Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Doubled item bug  (Read 492 times)

Zaratustra

  • Bay Watcher
    • View Profile
    • http://zarat.us/
Doubled item bug
« on: August 23, 2006, 08:44:00 pm »

If you set a double room (for example, a room that's both bedroom and dining room), the items in it count doubled for noble requirements.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Doubled item bug
« Reply #1 on: August 23, 2006, 09:33:00 pm »

In the [r] screen, the room should be red (shared) though, which quarters the total value.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Aquillion

  • Bay Watcher
    • View Profile
Re: Doubled item bug
« Reply #2 on: August 23, 2006, 10:32:00 pm »

Hrm.  It only gets quartered once, though, no matter how much it's shared?  I bet that this could still be turned to your advantage.

A single 21x21 (or larger) double-engraved room filled with masterwork furniture could cover all your noble needs forever.  In fact, why stop at nobles?  Just keep expanding and adding beds, and make a shared room for every single dwarf in your fortress, plus your dining room.  With solid gold furniture.  If you've got a legendary carpenter, I'd bet that all the masterwork beds alone would, in the long run, add up to enough to counterdict the one-fourth-value problem.

(Say that most of the value of your rooms is coming from your masterwork beds.  Four dwarves sharing a room would already be enough to counter the 1/4th value effect.  Eight would give them double the old value.  And that's not counting the constantly-increasing value from constantly-increasing size, or the fact that you can throw masterwork statues or whatever in the room to keep everyone happy.  If you ever get the chance to place a piece of artifact furniture, it'd leave you set for life.)

Your nobles would also complain about uppity lessers, probably, but with a valuable enough room it wouldn't matter.

...is there any reason why this wouldn't work?  Now I'm tempted to try it.

[ August 23, 2006: Message edited by: Aquillion ]

Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

ussdefiant

  • Bay Watcher
    • View Profile
Re: Doubled item bug
« Reply #3 on: August 24, 2006, 12:08:00 am »

trying to get a legendary carpenter and all that gold furniture before everyone goes tantruming from having nowhere to sleep?
Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: Doubled item bug
« Reply #4 on: August 24, 2006, 12:10:00 am »

Well, they'll have someplace to sleep.  It'll be a little low-quality at first on account of being shared, but that shouldn't bother your starting dwarves too much, especially if you make double-engraving it your first action.  A large double-engraved room is already probably valuable enough to keep any number of non-noble dwarves happy even at one-fourth value, really...  By the time you start getting nobles you should be able to produce a masterwork something.  The beds are just what'll make it really easy.

[ August 24, 2006: Message edited by: Aquillion ]

Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Doubled item bug
« Reply #5 on: August 24, 2006, 05:10:00 pm »

I had wanted to count total assignments, but sometimes there's a laziness factor involved (because here it has to do spouse checks and a few other annoying things, blah blah).  Ultimately, the quartering system is exploitable of course.
Logged
The Toad, a Natural Resource:  Preserve yours today!