I more than agree with all of you. I'm not exactly fond of this segment, it was an experiment in freedom. Instead of giving a clearcut goal with a single way to achieve it that was semi-forced, I wanted the players to be able to explore someplace and fit everything together by themselves. Apparently the reason why people don't do that in games is because it doesn't work very well. Freedom is well and laudable, but six months of searching bedrooms is a mite excessive. Give a pair of men shovels, directions to dig a trench, leave, and you return to find a trench. Give a pair of men shovels, no directions, leave, and you'll find a pair of graves.
You were never intended to go here straight away, the dear Major Caine was supposed to keep you in New Hensfield for a little longer where there would be exposition, a villain fight, and then getting this best tackled with a couple companies of unchained revolutionaries for assistance. Haring off against recommendation was not in the plan, but all can be turned to the good with time. James should be on his feet soon, and with him, the anchor of Tarran and Dominique.
Taric, you may not die, but you will serve my plot, and you will be much less safe than James ever was. My great regret is that you're the only person who knew a damn thing about the special projects, but that is dust in the wind.
As an aside, I'm going to be ditching maps and going back to the old style that, surprisingly, served very well in the prison facility.