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Author Topic: Evil areas not so.. evil...  (Read 1951 times)

Jachim

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Evil areas not so.. evil...
« on: February 09, 2011, 03:41:05 pm »

So I embarked on in an evil area and the only thing vicious that has attacked me so far is Werewolves. No ogres, beakdogs, undead monstrosities, zombies, etc etc I was expecting to be raped by. :(


What's up? Not a single undead unit in two years...

edit: oh nice, I managed to wall up an entrance to the cavern just before a cave dragon got there. :) first time seeing one fo those...  BUT STILL! Wheres the undeath!?
« Last Edit: February 09, 2011, 03:43:33 pm by Jachim »
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Marshall Burns

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Re: Evil areas not so.. evil...
« Reply #1 on: February 09, 2011, 03:48:53 pm »

Yeah, I wish biomes themselves were moddable. There's not enough evil/savagery/hauntedness/terror going on these days. It's hard to find something like, y'know, Headshoots.
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Lagslayer

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Re: Evil areas not so.. evil...
« Reply #2 on: February 09, 2011, 04:07:28 pm »

They are more insidious, actually. Here you are, minding your own business, chopping your trees, looting the goblinite, when suddenly, out of nowhere, a pack of zombie groundhogs comes and causes some cancellation spam for your civilians. Your hunters are lazy, so you send your military in to deal with it. They all die, and then on the other side of the map, two more groups of zombie groundhogs appear and terrorize your civilians. So you kill them and then the zombie Rhesus macaques appear and, once again, chase away all of your civilians. The harmless zombie attacks are relentless, slowly chipping away at your sanity until you rage abandon your fortress. The game has broken you.

Mantonio

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Re: Evil areas not so.. evil...
« Reply #3 on: February 09, 2011, 04:44:41 pm »

I wish you could specify as to what TYPE of evil you want.

Because you know. Sometimes you want a plain of violet grass with the occasional purple glumprong, where Ogres stomp around and howl like LoTR Cave Trolls crossed with Elephants. And sometimes you want a completely dead forest, where skeletal wolves hunt amongst the needle-less pines for the warmth of living flesh.

Please tell me someone knows what I mean here?
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shlorf

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Re: Evil areas not so.. evil...
« Reply #4 on: February 09, 2011, 05:45:06 pm »

I dunno but doesn't the difference between sinister, haunted and terrifying influence the evilness? Or is that only the savagery for evil areas?
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Mantonio

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Re: Evil areas not so.. evil...
« Reply #5 on: February 09, 2011, 05:46:41 pm »

I dunno but doesn't the difference between sinister, haunted and terrifying influence the evilness? Or is that only the savagery for evil areas?

It's just the savagery level.

Calm evil areas are Sinister, normal evil areas are Haunted, savage evil areas are Terrifying.
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Rutilant

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Re: Evil areas not so.. evil...
« Reply #6 on: February 09, 2011, 05:51:28 pm »

So I embarked on in an evil area and the only thing vicious that has attacked me so far is Werewolves. No ogres, beakdogs, undead monstrosities, zombies, etc etc I was expecting to be raped by. :(


What's up? Not a single undead unit in two years...

edit: oh nice, I managed to wall up an entrance to the cavern just before a cave dragon got there. :) first time seeing one fo those...  BUT STILL! Wheres the undeath!?

I have the exact same problem with my current embark - it's actually a sort of pretty area (in my head, at least) aside from werewolf rampages and demon rats.  Actually I rather like the werewolves because they usually kill off the wandering cats above ground.  I'm about to abandon though - my whole army of axedwarves is exhausted hitting a bronze colossus with every part removed except his head and torso and they've been at it for months.  Sort of irritating.
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BuGGaTon

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Re: Evil areas not so.. evil...
« Reply #7 on: February 09, 2011, 08:44:14 pm »

I've been embarking in Savage tropical areas recently to try and get some elephants and cougars in my maps.  So far all I've had are alligators and Slug/Snailmen.  It's very disappointing.
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elpizo

