the cage, was a possession? cuz if we got a legendary somethingsdwarf, that might be important
It was secretive, so we did get a Legendary Clothier. It's pretty useless to me right now though, until I can get a proper cloth industry running. Right now, Askot is taking care of trade goods, since he's a pretty good stonecrafter.
Also, I might as well post the goals for tonight:
1. Build a hospital. It will consist of a communal resting room, a small operating room, an office for the Chief Medical Dwarf and the beginnings of the HEAL Guild Hall, which will be built around the hospital.
2. Build a proper barracks. I'm thinking of building something over the entrance, sort of like a mini-castle, that will also house the soldiers. They'll be able to spot thieves and ambushes during training, and will always be nearby when needed. The castle will include a drawbridge and a moat, of course.
3. Build an Overseer's office. I need a nice room to make all these important decisions, damnit! It'll be the start of Central Control, my own 'guild'. Or in this case, the government.
Player projects, however, will be top priority.
The HEAL guild currently throws its support behind the establishment of the farms, and advocates the creation of a decent bedroom that can be shared by all dwarves who have the need.
-Caevin
I expect to step into the territory of other guilds as this fort progresses, after all, our guild is concerned about a wide variety of things. Try and stop me!
Building a Homeless Shelter (or Migrant Greeting Area) as part of the hospital sounds like an awesome idea. Ideally, everyone should have at least a hole in the wall with a bed in it, but I've always been bad at building large amounts of bedrooms. It'll certainly add flavour, at any rate.