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Author Topic: Vushcuggan Geshud Moshnun Succession game  (Read 7529 times)

Ahasver

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #90 on: March 05, 2011, 01:25:45 pm »

Sorry for the delay, I've started now. I'm mostly trying to affiliate myself with the interesting layout right now, I'll deliver a more compelling diary later on.

 Any tips, suggestions, or requests?
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Jusman

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #91 on: March 05, 2011, 03:25:06 pm »

Yeah can you dwarf the people I forgot to.
There was something else I was going to tell you but I forget what it was, I'll try to remember I don't think it was that important though
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

plisskin

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #92 on: March 05, 2011, 04:24:38 pm »

Sorry for the delay, I've started now. I'm mostly trying to affiliate myself with the interesting layout right now, I'll deliver a more compelling diary later on.

 Any tips, suggestions, or requests?

Hey cool. Only suggestions: don't get us all killed, beef our entryway defenses up a little bit and make the dwarven breeding chamber as classy as possible.
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Legendary Wrestler
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Ale Explosion

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #93 on: March 05, 2011, 04:27:12 pm »

Hey cool. Only suggestions: don't get us all killed, beef our entryway defenses up a little bit and make the dwarven breeding chamber as classy as possible.

Classic Dwarf Fortress quote ;)
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Jusman

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #94 on: March 05, 2011, 04:33:49 pm »

I'd suggest blue statues since we'll never need it all for armor
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Sindain

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #95 on: March 06, 2011, 12:44:36 pm »

If we ever hit 20 dwarfs have my dwarf go manage full time and get me up to legendary.
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"just once I'd like to learn a lesson without something exploding."

Ahasver

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #96 on: March 06, 2011, 01:32:35 pm »

Journal entry number one is here.
Spoiler (click to show/hide)
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Jusman

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #97 on: March 06, 2011, 02:59:24 pm »

Do tigermen count towards population? I don't know much about them besides that they need to eat and drink.
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Ahasver

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #98 on: March 06, 2011, 03:43:12 pm »

Do tigermen count towards population? I don't know much about them besides that they need to eat and drink.
Nope, we're still at 16. I suppose they count as other animals.
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Ahasver

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #99 on: March 07, 2011, 10:39:10 pm »

Alright, I've finished the summer and fall.

Spoiler (click to show/hide)

Any suggestions/requests for features of the maze?
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Ale Explosion

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #100 on: March 07, 2011, 11:35:05 pm »

The maze looks nice, is there a similar defence setup for the trade depot entrance?

Some random ideas for the maze features:
*pressure plate that releases caged war dogs elsewhere in the maze
*a section of floor that is actually a bridge, to see if you can get the timing right and do some bridge-a-pult practice
*a particular alternate path (so not a dead end) that has spike traps linked to a repeated lever pull task (when the dwarves are safely inside first of course
*the floor of one section is actually floodgates, which when actioned drops them into a (drainable) pool of water, said drainage only leads to the outside
*a wall that is actually a bridge (perhaps just a small one) that is set for repeating lever pull, to see if the gobbos can outrun the atom smasher

I could go on and on  ;D
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plisskin

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #101 on: March 08, 2011, 11:20:45 am »

Pressure plates are tricky but they make for very entertaining mazes. Not like I've ever gotten a maze to work.

My only suggestion is to make some of the walls of the maze actually bridges for redirecting traffic, and to label at least some of the levers with notes.
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Legendary Wrestler
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tolkafox

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #102 on: March 08, 2011, 03:12:48 pm »

A pressure plate linked to a floodgate at the entrance that locks poor goblins inside the maze Labyrinth of Horror

Great work on the maze, and even better work on stealing from those treacherous elves. The only requests I have are for the dwarven breeding chamber that you've already taking care of and my standing request that if I die my body be put in a gem encrusted coffin and dumped into a room of magma. Bonus if the coffin is made of gold.

(On a side note, I've been out for a week and hope I didn't miss much.)
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It was a miracle of rare device, A sunny pleasure-dome with caves of ice!

Ahasver

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #103 on: March 08, 2011, 06:14:04 pm »

Spoiler (click to show/hide)

I ran out of time on the maze, but that only leaves something for Plissken to do, I suppose. I'll send the save shortly.

The only trigger I installed and connected was the one to the bridge just west of the pit. The pressure plate is just north of it. The other pressure plate is on the same y coordinate as the cage that it was intended to be attached to and a dozen or so spaces to the right. Have fun, but don't have too much Fun!
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plisskin

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Re: Vushcuggan Geshud Moshnun Succession game
« Reply #104 on: March 08, 2011, 10:21:58 pm »

Excellent maze. Salt is fine for a maze. Makes them thirsty for the exit.

Let me know if my tileset needs some fancy whatnot for importing the save or if I can just drag, drop and go.
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