Anna Witheld and Tyrin LaverosFollow the plan. Count down from 3 and while I'm counting down, hit the middle guy with a level 5 surge with a -1 modifier, and then give covering fire with my Renfield towards the closest trooper as Tyrin and the injured Unchained make a run for it. Then when they start shooting, sprint over to join them in the building.
Her plan is best!
Tyrin: 19+3-3 = 19 (Locked Behind Anna and Jenna)
Anna: 18+6-1 = 23
Jenna: 31+6-2 = 35 (Locked Behind Tyrin)
Trooper 1: 62+3-3 = 62
Trooper 2: 78+3-3 = 78
Sharpshooter 1: 68+6-3 = 71
The Trooper crouching down in the rubble fires off another quick burst into the broken wreck that the Unchained are taking shelter behind. [Quickshot 22-3] [Fire Control 2-3, only initial round hits] [Finesse Vs Jenna Soak 14, Critical not confirmed] A luck shot punches Jenna in the back, [Armor -6, HP -5 (2 negated)] inflicting minimal damage before skipping off her armor.
Far in the back, the sharpshooter fires a pair of bullets into the ruined hulk, aiming loosely at the uninjured woman. [Quickshot 9-3-1+1] [Quickshot 18-3-1+1] The second bullet connects, [Armor -5, HP -7 (1 negated)] glancing across the light weave of the stealth suit and grazing the flesh.
The nearest trooper, not caring to conserve ammo, drops the rest of his clip in a full auto burst. [Fire control 9-6] Sparks fly and the barricade around Tyrin and Anna rings with the sound of gunfire, but nothing gets through.
When the hideous sound of metal on super-sonic metal is over, Anna starts her count and seeks out one of the Troopers with her mind. The mix of gloating arrogance and tempered fear makes the Trooper who just shot Jenna stand out like a beacon. She adds a little something to his emotional cocktail. [A. Empathetics 21-1-1+1, 2 effects (19 Unconsciousness, 21 double effect {pain + nothing}] [Control 8+1, no refund] (Stamina -25) (Trooper 2 Stamina -20) The Technocrat's consciousness shudders as energy without direction flows in. He lets out a choked off scream, and suddenly his mind darkens, shutting down to protect itself from the assault. He won't be getting back up quickly. Anna finishes her count, and attempts to lay down suppressive fire on the only Technocrat she can conceivably hit with her Renfield. [19-1-1-1-3] [Fire Control 9-1-1-1-3] (Trooper 1 Armor -2 (4 Negated) She succeeds in making the man duck, but little else.
The instant Anna pops up to shoot the near Technocrat, Tyrin helps Jenna haul herself up, and the two of them perform a three legged sprint to the cover of the building to the north. [Mobility 15 + Jenna Mobility 11+1-4 / 2 = (Luck 10) 11] Jenna tried. For a tired soldier with a broken leg, she did a great job, but she's not fast enough. Stuck supporting Jenna, Tyrin ends up caught helplessly exposed midway between Anna and the building.
Technocrat Trooper 1
Health: 70/70
Stamina: 70/70
Armor: 96/115
Weapon: Jormungandr Assault Rifle (0A 0E)
Status: Fine, behind partially flaming barricade. (Mid-Cover +3 defense against incoming ranged, -1 to outgoing attacks)
Ranges,
8 RI to All
Technocrat Trooper 2
Health: 65/70
Stamina: 50/70 (-20 [3])
Armor: 90/115
Weapon: Jormungandr Assault Rifle (15A 15E)
Status: Unconscious [3], prone behind rubble barricade (Light cover +4 defense against incoming ranged, can't attack)
Ranges,
17 RI to All
Technocrat Sharpshooter 1
Health: 49/49
Stamina: 55/55
Armor: 90/115
Weapon: Kapre Light Rifle (12/15
Status: Fine, behind barricade, in shooters nest. (Mid-Cover +3 defense against incoming ranged)
Ranges,
20 RI to All
Jenna, Unchained Psionic
Health: 30/65
Stamina: 41/70
Armor: 26/65
Weapon: Hellhound SMG (20/30 E)
Status: Broken Leg (-4 to mobility)
Ranges,
<= 1 to Anna and Tyrin
Health: 79/79
Stamina: 85/85
Carried weight: 52/150
Attire: Colonist Worksuit, Limbo Medium Body Armor (115/115, 35lbs)
Inv:
Medical Kit (10/10, 5lbs)
Bandages (5/5, 2lbs)
Combat Knife (1lbs)
ALR Broadbeam (9/10 E, 14lbs)
Manticore (7/10 A, 6lbs)
.30 Cal pistol clip (10) x1
Energy Cell (Full) x1
Status: New Hensfield, South-east.
