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Author Topic: The Combat Zone - Forum Strategy Game  (Read 5105 times)

adwarf

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Re: The Combat Zone - Forum Strategy Game
« Reply #15 on: February 10, 2011, 08:26:54 am »

Ill take the vehicles and provide support with those

I move the apc back behind the wall for added cover and move the halftrack behind the building on the left.
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Atilliano

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Re: The Combat Zone - Forum Strategy Game
« Reply #16 on: February 10, 2011, 10:23:24 am »

I'll take the other squad of infantry and stay on the roof shooting the places where there are the most rebels.
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adwarf

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Re: The Combat Zone - Forum Strategy Game
« Reply #17 on: February 10, 2011, 10:24:50 am »

Cant wait to get a tank call the halftrack MS-1 and can I get an Mg or anything put on that
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ed boy

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Re: The Combat Zone - Forum Strategy Game
« Reply #18 on: February 10, 2011, 10:25:30 am »

Get the people who are currently outside the wall to get cover behind it before resuming the firefight.

Have the others provide covering fire.
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Digital Hellhound

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Re: The Combat Zone - Forum Strategy Game
« Reply #19 on: February 10, 2011, 10:47:16 am »

I'm getting seriously fed up with this screenshot bullshit. Printscreen causes everything in-game to magically lose all their texture, details, etc and FRAPS, which I just downloaded, makes the pics studiply dark for some reason.

I might just stick with FRAPS though, it's lesser of two evils.
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Digital Hellhound

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Re: The Combat Zone - Forum Strategy Game
« Reply #20 on: February 11, 2011, 09:24:33 am »



There's no chance that the rebels can cross the fields alive. It'll be a slaughter. You call the Bulldog APC back inside the town's walls for extra cover, as it's a sitting duck out there.

The rebels charge across the woods, and the forward observers stationed there finally realize it's time to go. Unsurprisingly, they don't get far. When one of their troopers falls, they're forced to hit the ground, caught right in the middle of the firefight. They begin firing at the rebel troops rushing through the woods. There's no shortage of targets.





The decision to pull the Bulldog back turns out to have been a good one. A rebel heavy weapons team cuts straight through the jeep and the wall behind it before it is pinned down by return fire. The concentrated fire of the Dutch-British troops is wreaking havoc on the inexperienced rebel forces.







All around, the rebel advance is stopping. Looks like holding the line was the right decision. These young, untrained insurgents have never experienced the horrors of war before, and seeing all your friends fall around you does wonders to morale. It is a miracle they have not turned tail and fled yet.



For a while, you repeat the same actions over and over - aim, fire, aim, fire, only stopping to reload. The insurgents attempt desperate charges across the plains, only to be cut down on to the bodies of their brethren.

The results aren't pretty.





The rebels are guaranteed to break and flee any moment now. Should you organize a counterattack before they can get away, or keep up the fire and watch them run?

---

Unit Commanders
Spoiler (click to show/hide)

((I got FRAPS working better, yay!))
« Last Edit: February 11, 2011, 10:49:36 am by Digital Hellhound »
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Taricus

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Re: The Combat Zone - Forum Strategy Game
« Reply #21 on: February 11, 2011, 09:27:03 am »

Hold position, it might be a feint.
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ShadowZane

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Re: The Combat Zone - Forum Strategy Game
« Reply #22 on: February 11, 2011, 10:38:19 am »

Is there something like Helicopters in later missions? if yes I want to command those, till then Ill take 1 infantry section
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Digital Hellhound

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Re: The Combat Zone - Forum Strategy Game
« Reply #23 on: February 11, 2011, 10:48:33 am »

Helicopters are off-map support only, I'm afraid. You can call in strikes, but you can't directly control or even see them. They'll be available as 'upgrades' that you can take between battles.
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ShadowZane

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Re: The Combat Zone - Forum Strategy Game
« Reply #24 on: February 11, 2011, 11:03:50 am »

Priority list (units)
1. Control over off-map support
2. Recon/Special Forces
3. Tank

Would be cool if I could get some of those^^
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Phantom

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Re: The Combat Zone - Forum Strategy Game
« Reply #25 on: February 11, 2011, 12:02:52 pm »

Hrm, may I control the rebels?
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Digital Hellhound

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Re: The Combat Zone - Forum Strategy Game
« Reply #26 on: February 11, 2011, 12:05:00 pm »

I like to keep them on AI, so no, sorry. Might be interesting, but I'm afraid you might actually win. >_>
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Phantom

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Re: The Combat Zone - Forum Strategy Game
« Reply #27 on: February 11, 2011, 12:06:17 pm »

Don't worry, I'm pretty bad at strategy. At least one mission...
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Atilliano

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Re: The Combat Zone - Forum Strategy Game
« Reply #28 on: February 11, 2011, 12:58:44 pm »

how comes it we have 4 fireteams now? I thought we had two.
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Digital Hellhound

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Re: The Combat Zone - Forum Strategy Game
« Reply #29 on: February 11, 2011, 01:14:00 pm »

You're right, those two aren't in the game yet. If anybody wants to become a platoon/company/whatever leader instead of a normal squad, just say.
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