Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: remove the circus from the game  (Read 2495 times)

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
remove the circus from the game
« on: February 10, 2011, 09:03:40 am »

The only thing I ever read about breaching the circus, is that it causes people to abandon their fortresses because they die the FPS death.
Now, if a fortress would die because the clowns destroy everyone and everything, it would be acceptable, as part of the gameplay. However, FPS death has nothing to do with gameplay at all, and thus I wonder why the circus is still in the game in it's current form.
So. Either remove the circus altogether, or reinvent it in a whole different way, that does not kill FPS.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: remove the circus from the game
« Reply #1 on: February 10, 2011, 09:09:48 am »

no, thanks

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Re: remove the circus from the game
« Reply #2 on: February 10, 2011, 09:13:40 am »

You could sell me on an init option to turn it off...
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: remove the circus from the game
« Reply #3 on: February 10, 2011, 09:23:23 am »

there is one at the world generation parameters

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: remove the circus from the game
« Reply #4 on: February 10, 2011, 09:30:47 am »

Doesn't it cause bad things when you turn it off, though?
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: remove the circus from the game
« Reply #5 on: February 10, 2011, 09:34:01 am »

like what?

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: remove the circus from the game
« Reply #6 on: February 10, 2011, 09:36:35 am »

I think I remember hearing that it cause bugs in worldgen.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: remove the circus from the game
« Reply #7 on: February 10, 2011, 09:44:19 am »

never happened to me :\

Rask

  • Bay Watcher
    • View Profile
Re: remove the circus from the game
« Reply #8 on: February 10, 2011, 09:58:28 am »

like what?

None of the best metal in the world exists.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: remove the circus from the game
« Reply #9 on: February 10, 2011, 10:21:28 am »

If that's true, then I'm removing HFS from my next game, since I never like touching the blue stuff, anyway.  I always just left it there because I thought that removing the HFS would cause buggy things like an increased incedence of floating caverns that cave-in on embark or problems in worldgen where creatures or civilizations fail to be placed.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: remove the circus from the game
« Reply #10 on: February 10, 2011, 10:31:15 am »

like what?

None of the best metal in the world exists.

it's hardly better than steel... invaders never bring anything stronger than bronze or iron, and steel is heavier than addy and harder than every material the invaders bring, making it as useful as addy in most cases except the cases where it's actually more useful

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: remove the circus from the game
« Reply #11 on: February 10, 2011, 10:33:04 am »

Removing HFS causes Adamantine and demonic temples to not appear. Other then that I haven't noticed any problems.

Of course you could always set the number of demons to 'NONE' this makes hell basically a slade cavern level and dang fun to build a fort in  :D But I haven't seen any demonic temples in this one either. So I'm not sure if they're connected.

Quote
people to abandon their fortresses because they die the FPS death.

I have a theory that the reason why this happens is because Demons move crazy fast! It's like they have [SPEED:1] tag. This tag lags the computer when it's stuck on the dwarves it's probably doing the same thing. Don't know if it can be proven, but making demons go slower may remove the FPS problems.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: remove the circus from the game
« Reply #12 on: February 10, 2011, 11:36:34 am »

FPS problems are from the dozens of demons trying to path to the dwarves every frame and not finding a path, and trying again next frame if you immediately seal the HFS off, I thought.

I've opened up the HFS, cleared out the initial wave, and gotten some of my FPS back before.

It just makes a major hit to your FPS because suddenly you have a large number of constantly repathing creatures taking up simulation time.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Dbuhos

  • Bay Watcher
  • Carbon Strain
    • View Profile
    • DeviantArt
Re: remove the circus from the game
« Reply #13 on: February 10, 2011, 11:59:53 am »

No way bro.
Logged

irmo

  • Bay Watcher
    • View Profile
Re: remove the circus from the game
« Reply #14 on: February 10, 2011, 12:16:29 pm »

The only thing I ever read about breaching the circus, is that it causes people to abandon their fortresses because they die the FPS death.

There is no circus in the game. Remove whatever weird mod you have installed if it's a problem.
Logged
Pages: [1] 2