Ashley FeyJack out and Continue exploring, carefully
You don't dignify the Father with a response. You jack out of the system quickly and return to the real world, back into the white lights and long halls of 'civilization'. You usher your group to keep moving, you've got a long way to go yet.
The turnoffs you saw earlier are what you expected, passages that lead into the various personnel wings. The first two offshoots lead to the A and B support staff wings respectively, the third and forth lead down to the support staff C wing and "possession processing". [Int 2] You're not exactly certain what that is.
The hallway ends in a heavy door, locked and coded, labeled for the secondary staff rooms.
---
James EvanMuttering out a quick curse, James sprinted over to the holocube, Satyr in his hand, or if it wasn't there, looked for something heavy and usable as a weapon.
Okay, this can't be good at all... [Dex 4 Vs Will 4+1] You make a mad dash over to the cube, leaping up from your Shadow's side and sprinting across the sand. You keep sprinting for a good ten seconds before you realize that you aren't getting any closer.
"My world, my rules," the woman says calmly, smiling at you as she knits her fingers together.
"And, by the way, swearing is not an acceptable answer when someone asks if you have anything to say for yourself. Now, let's pick up where we left off, shall we?" Her fingers unlace slowly, drawing out a large and very familiar silver knife. The knife blight once used, the knife the torturer used on you before that.
You still have a pistol in your hand, you've still got blight backing you up, but you don't know how much good that's going to do in this circumstance.
[Luck 4] Reality on the island fails to degrade further.
---
Aaron WhiteI have my friends fire at whatever takes the small elevators, I go forward so that i can shoot into the big elevator,
"Paula, Henry, take the elevator on the left. Cale, small elevator right. I'll take the big one." It isn't the most intricate battle plan, but it's as good as you're going to get. Wait for things to come out of elevators, when elevator doors open, shoot things. It works.
[Luck 3, 6, 3] The personnel elevators to your left and right open simultaneously, each one bearing a pair of very, very unhealthy looking deadheads.
Group 1.
Paula 3+3-1 = 5
Henry 89+6-4 = 91
Corrupted Deadhead 1 61-25 = 36
Corrupted Deadhead 2 6-25 = -19
Group 2.
Cale 44+6-4= 46
Corrupted Deadhead 3 41-25 = 16
Corrupted Deadhead 4 76-25 = 51
Henry, despite his injuries, acts first on the left. He fires a rifle round at the nearest deadhead's skull, [Quickshot 2+1+1-2] missing the fatal shot in his haste. The deadhead in question stares at him blankly, its twisted body seemingly surprised by the fact that he just tried to kill it. The other deadhead spares no such moment for contemplation, leaping out of the elevator to attack Paula with what looks suspiciously like a piece of bone jutting out of its arm. [Melee 5 Vs Dodge 2+1] [Brawl 3] (Paula armor -8, Hp -4) The wound is small, a scratch through the layer of body armor, but it's enough to shock Paula into opening fire. [Fire Control 3, three rounds each] (Deadhead 1 armor -1, -1, -1. Hp -1, -5) (Deadhead 2 armor -3, -1, -5) The deadhead that attacked her, wearing practically no armor beyond its tattered clothing, loses some flesh to the tiny rounds. The other deadhead, however, is well enough armored that not one of the bullets gets through.
The deadheads act first on the right, their lead charging Cale down with a stun baton. [Deadhead melee 2 Vs Dodge 3+1] The deadhead misses badly, giving Cale time to get off a burst from his Sleipnir. [Quickshot 2+1+1] [Firecontrol 4+1, five rounds hit] (Deadhead 4 armor -6, -6, -7, -6, -5, Hp -1, -1, -3) The SMG is accurate at close range, but not particularly effective against the deadhead's light body armor. [Deadhead Melee 3, Vs Dodge 3+1] The remaining deadhead is as clumsy as the first, swinging and missing at Cale barehanded.
Then the doors to the heavy transit elevator open, and you prepare to manage your own fight. That, however, doesn't happen. The elevator is empty. [Intuition 3] This feels like a trap, but everything feels like a trap these days. You have no idea whether it's wired to kill you the instant you step inside, or if God really has taken mercy on your poor souls.
---
Deadhead 1
Health: 94/100 (CPU 15/15)
Armor: 12/15
Weapon: Warped Ulnar Protrusion
Secondary: None
Status: Fine
Range: Melee to Henry and Paula, Short to Aaron, Medium to Cale
Deadhead 2
Health: 100/100 (CPU 15/15)
Armor: 41/50
Weapon: Stun baton (12/50)
Secondary: None
Status: Fine
Range: Melee to Henry and Paula, Short to Aaron, Medium to Cale
Deadhead 3
Health: 100/100 (CPU 15/15)
Armor: None
Weapon: None
Secondary: None
Status: Fine
Range: Melee to Cale, Short to Aaron, medium to Paula and Henry
Deadhead 4
Health: 95/100 (CPU 15/15)
Armor: 20/50
Weapon: Stun Baton (34/50)
Secondary: None
Status: Fine
Range: Melee to Cale, Short to Aaron, medium to Paula and Henry
Health: 98/100
Charge: 98/150
Carried Weight: 101/200
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Second floor intersection.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x2
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x3, ORS pack 3/3, HE grenade (1).
Health: 67/85
Stamina: 85/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor Twenty
Paula Ria
Health: 39/55
Stamina: 28/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x3, Diagnostic pad, energy cell x2, Light Plasma Torch (100/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 11/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 96/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (15/30 | 45/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 28/75 (Dreamspace HP 120/200)
Stamina: 65/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 9/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly.