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Author Topic: Deviation-22. The End of All Things.  (Read 526681 times)

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8640 on: February 19, 2014, 05:25:44 pm »

((Jeremiah, you poor bastard. You don't know what you're diving into))
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Draignean

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8641 on: February 20, 2014, 01:17:41 am »

   Not one for all the 'finger wiggling' of psionics who reflexively move their hands when they try to effect things, Jeremiah appears to be doing nothing more staring at James intently as he works. [??? {Hidden Roll Series Contracted}]
   The stillness lasts for count of five before Jeremiah hisses and stumbles to one knee, clutching at his left eye.
    Hickie grabs him by the shoulder to keep him upright. "Woah, Easy! Jeremiah you alright?" The medic asks, kneeling down to exam Jeremiah more closely.
   "I'm not... It's... What wou... Trusted..." Jeremiah mumbles, still reeling.
    Hickie grimaces and mutters something inaudible and probably vulgar, then he delivers a full armed slap to kneeling psionic.
    Jeremiah jumps backwards and blinks, throwing a reflexive and wildly inaccurate haymaker before his vision clears. "That was... Not what I expected," he says at last, sounding shaken but strangely pleased with himself. "His name is James Evan, he was oriented by another psionic. It was the best she could do, but it's a mess in there. At least one Technocrat torture construct floating around inside his noggin." Jeremiah glances back at James, his expression [failed roll not shown] pensive. "I don't think he's a threat. Maybe once, but it looks like any Tech junk in his head is dismantled."

James Evan

  The only warning you get before you're probed is one of the members of the other group looking at you particularly intently, and then a small nova of pain exploding inside your head. [Soak 20+1] You take it stoically, gritting your teeth and clenching your free fist until your knuckles pop. The pain only lasts for a few seconds, but it leaves a curious feeling inside your head, a ringing that you can feel more than hear.
   Still, you seem better off than the one who probed you. He appears to have collapsed, and judging from the way he's clutching his head, he did the same thing to himself that he did to you.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8642 on: February 20, 2014, 04:31:38 pm »

James sighs and continues to clutch his fist. "You probably should have warned me. My mind is more... wrecked than it was a long time ago."
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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8643 on: February 21, 2014, 07:43:48 pm »

The world had narrowed to just what she could feel in her hands. There was no sound, no smell, no taste, barely sight... but she could feel the tether in her left hand and the shotgun in her right. There was only thing to do.

Dom plants her feet and attempts to haul the gibbering man back. If he gets close enough, she shoots him with the shotgun.
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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8644 on: February 21, 2014, 11:11:53 pm »

The world had narrowed to just what she could feel in her hands. There was no sound, no smell, no taste, barely sight... but she could feel the tether in her left hand and the shotgun in her right. There was only thing to do.

Dom plants her feet and attempts to haul the gibbering man back. If he gets close enough, she shoots him with the shotgun.

((Since this wouldn't take a full action to realize, and I still need to prod the others))

   Your hand locks in place, each motion seeming to drain even more energy into the tether itself. The rest of your body seems to move around your arm, but it would take a heroic effort to move your arm even a few inches.

James sighs and continues to clutch his fist. "You probably should have warned me. My mind is more... wrecked than it was a long time ago."

   The Marshal nods, a motion that might have indicated sympathy or apology. "We had to be sure, and that meant surprising you a little. Now that you've been vetted enough for the moment, get over here. In case you missed the briefing, we're about to be hammered by the best abomination the Church of the Virgin World can birth, so take this brief moment to get yourself propared."

((Okay guys, James is free to move with you, go do things that I can make a turn out of.))
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

SeriousConcentrate

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8645 on: February 21, 2014, 11:25:12 pm »

Perhaps the tether is two-way; Dom tries to siphon energy from the gibbering man. If that fails and she can't do anything to prevent him from running, she'll just attempt to release the tether and let him go.
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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8646 on: February 22, 2014, 10:34:23 am »

"...Do you have anyone who can check up on my wounded friend here?" James kind of doubted it. But... well, he might as well get ready to fight. James decided to check on Iscariot; did he know anything more about this guy than James did?
Take out some gun, and consult Iscariot about the bleakman.
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Zako

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8647 on: February 25, 2014, 10:39:40 pm »

Have Tyrin or Hickie take a look at the injured man, then take a quick vote on what direction we should run in from the others.
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Tiruin

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8648 on: February 26, 2014, 12:38:35 am »

Tyrin took a deep breath at Jeremiah's reaction before steadying up, "Well if he isn't as much a threat as Evans here, then we're all set. I'll get his buddy and he can join us, probably see if his buddy needs any aid."

