/20)
Peacebringers L1 (Pikegnomes) (HP 19/22)
Nedici Bireme L1 (HP 18/18)
Arlenth Catapult L1 (HP 10/10)
Exploration map:
Money: 15 (Income: 19; Spending: 10+8+2; Net income: -1)
Xeniice
Population 26
Prosperity 27
Buildings:
Hall of Learning
Shrine
Granary
Military workshop
Clothier's workshop
Library
Dockyard
Jeweler's workshop
Marketplace
Military School
Forge
Architect's workshop
School
Enchanter's workshop
Courthouse
Stockpiles:
5 food, 4 wood, 3 stone, 7 leather, 2 copper, 1 tin
Colony: Copperflow
Size 4 (5 turns since last growth)
Upkeep 2
Exports: 4 food, 1 stone, 1 copper or 2 money