Tarran SmithTry three last passwords:
If these fail, promptly take off the helmet and throw it across the room in mild frustration.
[luck 3-1] None of the additional inputs work, and the screen continues to cheerily deny you entrance. You rip the headset off and throw it across the room. It hits the immortal standing in the doorway at about chest level and rebounds, crunching slightly as it lands on the floor again.
"We have been sent to guide you," the immortal says, its vibrating tone unaffected by the collision.
"The Dominique is safe. The father has agreed to let you take your craft and go. We have been sent to guide you." The repeated statement at the end has the barest hint of a question in it, almost asking your permission to be guided. Which is sort of a new one.
[observation 3] You're a little stunned by this development to notice much, but the immortal doesn't seem to be armed.
---
James EvanJames gripped his Renfield and peeked out into the hall to see what was there.
You pivot silently in the direction of the noise. Once upon a time a strange noise wouldn't have bothered you, but once upon you didn't have a technocrat implanted fungus eating your brain. You've got a reason to be tense. [Dex 1] You peek out into the hall with the graceful stealth of a pregnant woman running over impact gel. You manage, through feats of dexterity that astound even you, to end splay legged in the middle of the hallway, your renfield pointed up your own nose, and a fall prevented only because you caught yourself on something big. Big and greenish.
Big, greenish, and chitinous.
The rasping plates that create the immortal's voice hiss and slide under your fingers as it addresses you.
"We have been sent to guide you.The Dominique is safe. The father has agreed to let you take your craft and go. We have been sent to guide you." ---
Aaron White"Guys, hide, i´ll check it out, listen for gunfire"
Walks towards sound
´I Am an bloody idiot´
"Hello, anyone with an functioning brain in here?"
You tell the others in your group to stay back while you check out whatever cast the shadow. You're pretty handy in a fight, at least enough to give the others time to make themselves useful from ambush. Or to buy them time to run if fighting isn't option.
[observation 4] You have to make a few educated guesses about where the shadow was heading, and one blind turn finds you face to back with an immortal. You freeze, but it doesn't seem to be interested in you. Instead, it seems to be talking to someone just inside of the clerk's office. You catch the tail end of what it's saying.
...take your craft and go. We have been sent to guide you." ---
Relevant ItemsMemory Stick (Dom)
Security Card November (Dom)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Jake's Engraved Plate (Dom)
Health: 75/85
Stamina: 85/85
Carried weight: 92/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (30/115, 45 lbs).
Inv:
Phoenix pistol (1/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Simple Knife (2lbs)
Bone Spike (1lbs)
Fenrir pistol 5/7 (6lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
First-Aid Kit 5/5 (5 lbs)
Energy cells x3
Status: Floor 9, fire retardant.
Paula Ria
Health: 39/55
Stamina: 50/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Manticore Pistol (9/10, 6lbs), .30 cal clips (10) x2, Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Henry Myers
Health: 43/75
Stamina: 49/75
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (2/3)
Cale Levi
Health: 105/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Health: 66/75
Stamina: 75/75
Carried Weight: 146/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 19/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x3
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
Jormungandr Assault Rifle (A16, E26), 16lbs. In hand,
Artemis Railgun (E 1/3, A 2/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Floor 9.
Health: 41/75
Stamina: 75/75
Carried weight: 111/240
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 35/50 (50/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 3/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Irin Combat Shotgun 3/6 (15lbs)
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Floor 9. Incredibly Smelly.