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Author Topic: Die2Nite Mega Town - Third Time's A Charm - Game On  (Read 13638 times)

Datgum

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Die2Nite Mega Town - Third Time's A Charm - Game On
« on: February 09, 2011, 08:04:04 am »

We're getting the band back together! That's right, the highly successful Bay 12 mega coalition is going to play another Die2Nite town.



Our town is called Morbid den.

IRC Info:
#bay12 on irc.freenode.net
If you don't have a client use http://webchat.freenode.net/


Day 1 Plan:
Build: Watchtower, Searchtower
These two constructions will require 54 AP, so therefore only need a few builders on day one.

Everyone scavenges today! Auto-scavenge an undepleted square until it is depleted!

No more than 2 people per square, unless it's needed to overcome zombies.

Don't scavenge the squares just outside of town - in fact, go as far away as reasonably possible, and then autoscavenge your way back in - the squares outside of town will become depleted by people heading out anyways.

We need three heroes to use the Brothers in Arms ability on three residents. The residents will choose the Scout class, and use all their AP to scout a section of the map. Then they will use Heroic Return to get back to town. You can use Heroic Return even if you are trapped by zombies. These Resident-Scouts should wait in town for 30 minutes or so while the rest of the town spreads out. Then, head to where a Hero is auto-searching, who will give you BiA and make you a Scout. Feel free to volunteer in this thread if you can do this job as a resident.

Using IRC on day one will be helpful to coordinate rescue missions and the Hero-Scout gameplan.

Quote
Upgrade path:
Search tower day 1, to lv5
then
Watchtower, to lv5
then
DefFocus, to lv5
and so on...

Build Path:
D1:
Watchtower->Searchtower
D2:
Workshop -> Pump -> Purifier -> Garden
D3:
Continue previous as needed -> Factory -> Butcher -> Crematocue (if we'll lose anyone to dehydration)
D4:
Continue previous as needed -> Foundations -> Plumbing
D5:
Continue previous as needed ->  EVERYONE SEARCHES

With defense being built on an AS NEEDED basis.

Other things:
No Tents until day 4 at least. (except heroes who need them for structures, which can wait until day 2)

Players:
Datgum (Hero)
Aogo
Cheeetar
bloodsheder
lemon10

Griffin
Redfield (Hero)
DaMunky89
Unexpected
ZangiHaisha

Grunden(Hero)
Merlon
endintears (Hero)
Chairman
Halibut

Aerowix (Hero)
4zur3
Phenixmirage
raalph
Grov (Hero)

Jachu (Hero)
IronyOwl
SquidgyB (Hero)
PerrBear (Hero)
Theodolus (Hero)

stoney (Hero)
DracoGriffin
neurohybrid
Halfman
Serithi

Robert (Hero)
Ishad (Hero)
Ziempniak
JarofJam

Moontayle
Romothecus (Hero)
morbidus

« Last Edit: March 02, 2011, 10:00:10 pm by Datgum »
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Datgum

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #1 on: February 09, 2011, 09:47:45 pm »

bump
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Halfman

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #2 on: February 09, 2011, 10:04:40 pm »

Count me in. I missed the second town. How did that go BTW, (the short version).
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Datgum

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #3 on: February 10, 2011, 10:27:34 am »

Things went really, really well in our last town. At the time, we were able to get the highest defense score ever in the game (3850ish) and the most defensive items (185ish after building everything). Our map was super good. On the other hand, we had a dozen people die because they auto-searched overnight and didn't return to town in time. So we basically accomplished everything we did with around 30 people. We used IRC to discuss things rather than the forums, so our tactics and strategies were not time consuming to come up with or execute.
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Glowcat

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #4 on: February 10, 2011, 12:45:28 pm »

Jachu is back, more choppy than ever.

Still hero.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Zangi

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #5 on: February 10, 2011, 12:48:59 pm »

Day 14 in my town.  Good chance we will die by then.
Hmm... suppose I'll decide if I want in or not by then.

Didn't get to punch as many zombies as I'd like...

EDIT:
« Last Edit: March 02, 2011, 04:52:42 pm by Zangi »
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FMA/FMA:B Recommendation

stoney834

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #6 on: February 10, 2011, 01:35:07 pm »

I'm in.  The other 100+SP towns I've been in have been terrible, so I want to save my remaining hero days for a good town. 

Stoney
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lemon10

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #7 on: February 10, 2011, 01:39:28 pm »

I am in. (Not a hero either).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Datgum

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #8 on: February 10, 2011, 03:26:13 pm »

Endintears and Merlon have both been idling in #bay12 and are committed to the town. Hopefully the others from their coalition (Grunden, Chairman) will be as well.
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Grunden

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #9 on: February 10, 2011, 10:41:15 pm »

Count the hulk in for another round! Also still hero.
« Last Edit: February 10, 2011, 10:43:34 pm by Grunden »
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IronyOwl

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #10 on: February 10, 2011, 11:00:22 pm »

Probably in, but it's a bit hard to say this early in advance.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheeetar

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #11 on: February 11, 2011, 02:45:01 am »

I'm definitely in.
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Most of the time when someone is described as politically correct they are simply correct.

ao13

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #12 on: February 11, 2011, 09:20:31 am »

I'm in (Aogo). No more noob utility belt mistakes either!

I have some friends who are experienced with D2N that would also like to join with also...
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Merlon

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #13 on: February 11, 2011, 09:29:44 am »

This is going to be great!
Endintears and Merlon have both been idling in #bay12 and are committed to the town. Hopefully the others from their coalition (Grunden, Chairman) will be as well.
As Grunden's allready posted and Chairman has confirmed in coalitionchat, sign us all up!
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Tellemurius

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Re: Die2Nite Mega Town - Third Time's A Charm - Starts Feb. 22
« Reply #14 on: February 11, 2011, 10:15:06 am »

shit i might as well come back, a triumphant return for bloodsheder!


so can someone get me into a coalition for this?
« Last Edit: February 11, 2011, 10:17:37 am by Tellemurius »
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