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Author Topic: Population to millatery ratios  (Read 3383 times)

ISGC

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Re: Population to millatery ratios
« Reply #15 on: February 09, 2011, 07:33:17 pm »

it depends on which part of the production of the fort I am at
at the beginning, I'll have a squad of 5 out of, say, 40
once I get upwards of 150 dwarves, I'll bring it up to 7 or 8 squads and just have them train all day
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Marshall Burns

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Re: Population to millatery ratios
« Reply #16 on: February 09, 2011, 07:40:25 pm »

all my best fighters are female dwarfs.

Mine too. They're not always the most skilled, but they get the most kills. Especially the one-armed ones. Hell hath no fury like a woman amputated.
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Rushmik

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Re: Population to millatery ratios
« Reply #17 on: February 09, 2011, 07:42:30 pm »

Only about 5 military to about 80 other dwarves. I think my military is cursed; whenever I sign another dwarf on one of the others die in some way or another.  :'(

The only threat my fortress has at this point is the occasional sasquatch or kobold thief. Come to think of it, the most damage to my population was the time when my farmer dwarf lost his marbles...
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Karakzon

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Re: Population to millatery ratios
« Reply #18 on: February 09, 2011, 07:45:29 pm »

my millatery seems to favour axes and hammers the most. swords and spears arnt much on the agenda for these guys.

mind: pickaxes are damn deadly. 1 dorf, 35 kills of note and 45 of random wildlife from the terrifying glacier.


I have a mace dorf whos one armed as well. he does pritty good. do you think their speed goes up when they dont ahve to haul around that extra arm?
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Shootandrun

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Re: Population to millatery ratios
« Reply #19 on: February 09, 2011, 07:47:13 pm »

For 200 dwarves, I have 50 soldiers. They are all Legendary +5 in pretty much every fighting skills.
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Jake

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Re: Population to millatery ratios
« Reply #20 on: February 09, 2011, 07:55:54 pm »

I'm aiming put give all able-bodied adults, save for my Chief Medical Dwarf and anyone else with medical knowledge, through annual military training. Twelve squads of marksdwarves will spend one month training and then another standing sentry duty over the front gate, staggered in order to provide year-round cover, and the remainder will spend every winter training in melee combat.

All of which I intend to do before tackling the caverns, let alone the various nasties inhabiting the great magma sea.
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EnDSchultz

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Re: Population to millatery ratios
« Reply #21 on: February 09, 2011, 07:57:04 pm »

1:1 ratio. ALL your Dwarves are potential recruits. They're just not always needed.
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Marshall Burns

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Re: Population to millatery ratios
« Reply #22 on: February 09, 2011, 07:59:40 pm »

I've considered making everyone technically in the military and assigning them uniforms of normal clothing, just so they'll change their rotten clothes.
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MythagoWoods

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Re: Population to millatery ratios
« Reply #23 on: February 09, 2011, 08:50:10 pm »

I tend to keep a 1:4 military ratio (1 military per 4 normal dorves).  It generally seems to work especially once I outline seperate barracks because for some reason they seem to hate sharing barrack space. :\
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Mickey Blue

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Re: Population to millatery ratios
« Reply #24 on: February 09, 2011, 09:54:27 pm »

I don't really have a hard and fast ration..

I commit three of my inital seven to military (though early on they help with other jobs), after that I try to get two squads of five to ten fairly early on.

Ultimatley however, once I have the basics covered in my fort (mason, carpenter, lumberjack, cook/brewer/farmer, etc) I put the rest into military.  I will initially try to have three fully outfitted squads (one 'bladed', one blunt and one ranged) with the rest as, more or less, cannon fodder with whatever weapons/armor are laying around.. If it goes far enough I sometimes increase to further equipped squads.

But then I am military-centric.  I find traps, in their current incarnation (though thankfull it looks like that will change in the forseeable future) to be far too easy.  Between cage traps, stone fall traps, weapon traps, not to mention all the non-"trap"-traps you can build such as cave in, water/magma/etc you can fend of nearly any assault with enough traps.. I find it more intersting to use soldiers to try to hold off the incoming hordes (I also play with other limitations, such as no walling/drawbridging myself off, so its even harder).

So I guess in answer to your question, early on I try to start training up my soldiers (don't use danger room exploit, so I try to get them going early), and ultimatley tend to have somewhere around thirty or so trained soldiers and then any extra dwarves who aren't needed for fortress maintenence are drafted into my infantry.

-MB

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obeliab

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Re: Population to millatery ratios
« Reply #25 on: February 10, 2011, 12:18:03 am »

Frankly, I just militarize migrant beards that come equipped with a few combat skills, and draft up from the peasants and cheesemakers whenever a spot "opens up" due to an ambush or FB encounter.  This usually gives me about a 4:1 or 3:1 civilian-to-military ratio.
« Last Edit: February 10, 2011, 01:11:08 am by obeliab »
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AngleWyrm

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Re: Population to millatery ratios
« Reply #26 on: February 10, 2011, 12:58:51 am »

I've never needed more than two full squads of military; one for upstairs and one for downstairs.
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Lamphare

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Re: Population to millatery ratios
« Reply #27 on: February 10, 2011, 06:37:40 am »

10% to 15% dedicated military dwarf.
another 25% part-time soldier or rotating draft, serving one or two seaons per year, mainly training and escorting, cavern expeditions.
20% of the whole populace have some degree of siege machine traning
over 75% civilian have dodge traning with the military in spare time. most of them, after few years, had reach level 8.
the mod i use has training workshops.
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rephikul

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Re: Population to millatery ratios
« Reply #28 on: February 10, 2011, 07:19:44 am »

190/200
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zephyr_hound

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Re: Population to millatery ratios
« Reply #29 on: February 10, 2011, 07:20:40 am »

I go for eventually a 40-50% military population, with the remaining civilian population solely producing food, armor and weapons for the army. Anything that turns up to bother my forts swiftly regrets it.
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