Re: the EVE comparison, the skill system looks a lot like EVE's does...except that you have to buy skills with experience points, not cash (so you can't cheese it too much). Also, the skills give *MINOR* improvements (oh boy, +1% to my weapons' optimal range!). So it feels like you are making progress, but you are not becoming a huge god. Buying better weapons on the other hand...well, your equipment upgrades are tied somewhat to your skill levels so maybe it does count. But it's not as bad as EVE. Oh yeah! And you don't lose your ship, your hold, or your anything when you get blown up! You take some damage but it's A) minor and B) cheap to fix. Maybe it gets expensive at higher levels but meh.
The flight controls are a pain if you are used to TIE fighter. You don't turn on a sphere with full control over your roll; you turn on a disc and you pitch up or down. It can take a while to figure out that's what's going on, but if you stop trying to correct for roll, the game gets a lot easier. IE...If you hold "turn left", your craft will roll left while you turn, and it will even back out when you're done turning. Don't fight it. If you try to fight your roll, you will get lost SO hard. Your best bet is to hold the right mouse button on the arrow at the side of the screen where your target is--turning via right mouse button won't screw up your roll. And don't try to evade by going up or down if you can help it--it's a huge PITA if you are pointing nearly up or down.
The good news is that if you pitch up or down far enough that you pass 90 degrees, you will automatically perform an Immelmann (don't let go of the key until you're at the pitch you want to end at, then it'll fix your roll). The bad news is that it sucks if you didn't WANT to do an Immelmann.
Oh yeah--You have combat abilities in the lower right corner, granted by your computer systems. You start out with an autopilot in the SHIFT-1 slot that you can activate every ~10 seconds or so that will auto-turn your ship to face your target. Nice help for newbies, very replacable once you don't need it.
Generally speaking...in combat, just use the mouse, unless someone blows right by you (then it's Immelmann time). Hold the right mouse button, it just works, even if it is slower. And for those of you in the audience who haven't played TIE Fighter, if you really want to screw someone over, drop in behind them, match their speed, then drop down by a notch or two and cut their corners. Unfortunately, in BSGO, the 'T' button sets your speed without adjusting your throttle so you have to do it manually, but oh well
If the campaign missions are hard, ignore them and go blow up some toasters/humans. If asteroid mining is boring, ignore it and go blow up some toasters/humans. Mind the 'threat level' for each system on the sector map...I think it's some vague formula like...the average level NPC you'll face is (threat/4)? Beats me, I just started yesterday.
When they ask you to salvage blue containers, they're not blue. They just look like big long boxes that are actually rectangular instead of blown up. After the first mission, you won't find them at all debris fields, so don't throw a fit if you can't find one--it's probably not there.