Health: 89/95
Stamina: 84/105
Carried weight: /130
Attire: Colonist Worksuit, Lethe Armored Infiltration Suit (45/50, 20lbs)
Inv:
Kapre Light Rifle (14/15, 16lbs)
Renfield SMG (10/30, 10lbs)
Combat Knife x2 (1ls)
.30 cal rifle clip (15/15) x1
.115 spike pack (30/30) x1
Status: New Hensfield, South-east. Barricade. (Mid-Cover +3 defense against incoming ranged, -1 to outgoing attacks)
---
Dominique WakemanDom expends 20 stamina to fling Ashley into the turret, then immediately moves three tiles south and one west into cover. Alonso spends his turn aiming at the electronic panel mentioned previously, while Basilio just quickshots it.
Dominique 95+3-8 =90
Alonso +9-1 = 11
Basilo +9-1 = 21
Ashley +7-3 = 80
Turret +5-0 = 43
Shouting orders to your Immortals, you prepare to send Ashley flying. [A. Kinetics 10+2-1-1 (Luck 7) failed, 1/3rd power.] (-20 Stamina) You rush through your psionic throw, and, in a manner of speaking, you miss. You stagger Ashley slightly, but the reduced force of your telekinesis isn't nearly enough to get her into the air. [Mobility 1-1 (Bonuses Negated) You turn to retreat to cover just as Alonso raises his rifle to shoulder. Unfortunately, this puts the rifle directly in line with your throat. The momentum of your heavy armor prevents you from stopping in time, and you clothesline yourself on the Immortal's assault rifle.
This, you think as you stare dazedly at the ceiling,
does not bode well. Ashley takes one more surprised look at Dom, then bails. [Mobility 7+1] She's a little slow with her tools, but she has the advantage of being right next to the door. She's out and gone before the gunfire even starts.
The Security turret, with an inordinate amount of inanimate happiness, opens fire for the first time in its operational lifetime. [Fire Control 21+2, 45% of 50 projectiles hit] Alonso and Basilio, standing upright in the middle of corridor, take the worst of it. (Alonso Armor -6, -7, -2, -3, -4, -1, -8, -4, -5, -2 (42 total, 60 negated)) (Basilio Armor -2, -9, -2, -0, -6, -5, -10, -10, -9, -7 (60 total, 60 Negated)) You however, are protected both by the armored bodies of the Immortals and by your unintentional horizontal position. (Dom Armor -7, -6 (13 total, 18 negated)) He may be insane, incapable of normal interaction, and weird, but Taric certainly didn't skimp when he got you armor. You hardly feel the impacts from within your polymer shell.
Alonso and Basilio are clearly injured, their armored skins oozing syrupy blood, but they pay the wounds no mind. Alonso focuses carefully on the open panel, and Basilio opens fire. [Quickshot 14-3 (Luck 21)] [Fire Control 20-3] All three .308 hybrid slugs slam into the panel. (Turret Core HP -19, -17 -17 (53 total)) The panel sparks and smoke pours out. The turret jerks spasmodically, but it still seems to hang on to functionality.
Basilio, Combat Carapace
Health: 49/49
Stamina: 55/55
Armor: 90/150
Weapon: Edimmu Assault Rifle (17/20 A 37/40 E)
Status: Fine
Ranges
3 RI to Turret
Alonso, Combat Carapace
Health: 49/49
Stamina: 55/55
Armor: 108/150
Weapon: Edimmu Assault Rifle (20/20 A 40/40 E)
Status: Fine, aimed on open Turret Panel
Ranges
3 RI to Turret
Ceiling Turret
Health: 22/75
Charge: 100/100
Armor: 200/200
Weapon: Twin Anti-personnel Auto-cannon (Connected to feeder)
Status: Heavily Damaged (-2 to all rolls)
Ranges
3 RI to all
Health: 128/128
Stamina: 109/120
Carried Weight: 166/210
Attire: Harlequin Uniform, Styx Assault Armor (137/150, 60lbs. Integrated Power cell charged 3/3, Internal Ammunition Supply [Cerico, 16])
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
.50 pistol clip (7 0.2lbs) x5
Artemis Railgun (3/3 A, 3/3 E 18lbs)
Size S-3 rail spike pack (3, 0.6lbs) x2
Cerico Shotgun (24/8 A, 16lbs)
12 gauge shells (8, 0.3lbs) x5
Stun club (50/50 11lbs)
Advanced Medical Kit (10/10) (5lbs)
Energy Cell (Full, 0.5lbs) x5
ORS (3) x2
Status: Floor 15
---
James Evan"I don't know if we can! Trying to psionically seal it won't work, I know that... but only one or two of these won't destroy the ship, they're low enough yield for that! Ask Hoke if he knows how to disarm bombs!"