He wondered whether these Technocrat torture constructs were more tangible than anything else if they were sensed by a psionic, but he was unsure on both fronts.

Head up and diagnose the man's[James'] buddy. Then get on moving! Keep on sensing for that vague wave I felt earlier. Its position and how far it is from us--including its area of control.
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Fr0stByt3

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8649 on: February 26, 2014, 06:19:53 am »

"Umm... Just Evan. Not 'Evans'. What's got you so worried though, Tin? Does something wicked this way come?" Evan can't resist a small smirk at his own joke. For now, however, he relaxes again, trying to fully fix the damage caused by Anna.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8650 on: February 27, 2014, 02:12:00 am »

((sorry))

try to see who is being attacked, aid Dom
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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8651 on: March 01, 2014, 03:46:34 am »

Tyrin Laveros
Tyrin took a deep breath at Jeremiah's reaction before steadying up, "Well if he isn't as much a threat as Evans here, then we're all set. I'll get his buddy and he can join us, probably see if his buddy needs any aid."

He wondered whether these Technocrat torture constructs were more tangible than anything else if they were sensed by a psionic, but he was unsure on both fronts.

Head up and diagnose the man's[James'] buddy. Then get on moving! Keep on sensing for that vague wave I felt earlier. Its position and how far it is from us--including its area of control.

   You immediately examine the condition of your newest wounded rebel. Not the easiest task while James is still having to carry him. [Medicine 15+1] He isn't a pretty sight. The unconscious man appears to have survived a near proximity detonation. Judging by the ripple bruises across exposed tissue, the man had enough time to throw up a wall before he got hit. He has numerous, mostly minor, surface lacerations, significant bruising across his entire body, and a massive impalation injury to his leg. A bit of psychic probing also reveals a cracked clavicle, three cracked ribs and one broken rib, and mild internal bleeding. The man is clearly a psionic, and he should pull through if he can get baseline medical treatment. Except... The piece of metal in his leg shattered bone, shredded muscle, and ripped apart the nerves before it cauterized itself into place. It would take extraordinarily advanced medical treatment to let him keep the leg, even with a psionic's latent regenerative abilities.
   [Passive Empathetics 6+1] The edge of the wave is getting harder and harder to sense as it closes with you. You've lost time making sure that James wasn't a threat, but you're not sure how much time you have left.

Spoiler:  Tyrin Laveros (click to show/hide)

---

James Evan

"...Do you have anyone who can check up on my wounded friend here?" James kind of doubted it. But... well, he might as well get ready to fight. James decided to check on Iscariot; did he know anything more about this guy than James did?
Take out some gun, and consult Iscariot about the bleakman.

   You join the group of Unchained, letting one of their medics take a look at Tarran. The medic talks to himself a little as he works, and it isn't cheery sounding stuff. Right now, though, you need to keep your head in the present. That means consulting the person with the most experience with the Technocracy; yourself. Or at least the splinter of you that got rammed into a technocrat.
   [P.Empathetics 12] Your ears start ringing the instant you try to bring Iscariot to mind, the kind of ghost sound that you associate with explosion aftermath and complete silence. The kind of sound which has never happened before when bringing up Iscariot. Iscariot flickers into being beside you, and he literally flickers. It's as if you're just trying to imagine him beside you and only partially succeeding, instead of his usual rock solid presence. "... ... Situation Inside ... ... calm ... ... ... help ... ... ... ... ... foreign ... ... ... changes." His mouth moves when he speaks, but he never looks at you or even changes the position of his gaze. Worse, sound only accompanies his words when his image appears strongest. It doesn't take a genius to figure out that something is going wrong, but you have no idea what that would be. Aside from being incredibly itchy, you feel fine.
  Before you have time to ask a question or try to get more information, Iscariot blurs and vanishes from your vision.

Spoiler:  James Evan (click to show/hide)

---

Anna Witheld

Have Tyrin or Hickie take a look at the injured man, then take a quick vote on what direction we should run in from the others.

   Tyrin checks out James' friend without urging, examining the wounded man with an expression of increasing concern. With that problem actively being handled, you take a moment to make sure that everyone is going to be running in the same direction. [Hidden Roll Not Shown] General opinion is for a southward move into the building ruins. Feuer and his team saw the building get torn apart, and whatever is left of the place should make for valuable cover. A good ambush in the beginning of this fight could win the battle before the presbyter's raw strength becomes an issue. [Stamina 6] (+6 Stamina)

Spoiler:  Anna Witheld (click to show/hide)

---

Damien Smith

"Umm... Just Evan. Not 'Evans'. What's got you so worried though, Tin? Does something wicked this way come?" Evan can't resist a small smirk at his own joke. For now, however, he relaxes again, trying to fully fix the damage caused by Anna.

