ooc: I'm going to be a bit wordy to start with, mostly as I figure out what I'm doing.
28 Obsidian
Apparently it was time for new leadership and as I was the only dwarf doing a real dwarfy task at the time (drinking) I got put into command by default.
First thing I did (well, after looking around and having the chaos make me decide to have another drink) was to cancel a bunch of jobs set on repeat with items that are virtually endless (stones). No wood, no metal. There is however a magma channel set up for building forges it seems. If my pit of doom plans are to come to fruition then I must have some traps to encourage foes to jump!
I put in an order for 30 stone crafts to sell off to the next set of traders. As there seems to be alot of gems laying around I make a gem stockpile and make sure they all are to be cut. I'll need plenty of mechanisms for traps so an order of 30 for those too and as there are no jeweler shops I order one built (and assign an idler to that labour). I see a hole near the magma area so that is to be bricked up. There's another hole on the magma access stairs so for now I'll put a hatch cover there and will have to come back to protecting that area later.
Drat! No anvils. My downwards-flight-encouragers will have to be made of glass instead. There seem to be plenty of bags at least, so two magma glass furnaces are to be built and I've set up a sand collection zone.
I also sort out the plans for my pit-o-doom, which involves an extra outer bridge door to allow normal access, but when active forces the invaders to go around a big spiral to get in. That shall be built with stone walls so as to allow others to place more traps and also to protect dwarves fleeing to the interior from any bow goblins. Near the entry of the quasi-spiral is a big pit, with a ramp for in/out access (but only to the outside of the spiral) and a number of flimsy weapon traps to make them dodge into the pit. The pit shall be several z levels of depth, not enough to kill i think but it should maim so they'll be easier targets. It'll be alot of stoneworking so I've assigned another mason to get it done.
After planning another lever for door closing (to be near the main dining hall so it's easier to access in an emergency). Food and drink stocks seem to be fine for now, so let's go nuts!
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12 Granite
Work is proceeding on the various projects slowly but steadily. Except when those blasted giant eagles come calling (cawing?).
One of the glass furnaces is done so time to exploit our most numerous resource: sand!
Oh, for future reference, here is the emergency door shut lever. It will close the main gate and the outer garden gate, leaving dwarves their escape path.
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18 Granite
Plissken wanted a drink and insisted on booze not water, so she flung aside her bed and tromped off, despite a broken lower spine, to prove how hardcore a dwarf she is! I wish you well in your quest for booze.
We need more labour and have plenty of mechanisms and the tree-huggers can buy gems instead, so those tasks are cancelled for now.
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26 Granite
Apparently Sindain was trapped behind the jeweler's workshop that she put up, pfff, just unbuild it you lazy manager I replied. Sure enough, my inspirational talk made Sindain unpack and rebuild it closer to the gem stockpile.
Aban also engraved a true masterpiece, the Harmonius Smut. Well, masterpiecely named anyhow.
***
16 Slate
The glass production is coming along nicely.
If dwarves idle too long I add more tasks types that they can do, no slackers allowed while we only have 16 dwarves! Thinking of which, no migrants this season, even with our apparent wealth, blast and dagnabbit!
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3 Felsite
The wall is nearly done and the pit is progressing nicely but drew my attention was our recruit. You see, I had insisted that the stray doys be trained up and told the recruit to do it. Not only did the recruit train a pack, he convinced the lion to join in! As we had 11 war beasts available, I decided, that after our ultimate camel wrestler got one, that I'd assign a war dog to the first 10 dwarves I found. Might prove a lifesaver if above ground and caught out by goblin ambushers I reckon.
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17 Felsite
Tree-huggers ahoy! Time to hurry up cutting those gems so we can trade for all they are worth. Normally I'd be of the more 'direct acquisition' mindset but I'm in a forgiving mood.
Thief! The war dogs chased away a filthy kobold sod. You can also see my spiral, pit and the weapon traps (which are starting to be set). Fear my giant green spiked balls!
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ooc: well, that's spring done. The trade depot is being loaded as we speak and to keep you guys in suspence ...
ARGH, had an error while saving!! NOOOOOOOO!
well I'm still posting this because I put a fair bit of time into this. Might be a day before I'm not annoyed enough to try again. In the meantime, please add some suggestions or requests or such.