There's a pause from Tarran's end. "Where the hell did you learn about bombs? Actually, nevermind. I don't give a fuck right now. I already asked Hoke about the bombs," Tarran says hurriedly. "He doesn't know how to disarm them either. If you're absolutely certain that these two won't destroy the ship then..."
[Luck 3] The second cylinder of the bomb clicks. You have a feeling you don't want to be nearby when the third cylinder goes, low-yield or no.
"What if we just left the damn things in? We might lose some functionality, [Tarran Intuition 16] but if two won't... two. Merciful God. I need to talk to Hoke."
The intercom cuts out for a very long fifteen seconds before Tarran's voice comes back over. "James, disarm that thing or get out. You remember how we said that there were multiple transmission destinations in unreachable areas of the ship? Hoke logged thirteen contacts in places that can only be accessed through exterior ports. If they're all bombs... Fuck. Disarm yours and you'll be in one of the cleanest areas of the ship, everywhere else is gambling odds only."
Iscariot coughs and his image turns a little green. "Fifteen total bombs would cause... problems."
Health: 88/88
Stamina: 100/100
Carried weight: 111/300
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 50/50 (50/50) [25lbs]
Inv:
Renfield SMG (10/30, 10lbs)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 3/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Irin Combat Shotgun 3/6 (15lbs)
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: The Virtue, PD Turret.
Crew Required: 2 For optimal performance, 0 for basic performance.
- 1 Pilot
- 1 Gunner
Special: Advanced on-board systems can handle piloting when necessary, as well as automatically optimizing power levels through the ship.
Total Current Armor: 4550/5000
-Left front VTOL Engine: 389/500
-Right front VTOL Engine: 368/500
-Left rear VTOL Engine: 427/500
-Right front VTOL Engine: 418/500
-Cockpit: 1000/1000
-Dining/lounge: 500/500
-Passenger rooms: 750/750
-Primary Engine and reactor: 698/750
Total Current Shielding: 7500/7500
-Front VTOL engine pair: 1500/1500
-Rear VTOL engine pair: 1500/1500
-Cockpit: 1500/1500
-Dining/lounge: 1000/1000
-Passenger rooms: 1000/1000
-Primary Engine and reactor: 1000/1000
All: Regenerates 100 points per turn.
Reactor Type
-Anti-matter paired fission. (Running Hot.)
Weapons: Non-existent
Defenses: Ablative armor sheets, Stormcrow defensive lattice, Trident point defense turrets, Electromagnetic countermeasures, Thermal countermeasures, RADAR and LADAR absorbent armor, .50 WoS manned Quad-Autocannon PD turret.
-Ablative armor over main engine, passenger rooms, dining and lounge, and cockpit. -25% damage from ballistics.
-Stormcrow Defensive lattice over main engine, cockpit, and all VTOL engines. -10% damage from energy weapons.
-Trident point defense turrets (2 pair), one PD turret on each VTOL engine, can block 1 small incoming object each per turn, stores 3 shots each, each pair regenerates 1 shot per turn.
--RF 3/3, LR 3/3, RR, 3/3, LR 3/3
-Electromagnetic countermeasures, 10 charged chaff packs in both VTOL engine pairs.
-Thermal countermeasures, 10 Cluster flare packs in both VTOL engine pairs.
-RA(LA)DAR absorbent armor, -3 to be detected on general sweeps, ineffective against specific sweeps.
-.50 WoS manned Quad-Autocannon turret, sits over reactor, manned Point defense autocannon.
Rooms
-Cockpit, front of craft.
-Lounge, behind cockpit, left side.
-Dining, behind cockpit, right side.
-Lavish Rooms, down both sides, behind lounge and dining.
-Medical, behind rooms, over engineering.
-Engineering, behind rooms, below medical.
-Point defense turret, above reactor behind engineering and medical.
Passenger Capacity: 3/36 Maximum
-Lavish Rooms 0/6
-Lounge 0/8
-Dining 0/8
-Point defense turret 1/1
-Cockpit 1/3
-Engineering 1/4
-Medical 0/6