Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 23

Author Topic: At the Dawn of Time game thread (Turn 49, one space open)  (Read 27183 times)

Vanigo

  • Bay Watcher
    • View Profile
At the Dawn of Time game thread (Turn 49, one space open)
« on: February 11, 2011, 12:04:58 pm »

The world is fresh, and new. Untamed forests, unbroken grasslands, and untouched rivers coat the land for farther than you have ever heard of. Scattered tribes of nomads are the only inhabitants. Perhaps the world was born only a few generations ago. Perhaps it has been this way for an eternity. You don't know, and honestly, it's never really mattered. And yet... you have an idea. Perhaps it was whispered in your ear by an inquisitive godling. Perhaps it was written in the stars. Perhaps you're just very clever. Regardless, it's time to build something... new.

The discussion thread for this game can be found here.

Age 2 has come and gone.
Age 3 has as well.
Age 4 has just ended, and age 5 not yet begun.

Rules:
Spoiler: City Basics (click to show/hide)
Spoiler: Building types (click to show/hide)
Spoiler: Food and your people: (click to show/hide)
Spoiler: City Surroundings (click to show/hide)
Spoiler: Leaders (click to show/hide)
Spoiler: Military units (click to show/hide)
Spoiler: Money (click to show/hide)
Spoiler: Random Events (click to show/hide)
« Last Edit: January 05, 2012, 11:27:49 pm by Vanigo »
Logged

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #1 on: February 11, 2011, 12:05:19 pm »

Technologies:
Spoiler: Age 1 (click to show/hide)
Spoiler: Age 2 (click to show/hide)
Spoiler: Age 3 (click to show/hide)
Spoiler: Age 4 (click to show/hide)

Buildings:

Equipment and Other Crafting:
Spoiler: Melee Weapons (click to show/hide)
Spoiler: Armor and Shields (click to show/hide)
Spoiler: Summons and Servants (click to show/hide)
Spoiler: Accessories (click to show/hide)
Spoiler: Specialists (click to show/hide)
Spoiler: Enchantments (click to show/hide)
Spoiler: Ship Enhancements (click to show/hide)
Spoiler: Other (click to show/hide)

Terrain
Spoiler: Special Resources (click to show/hide)
[/quote]
« Last Edit: June 19, 2011, 02:41:44 pm by Vanigo »
Logged

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #2 on: February 11, 2011, 12:08:35 pm »

Starting positions:

Spoiler: Ljus Faller (click to show/hide)
Spoiler: Ochitans (click to show/hide)
Spoiler: Sidamaru (click to show/hide)
Spoiler: Sunstone (click to show/hide)
Spoiler: Ser'kash (click to show/hide)
Spoiler: Xeniice (click to show/hide)
« Last Edit: February 12, 2011, 07:02:01 pm by Vanigo »
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: At the Dawn of Time game thread
« Reply #3 on: February 11, 2011, 01:20:17 pm »

Actions:

1) Work Tile 5 - Plains/river/ = 4 Food
2) Work Tile 18 - Plains/river = 4 food
3) Work Tile 3 - Forest/hunting camp = 3 Food, 1 Wood 1 leather
4) Work Tile 6 - Forest/hunting camp/river  = 4 Food, 1 Wood 1 leather
5) work-bows-1 wood
6) Recruit youngblood hunters-bow
food 15/0  leather 0/2 labour 6/0 wood 1/1     used  9/0 left
prosperity:7 (6-food 1-clothing)
Edit:research:
Quarry
Animal husbandry


« Last Edit: February 11, 2011, 02:03:26 pm by Ahra »
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #4 on: February 11, 2011, 01:25:45 pm »

That's a whole lot of excess food, which you don't have a granary to store. And don't forget, you get some free research every turn.
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: At the Dawn of Time game thread
« Reply #5 on: February 11, 2011, 01:27:16 pm »

how much research?

edit: the food all went to prosperity
« Last Edit: February 11, 2011, 01:36:59 pm by Ahra »
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #6 on: February 11, 2011, 01:31:21 pm »

An amount. And you don't know how many RP the techs cost, either.
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: At the Dawn of Time game thread
« Reply #7 on: February 11, 2011, 01:38:45 pm »

research implemented and food eaten.



« Last Edit: February 11, 2011, 04:18:03 pm by Ahra »
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #8 on: February 11, 2011, 01:43:47 pm »

Xeniice, turn 1:

Spoiler: Fluff (click to show/hide)
((I'm not particularly happy with this, but it'll do.))


Spoiler: Numbers (click to show/hide)
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: At the Dawn of Time game thread
« Reply #9 on: February 11, 2011, 02:31:38 pm »

Spoiler: RP (click to show/hide)
Spoiler: Turn (click to show/hide)

Spoiler: Unit Types (click to show/hide)

NINJA'D: lolwut, a usurper?!
« Last Edit: February 11, 2011, 02:57:07 pm by IronyOwl »
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #10 on: February 11, 2011, 02:40:06 pm »

You can't actually gather wool yet. Without animal husbandry, wool is disabled.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: At the Dawn of Time game thread
« Reply #11 on: February 11, 2011, 02:45:06 pm »

Bah, was afraid of that. I guess it's marginally more productive to produce half a unit of spears.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: At the Dawn of Time game thread
« Reply #12 on: February 11, 2011, 03:17:57 pm »

Spoiler: Turn (click to show/hide)

Spoiler: Fluff (click to show/hide)
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: At the Dawn of Time game thread
« Reply #13 on: February 11, 2011, 03:55:45 pm »

Ljus Faller turn 1:

Spoiler: turn (click to show/hide)

Spoiler: Unit types: (click to show/hide)

Spoiler: fluff (click to show/hide)
« Last Edit: February 11, 2011, 07:50:59 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

  • Bay Watcher
    • View Profile
Re: At the Dawn of Time game thread
« Reply #14 on: February 11, 2011, 08:40:47 pm »

Happery PMed me his turn. Here's what he gave me:

Well, I guess the goblins shamans will be developing Oral Tradition, to better pass down their knowledge, while four of me workers go farm the plains for food. OF the other two, one will mine a mountain tile for stone, while the other harvests the forest for some wood. My math shows this as giving me 14 food, 1 stone, and 1 wood, minus 12 food to feed my people.

That's everyone, so I'll get going on the next turn.
Logged
Pages: [1] 2 3 ... 23