Tarran Smith"Okay, I'll wait."
Wait for Dom a few seconds before randomly unconsiously wandering off towards the second door (if it's still unopened?)
You twiddle your thumbs for a couple seconds while Dom spends some time staring at the screens. A natural dislike of standing still makes you move to investigate the immediate area. You think about heading back to the restaurant to check the other door, but that's a goodly distance back, and you said you'd wait for Dom. You end up sticking close enough to help Dom if something goes wrong, but you backtrack enough to look at some of the turn-offs that you missed.
[Observation 3+1] Reactivating the power systems also reactivated the holographic signage, a fact which makes you job a great deal easier. The closest turnoff leads back to Mavaren Gardens/Local Church of the Virgin World area, the second leads to a maintenance supply closet, and the third leads to long term storage for the restaurant. Not terribly useful unless you've got any baking to do.
A scream from the direction of the restaurant makes you pivot and aim before you know what you're doing.
---
Dominique Wakeman"Takes care of that," Dom muttered to herself. Now that she had turned the lights on, though, she wasn't sure what she should do next. She settled on memorizing the map given to her and studying the rest of the room for anything useful... or at least Taric. Where had that boy gotten off to?
[Int 3] You commit as much of the map as you can to memory, but memorizing a bunch of glowing lines isn't exactly your strong suit. You've got the general shape down, but the rest will probably fade as soon as the afterimage does.
[Observation 3+1] You're about to turn away from the glowing screens when you notice one of the lines brightening, increasing its draw on the system. You trace the line with your finger, following the glowing line back to the maintenance lift. You're fairly certain that means the lift is in motion.
The sound of someone screaming in the distance catches your ear.
---
Aaron White"Paula... do you think its rigged to shoot if we walk up towards it or is it an ""Watchdog"" that noticed these ORS?"
"I think... I think it's a watchdog. The brass takes employee theft pretty seriously, but the turrets aren't supposed to fire lethal rounds except, well, except in a state of declared emergency." Paula sighs.
"I think we can be fairly certain that a state of emergency was declared, and I don't think it's going to slide back into its roost anytime soon."
"Any advice on dealing with it?" Cale asks, peaking nervously at the waiting turret.
"It can't shoot directly under itself, if that's any consolation."
[Int 2+1] Well, that puts a damper on that plan. If you had something long enough to work with you could still pry that ORS pack out of the stiff's hands while remaining out of the turret's line of fire, but it would probable hold a grudge if you needed to walk past it again. That plan also only gets you one pack of ORS, helpful, but not great.
---
James Evan
"...Huh. Whuh'die" James cleared his throat. "What did I miss...?" James also attempted to roll off the bench and get up, groaning with annoyance.
The sudden appearance of full gravity when you're midway through pulling yourself to your feet is... unpleasant. The light blooming around you is more welcome, even if it is a little painful to your already aching head. Straightening your body so you can stand like a human being rather than a mountain ape is a torture of degrees, but you manage. When you're on your feet you try to ask Jake about what's been happening, but your first attempt falls short of english. You second attempt, achieved after much throat clearing, is a little better.
Jake is still squinting at the light, his expression mixing pain and wonder. He's shorter than you'd expected, looking ragged and unkempt in a torn but sturdily reinforced maintenance suit. He shakes his head slowly in response to your question.
"I'm not the persona to ask. I've just been following the woman, Dominique. She looked at some files with the green-eyed man, Taric, and then later we came here and I helped carry you down here. There was some excitement, a security bot that reactivated, and a small flood, but nothing important to me. I honestly don't know what anyone of you are doing." The restaurant hums steadily as systems reboot, regaining life after a year of darkness. The array of holographic spikes in the middle of the room begins to glow, softly at first, but gaining intensity as the room starts to change. Walls fuzz out of focus, shifting and changing into something fancier, understated but elegant in nature. Sections of solid wall seem to become transparent, turning into windows that look out onto steep mountains and knife-sharp canyons. Hazy clouds seem to drift into the room through the windows, forming an odd sense of space in the enclosed room. It's almost enough to distract you from the pair of large... things that are blocking the doorway that Tarran exited through. Immortals, except that the armor these are wearing is significantly larger and more gnarled seeming than the other immortals you've seen. The others looked like they'd been designed as normal armor, biological armor, but still normal armor. These looked like they'd gone to seed, expanding haphazardly. The distant thought that those suits must be hideously uncomfortable to wear flickers idly across your mind. The only good news is that the adrenaline pumping through your body is dispelling the earlier pain with marvelous speed.
Jake looks like he's about ready to pass out, though you don't blame him.
"If you don't have a better plan, I'm going to scream loudly," Jake whispers, swallowing audibly. He makes good on his word in the next second.
---
Turn RecapTarran is twiddling thumbs.
Dominique looking at the pretty pretty lights
Aaron is perhaps planning
James is being put into dangerous situations
Relevant ItemsMemory Stick (Dom)
Security Card November (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Immortal Skirmisher 1
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (200/200)
Weapon: Irin Shotgun (6/6)
Secondary: Melee Augs
Status: Fine
Range:
Mid to James, Jake
V.Long (Obstructed) to Dominique and Tarran
Immortal Skirmisher 2
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (200/200)
Weapon: Irin Shotgun (6/6)
Secondary: Melee Augs
Status: Fine
Mid to James, Jake
V.Long (Obstructed) to Dominique and Tarran
Health: 78/85
Stamina: 85/85
Carried weight: 81/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Simple Knife (2lbs)
Bone Spike (1lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor 13
Paula Ria
Health: 39/55
Stamina: 39/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 105/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 64/70
Stamina: 70/70
Carried Weight: 138/140
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x6 (3 lbs)
Taric's Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x3
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: ?
Health: 75/75
Stamina: 75/75
Carried Weight: 146/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
Jormungandr Assault Rifle (A29, E39), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant, lowest tier.
Health: 104/135
Stamina: 115/115
Carried Weight: 135/210
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 29/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [6, 8lbs]
Stun club (50/50 11lbs)
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A35, E70, 16lbs. In hand)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x1 (35)
.220 gauss slugs x1 (30)
Smoke Grenades x1 (neg)
Energy cells x3
Energy cell (90%) x1
.50 Rail Clip (3) x1
Field rations x1
Phoenix Pistol [2, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, back rooms.
Health: 35/75
Stamina: 75/75
Carried weight: 105/240
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly.