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Poll

Where are we going?

Omega
- 5 (83.3%)
The Citadel
- 0 (0%)
Rosh's station.
- 1 (16.7%)
Other (please specify)
- 0 (0%)

Total Members Voted: 6


Pages: 1 2 [3] 4 5 ... 47

Author Topic: Mass Effect the fourth: Gunning the galaxy. Full. Bone legion.  (Read 31170 times)

Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #30 on: February 11, 2011, 10:06:49 pm »

Done. will add the combat system now.
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Ze Spy

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #31 on: February 12, 2011, 12:37:09 am »

Mass effect 2 is my favourite game, so yea


Name:Kreav
Race: Krogan
Profession: Krogan Battlemaster
Weapon proficiencies: Heavy pistols, Sniper rifle
Armour proficiencies: Medium
Abilities: Combat drone
Biography: An Old timely Krogan rebellion fighter, Kreav was a Rogue in the war and often robbed merchants and killed Asari and Turians just for the hell of it, He hate, hate, hate Spectres
Appearance: Bigger and heavier then your average Krogan, Oftenly mistaken for Wrex
Skills: Biotics
Inventory: M-3 Predator, M-92 Mantis, Nexus tool, Prodigy Amp, 2 thermite paste incendiary grenades

OH WAIT FIXED
« Last Edit: February 12, 2011, 12:44:30 am by Ze Spy »
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #32 on: February 12, 2011, 12:44:57 am »

Biotics count as a skill, not as an ability.

Edit: you get two skills.
« Last Edit: February 12, 2011, 12:46:59 am by Taricus »
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We sided with the holocaust for a fucking +1 roll

Ze Spy

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #33 on: February 12, 2011, 12:46:42 am »

Yeah, i just noticed that

Also, Biotics and combat drones are all i can think of, seriously, an excel sheet i always keep with me indicates that 67% of the time i play engie and 33% goes to adept

I'll play infiltrator and see if i can get some skills or whatever to use
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #34 on: February 12, 2011, 12:50:45 am »

You don't mind If I take a creative liberty with Kreav's clans and extra skills and abilities?
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Ze Spy

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #35 on: February 12, 2011, 12:56:38 am »

I'd prefer that Kreav be a No-clanner, but you may if you want to

All i can think of is the Cyro ammo addon, but i don't think you'll allow that, so yea, add in any extras if you want
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #36 on: February 12, 2011, 12:58:35 am »

Edited, enjoy the extras.
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SeriousConcentrate

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Re: Mass Effect the forth: Gunning the galaxy. (Two slots left)
« Reply #37 on: February 12, 2011, 01:08:46 am »

I think I may edit my character a little. Long-Distance Shooting is quite vague for a skill, and I'd rather have something more useful to the group as a whole. Mind if I change it to vehicle operation, Taricus? Only problem there is I can't decide between land vehicles and spaceships... Also, about abilities/biotics. Do I just have all biotic powers like Charge, Shockwave, etc. and list other things like AI Hacking, or should I just have a small list of what biotic powers Karres has?

Edit: Ah, I'm an idiot. I should've paid better attention; it looks like you meant the first case. All right, for abilities I'll choose, uh, Inferno Grenade, Flashbang Grenade, and Warp Ammo.

Spoiler: Off-Topic (click to show/hide)
« Last Edit: February 12, 2011, 01:11:53 am by SeriousConcentrate »
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #38 on: February 12, 2011, 01:12:10 am »

Biotic you can just be creative. I'll change long range shooting to vehicle operation (ground), as you'll get a pilot for the ship.
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Ze Spy

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #39 on: February 12, 2011, 01:19:06 am »

WAIT, Ammo powers are allowed?

i request a change, replace Extortion with Cyro ammo
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #40 on: February 12, 2011, 01:20:25 am »

Ammo is part of the weapon, which means ammo powers are useless unless its Biotic shots.
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Ze Spy

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #41 on: February 12, 2011, 01:24:18 am »

Well, in ME2, you had the ability to empower Weapons with Incendiary, Disruptor or Cyro ammo (Or warp, Shredder, or armor piercing)
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #42 on: February 12, 2011, 01:27:09 am »

ME1s ammo system AKA put it in and watch them fry/freeze/vomit/explode.

Edit: you can take warp ammo, it'll apply with the munition mods aswell.
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tomas1297

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #43 on: February 12, 2011, 01:41:45 am »

 I asked my salvage skill to be changed to a tech skill.
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Taricus

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Re: Mass Effect the forth: Gunning the galaxy. (One slot left)
« Reply #44 on: February 12, 2011, 01:44:08 am »

Right, done.
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