Tarran SmithRefuse the Jormungandr. "Dom, I'm burdened nearly to my limit. I can't carry much else."
Also, drop my Chimera without even touching or looking at it. Like in a video game.
You politely turn down an exceptionally battered looking rifle that Dom offers you. You're already carrying a small armory, and, despite the reduced gravity of this particular moon, one more rifle might be the straw that breaks this camel's back. To highlight the fact that you can't carry more, you decide to drop one of your pistols in a wholly unconventional manner.
You strike a heroic pose, setting your jaw and glaring in a masculine way whilst you attempt to remove your pistol by will alone. [Passive Kinetics 1] Everything below the waist unbuckles. Gravity, being a predictable force, does the rest.
You abandon your heroic pose, cursing and retrieving your fallen pants with equal passion.
---
Dominique Wakeman"Boss... do you think we're ever going to get out of this place? It feels like we've been here for well over a year," Dom sighed as she reloaded all of her weapons. She handed the two Chimera pistols to Jake - she didn't want or need them, and if he was going to stick around he might as well be armed - and offered the Long Range Jormungandr to Tarran. She also made Taric identify her Unusual Pistol. Finally, she looked to see if there was a way to take the power cells out of the stun batons; if so, she took the power unit out of three of them and dropped them, keeping only one. If not, she just dropped three anyway.
With the enemy momentarily out of sight you take the time to go through your stock of equipment, reloading everything that needs reloading and even handing a pair of Chimera pistols over to Jake when he gets up the nerve to return to the group. He might not be the bravest fellow, but he deserves to try and kill people the same as everyone else. Plus, even if he doesn't ever use them, he can still mule them for you.
You offer the bent barreled rifle you've been carrying around to Tarran, but he refuses, telling you that he's already carrying far too much. Then, for reasons that are perhaps best left unknown, he removes his trousers and all attached accoutrements psychically. You pretend not to notice too much while he curses entertainingly and collects his garments.
Since you lack the four arms necessary to wield the four stun clubs you're carrying, you extract the cells and drop all but one. Cells are useful, thirty-plus pounds of riot control weapons... not so much.
Lastly, you hand the unusual pistol to Taric for a few moments, letting him look it over to see what it is. You know it shoots rather foul smelling fireballs, but other than that you're in the dark to its usage.
[Taric Int 2+1] Taric looks over the pistol, tapping a nonexistent mustache after a moment.
"It's a pistol, you shoot things with it. The little metal doohickey near the handle makes it go, and the end with the hole in it is the part you want to face away from you." Taric's tone drips sarcasm.
"It's not my gun, how the hell should I know what it is?"---
Ashley FeyJack into the screens and attempt to turn the alarm off if possible
You act quickly, extending a claw and slicing into one the wallscreens. You don't know how much work you've got ahead of you, but you sincerely doubt that you've got long to do it in. [Mechanical 4] You're able to strip the screen down to bare electronics and jack in fairly easily. Security software is pretty rare on screens interfaces, mostly because it would take either a certifiable genius or someone like you to use one as an access port.
You close your eyes and let yourself drift, shutting out the red glow of the corridor and the hiss of static from the screens, focusing on slipping through the screen's software as one more piece of data. [Mechanical 2+1 Vs Screen Firewall 1-1] The security that you're trying to slip doesn't even exist, not in any meaningful way. Without anything to stop you, you sit back and observe. [Intelligence 4] The emergency lighting that's running on the halls isn't part of an alert, the lights have been triggered as part of an emergency broadcast. The broadcast itself is the real gem on the program though, it's set up as a pulse signal buried in the static. A cylic auto-hack designed specifically to do its job badly and start tripping every security system that can hear it. [Mechanical 5+1] You block the emergency broadcast signal out of the relay with almost ridiculous ease, silencing the screens and bringing the standard lighting back online.
A voice warbles appreciatively back in the real world, everything but the tone blocked out by your technological meditation. You pay it little attention, distracted by the thin signal slipping through from the same source block as the EBS. It's simplistic, little better than ordered bits, but it sends a clear enough message to someone like you.
You can't win.
Why are you even here?
---
James Evan"You..." James looked at his hand, then the forest he was in, trying to see if he recognized anything.
You jerk your hand off your shadow's arm, inspecting it carefully to see if anything horrible just happened. It seems normal enough, pink, slightly calloused flesh, normal in every way. You put the hand back on the shadow's arm slowly, inspecting the suddenly muted island instead.
[Observation 6] The birds are still there, and their beaks still open and close, but they make no sound. The noise of their wings, barely noticeable as it was before, is gone as well. Other than the birds being put on mute, however, nothing else seems to have changed.
"I told you. Bait," your shadow says slowly, the expression of pained confusion arriving again.
"It's not supposed to come here, not written for it. Excluded." ---
Aaron White´When the hell did this fall on my damn shoulders...´
"I Guess the best we can do is to breach it open, anyone got anything explosive or is this an good ol´ everyone ramming the door with their shoulder first?"
You lack any real explosives, discounting the condensed flammable gas for your Phoenix, but the shoulder ramming thing still has a little bit of merit at least. Paula, though, shakes her head.
"Hitting it hard enough to open the door would still set off a maintenance alert, and I don't know if you could even hit the door that hard... Without breaking parts of your shoulder anyway." "So...?" "So, we can cut it, bypass it, or walk away. There really isn't another option, not without security clearance. Hitting it would just make a lot of unnecessary noise and probably hurt you more than the door." You aren't sure if she's right or not, you can hit pretty damn hard, but she's a scientist by nature. "Hit it really hard" has probably never been high on her list of solutions to any problem.
---
Turn Recap Taric is being a smartass
Tarran is stripping
James is observing
Dominique performing mass inventory management
Aaron is discussing
Ashley is a tech-monk
Jordan is possibly congratulating
Harry is possibly congratulating
Health: 74/75
Stamina: 61/75
Carried Weight: 146/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A29, E64), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant.
Health: 101/135
Stamina: 45/115
Carried Weight: 135/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 20/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Stun club (50/50 11lbs)
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A35, E70, 16lbs. In hand)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x1 (35)
.220 gauss slugs x1 (30)
Smoke Grenades x1 (neg)
Energy cells x3
Energy cell (90%) x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant.
Health: 63/85
Stamina: 85/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor Twenty
Health: 50/70
Stamina: 70/70
Carried Weight: 138/140 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A0, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Main east-west corridor, heading back east.
Paula Ria
Health: 43/55
Stamina: 24/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 42/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x4, Diagnostic pad, energy cell x2, Light Plasma Torch (100/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 12/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 92/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (20/30), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 98/100
Charge: 98/150
Carried Weight: 101/200
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Second floor intersection.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x2
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x3, ORS pack 3/3, HE grenade (1).
Health: 28/75 (Dreamspace HP 120/200)
Stamina: 59/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 14/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly.