Tarran Smith, James Evan, Dominique WakemanSeeing that her psychic powers were unable to even slow down the enemies, Dom elected to spray acid on the one that Tarran wasn't engaging (Skirmisher 2).
"...G-ah!"
Act1: Fire my Jormungandr at the arm of the one shooting at me.
Act2: Then run out of their line of sight.
James stayed behind his shield- however, if that immortal came near him, he'd spring at it pour all of his weight and strength into a shield bash. He was a strong man and probably wasn't light, either. The thing probably wouldn't like it.
James Evan 56+0-1 = 55 (Locked behind Immortal Skirmisher 1)
Tarran Smith 51+19-3 = 67
Dominique Wakeman 75+4-3 = 76
Jake Fern 49+3-4 = 50 (Locked behind Immortal Skirmisher 1)
Immortal Skirmisher 1 32+7-4 = 35
Immortal Skirmisher 2 81+7-4 = 84
Tarran takes some offense at being shot, returning the Immortal's favor with a full burst of rifle fire. [Quickshot 3+1-2] The slugs fly, missing the immortal and burying themselves in a couch.
The immortal shoots back. [Quickshot 2+1 Vs Kinesthesia 5+1] Burning a patch of distinctly Tarran-less air while Tarran scrambles back for the cover of the door.
Dominique, thus far completely ignored by the immortals, primes her Fauth. [Quickshot 3+2+1] A shitstorm of highly corrosive ooze gets the immortal's attention fast. At close range the Fuath coats the immortal from head to toe, covering it in faintly hissing goo. [Immortal Endurance 1, bonus negated] The immortal doesn't react well. (Immortal Armor -17) [Immortal luck 2-3] Its shotgun, covered in acid like everything else, starts whining ominously.
With the immortal completely distracted by its dissolving flesh, Tarran makes it back to the door he came in through, pressing his back to the wall and taking cover beside the frame.
[Dex 2+1] The immortal advancing on James and Jake still seems strangely unhurried, not bothering with anything faster than a walk. Now, however, it finally decides it's close enough to take a shot. [Quickshot 4+1] A flash of burning light impacts James' shield, punching holes through the thin polymer in a dozen places. James' armor takes the brunt of the damage, but, surprisingly for such a light vest, it performs its job perfectly. [James Riot shield, -10, -5, -3, -2. James Shield -10, -8, -6, -5. James Armor -5, -4, -3]
James, his shield reduced to tatters, charges the immortal that just blasted him. [Dex 2] He does so with his traditional gracelessness, [Melee 4+1-1 Vs Dodge 4+1] and the immortal steps out of the way of James' clumsy charge.
A small hail of tiny bullets from Jake [Fire control 4] peppers the immortal. (immortal armor -5, -5, -3) Most of the bullets bounce off, and it's difficulty to imagine that the immortal even noticed the attack.
(Immortal 1 is covered in acid, 10-22 damage for 5 turns.)
---
Aaron WhiteStop. Drop. Roll. "Its safe now!!!"
You call the others into the lab while you're still trying to extinguish yourself. [Soak 3+1+1] This isn't your first time being lit on fire and you know what to do. By the time that Henry, Paula, and Cale are assembled you're merely smoking. It might be bad for your health later, but it's no longer actively cooking you in your armor.
Cale observes the smoky room, your smoking armor, and the smoking turret with a vaguely impressed expression.
"Leave something for us next time, I didn't join this group for the great scenic opportunities. Though," he adds, peering at your forehead,
"I would like to keep my eyebrows." Paula snorts at Cale as she starts rummaging through the lab.
"Please sir, can't I have just a little peril?" she asks in a mocking version of Cale's voice.
[Observation 5, 3+1, Intuition 1, 2 Luck 6, 18/30 Above Average] The group continues to talk as they rummage through the lab, looking for anything worth taking. The dead bodies of the previous team are looted as well. It's not exactly an honorable end to their quest, but it might help yours. The lab itself is larger than it first appeared, three networked rooms with enough space for dozen people to work actively without bumping elbows. The ORS mother, fully encased in a metal sheath the size of your thigh, is flat on all charts, dead or dormant. Most of the other equipment in the room isn't terrible useful to you. You have no doubt that it's top quality and very expensive, but not useful when attempting to escape from an underground base filled with living weapons and megalomaniac AIs. The things you do take from the room are light but useful; two more containers of ready to use ORS, one standard medical kit that used to be bolted to the wall, and a couple of energy cells looted from various machines. The bodies themselves yield a pair of pistols, some ammunition, and the single ORS pack they were carrying. Their armor, based off the same modified design as your own, has far too many holes in it to be even remotely useful.
ORS pack (3) x3
Basic Medical kit (5/5, 5lbs) x1
Manticore Pistol (9/10, 6lbs) x1
Fenrir Pistol (5/7, 6 lbs) x1
.30 caliber clips x2
Energy cell x3
---
Turn RecapTarran is missing and being missed again
Dominique is melting people
Aaron is now vulnerable to grabs
James is being shot and charging
Relevant ItemsMemory Stick (Dom)
Security Card November (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Immortal Skirmisher 1
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (162/200)
Weapon: Irin Shotgun (5/6)
Secondary: Melee Augs
Status: Fine
Range:
Melee to James
Short to Jake
Medium to Dominique and Tarran (in cover)
Immortal Skirmisher 2
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (183/200)
Weapon: Irin Shotgun (3/6)
Secondary: Melee Augs
Status: Covered in Acid (5, 10-22). Imminent weapon malfunction.
Mid to James, Jake
Short to Dominique and Tarran (in cover)
Health: 64/85
Stamina: 85/85
Carried weight: 81/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (30/115, 45 lbs).
Inv:
Phoenix pistol (1/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Simple Knife (2lbs)
Bone Spike (1lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor 13
Paula Ria
Health: 39/55
Stamina: 40/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 105/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 64/70
Stamina: 70/70
Carried Weight: 138/140
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x6 (3 lbs)
Taric's Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x3
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: ?
Health: 54/75
Stamina: 75/75
Carried Weight: 146/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 19/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
Jormungandr Assault Rifle (A21, E31), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant, lowest tier.
Health: 106/135
Stamina: 118/135
Carried Weight: 135/210
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 29/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [6, 8lbs]
Stun club (50/50 11lbs)
Fuath Riot suppression carbine [5, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A35, E70, 16lbs.)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x1 (35)
.220 gauss slugs x1 (30)
Smoke Grenades x1 (neg)
Energy cells x3
Energy cell (90%) x1
.50 Rail Clip (3) x1
Field rations x1
Phoenix Pistol [2, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, back rooms.
Health: 37/75
Stamina: 75/75
Carried weight: 105/240
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly. Defending Jake