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Re: Evil areas not so.. evil...
« Reply #8 on: February 09, 2011, 09:15:31 pm »

i think depending if you took a forest place, a glacier or a desert the enemies will be different

zephyr_hound

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Re: Evil areas not so.. evil...
« Reply #9 on: February 10, 2011, 06:33:11 am »

I actually like the non-undead evil embarks, and they're the ones I can never find. Out of the last ten forts I started on terrifying glaciers, I have finally found ONE that wasn't undead. Not that I mind killing zombie yetis every five seconds, but I want my ice wolf meat roasts dammit.

If you've got live animals you probably won't be getting any undead btw.
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Jachim

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Re: Evil areas not so.. evil...
« Reply #10 on: February 10, 2011, 04:27:37 pm »

you mean if I embark with live animals, no undead will be around? wut?

if you mean fauna, I have a shitton of regular deer wandering about and the occasional werewolf like i said.

nothing awesome yet :(
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sambojin

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Re: Evil areas not so.. evil...
« Reply #11 on: February 10, 2011, 10:04:50 pm »

A lot of what you get in an embark depends on what biome you have in it. If you have both joyous wilds and terrifying in your embark area expect to see some randomisation between say unicorn herds and skeletal horses. Sometimes you'll get the enemies you'd normally get in say a calm environment instead. Cute, cuddly, fluffy crap that just wastes your time as you slaughter them to get the bigger, badder stuff spawning. It's all a bit of a toss up.

If you want evil, make sure there's ONLY evil in your embark. In fact, make sure it's only haunted or preferably terrifying in your embark. You get cooler monsters that way, with less chance of say "skeletal foxes" and other such crap. Choose the biomes that have cool, large or deadly creatures in them. What you really want are skeletal elephants, hippos, horses or giant scorpions. Giant crocodiles are alright as well. Skeletal is killier than zombie, but I think it just kind of gets randomised what you get. Ogres and yetis etc probably aren't as scary as the big skeletal wildlife. Those skeletal scorpion attacks are pretty lethal if they just keep coming at you wave after wave.

Then there's the food problem and the fact that even if you had trees, you soon won't.
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Nameless Archon

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Re: Evil areas not so.. evil...
« Reply #12 on: February 11, 2011, 04:59:58 pm »

I've been embarking in Savage tropical areas recently to try and get some elephants and cougars in my maps.  So far all I've had are alligators and Slug/Snailmen.  It's very disappointing.
alligators come from swamps/marshes, and elephants require forests/shrubland. Are you sure you embarked in the right biome?
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bobhayes

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Re: Evil areas not so.. evil...
« Reply #13 on: February 11, 2011, 05:16:04 pm »

I have the exact same problem with my current embark - it's actually a sort of pretty area (in my head, at least) aside from werewolf rampages and demon rats.  Actually I rather like the werewolves because they usually kill off the wandering cats above ground.  I'm about to abandon though - my whole army of axedwarves is exhausted hitting a bronze colossus with every part removed except his head and torso and they've been at it for months.  Sort of irritating.

Cage trap.
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Dwarfotaur

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Re: Evil areas not so.. evil...
« Reply #14 on: February 11, 2011, 05:20:51 pm »

I started in a biome that had a lot of undead everything, it wasn't very fun as every other second something was interrupted. I embarked with an axedorf and used him to defend but during a season/month change he dropped all his armor and went naked against some undead rhesus macaques. While he punched a few heads other, they tore him apart with their tiny monkey hands.

I then embarked in a terrifying biome but in a more lush landscape. Werewolves, Harpys, Orgres and Dark Gnomes seem to attack a lot. Not to mention all the evil underground. I barricaded myself in from the outside world this time and only came back to sunlight once I was prepared. Only lost a handful of dwarfs, currently at 80 pop and capturing a lot of mobs to have fun with.
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