   [Soak 1] Speeding the process up only results in more rapid pulses to the massive headache that the damage has already caused. This thing looks like it's going to have to wear off naturally. Which might make fighting a little difficult, [Hidden Roll] or, if played properly with the presbyter....

Spoiler:  Damien Smith (click to show/hide)

---

Feuer's Group

  Anna, Tyrin, Damien, and James follow the Marshal and the rest of his team as they head down south, moving down to take the wrecked colonist structure. The place collapsed partially in the wake of the bombardment; the roof caving down in the middle and the entire south half of the structure sagging noticeably. It would take a bit of effort, but it should be possible to use the caved in section to get to the roof.
   With the exception of the collapsed section, most of the building is as Anna and Tyrin left it. The walls are torn and broken, with shining impact craters scarred into every part of the floor that isn't otherwise covered in bodies or debris. Breaches in the east and west walls of the structure provide usable mouse-holes to get outside, and the doors to the south still gape open.
   The door in the northeast of the colonist structure, the one that the other colonists fled through, has been popped out of its frame by the partial structural failure and are now jammed open. The opening presented is slim, roughly five inches wide at the top, and an inch less at the bottom. The barricades that the colonists were using are wrecked, but it might be possible to rebuild them into something useful if the time were invested.


Spoiler: Allies (click to show/hide)

---

Ashley Fey

try to see who is being attacked, aid Dom

   You try and peer around the firing knot of soldiers, [Observation 20] succeeding in getting a good look as one of the marines adjusts his aim. The target is a man dragging another soldier, one with command marks on both shoulder plates. Bullets strike the man doing the dragging, but to very little effect. Each strike tears a hole, but that hole ejects the bullet and pulls itself back together a split second later. You've never seen anything, never even heard of anything, with that kind of a capacity for regeneration.
   Dominique appears to be... you don't know what she's doing. It looks like she's staring at her hand as though it were a completely new and foreign object that had spontaneously attached itself to her arm. You want to help her, but you have no idea what she's trying to do, let alone what would help her do it.

Spoiler:  Ashley Fey (click to show/hide)

---

Dominique Wakeman

Perhaps the tether is two-way; Dom tries to siphon energy from the gibbering man. If that fails and she can't do anything to prevent him from running, she'll just attempt to release the tether and let him go.

[Lots of Hidden Rolls]
  You're vaguely aware of the battle still going on around you, but you're finding it difficult to muster any attention or care for anything but the task at hand. Partly because you're too tired, and partly because you're afraid that you'll forget what you're doing if you stop. You don't know why, but some deep, subconscious, part of you is desperate to keep that from happening. [A.Kinetics 15+1] You try to do something with the tether, in an effort to get his bizarre link to make sense. Nothing seems to do anything. Controlling it seems impossible, and any connection generated between you and the gibbering man is inaccessible to you. Without any other option, you attempt to dissolve the tether.
   That gets a reaction.
   Every muscle in your arm cramps up at once, your fingers contorting and nerves screaming as something builds up inside your arm. It feels like a newborn sun, stuffed inside the bones of your hand. The feeling is electric, excruciatingly painful, and it gives you a moment of clarity. The last barrage from the HazRec marines has staggered the gibbering man, but he's made it to the doorway. There's an oddly translucent look about him now, enough so that you could swear that you can make out the bones of his skull beneath his maddened face. The energy in your hand is contained, for the moment, but you feel that it would be very bad to hold onto it.The tether still exists, [Hidden Roll] and you're just as unsure of what to do with it.

Spoiler: Dominique Wakeman (click to show/hide)
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

SeriousConcentrate

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8652 on: March 01, 2014, 01:38:24 pm »

Try to let go of it again, in any way needed.
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Tiruin

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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8653 on: March 03, 2014, 01:23:29 am »

Tyrin pointed at the door (where the colonists went through for their tunnel), "Is it just me or did someone break in there?"
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Re: Deviation-22, Ch. 3: Killing brain cells and giving guns to Teenagers
« Reply #8654 on: March 03, 2014, 03:58:27 am »

James frowns intensely for no apparent reason, his hand on his head.
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