Tarran Smith, Dominique Wakeman, Taric SizierDominique Wakeman: 51+4-3 = 52 (88+4-3 = 89)
Taric Sizier: 12+3-3 = 12
Tarran Smith: 75+19-3 = 91
Advanced L.A.E Robot: 40+12-0 = 52 (22+12-0= 34)
Tarran raises his rifle as soon as he's close enough for a clean shot, aiming to put a single bullet into one of this thing's arms. [Quickshot 4+1+1-1] [LAE Bot Soak 4] (L.A.E Bot armor -6. HP -8) The gauss round strikes home, piercing the robot's molded plastic armor, but fails to impair the functionality of its arm.
Dominique, recovering slightly from being severely electrocuted, focuses on throwing a crude pyschic uppercut at her assailant. [A. Kinetics 4] The relatively weak and unfocused shockwave hits, [LAE bot Dexterity 2] surprising the bot's programming and wrenching it off Dom's back. It only skids a few feet away, but it's more than enough for her to get free. (Bot armor -3)
The LAE bot scrambles to its feet with inhuman agility, [Intelligence 4+1] [Dexterity 4] and flips backwards, twisting its way over the railing that separates this tier from a very long drop. It vanishes over the edge soundlessly. The sound of its body hitting the bottom of the drop is also noticeably absent.
Taric, with an empty assault rifle (and no target for that matter), takes a moment to reload. Nothing ever gives up that easily, and it's not a good idea to have an empty weapon when it comes back.
---
Ashley FeyHead to the second level, and begin search for communications
You tell Harry to punch in floor two. He does so immediately. You don't know where your target is, but between guesswork and methodical action... you should get there. Eventually.
The elevator ride is surprisingly long, really surprisingly long. You'd guess that the floors have a lot more than the standard spacing between them, not terribly unusual on an underground facility. Of course, it's also possible that you mucked something about when you were working on disabling external control.
Full gravity comes back by unpleasant degrees as you near the second floor. Full gravity means that the second floor has all, or at least most, of its power working, a mixed blessing. It means relief from the partial-power-from-hell that first floor had, but it also means that most of the floor's security and monitoring systems will be active.
All three of you point weapons at the elevator doors as they slide grudgingly open, a little sticky on the interiors from where you jimmied them.
Your first sight of the second floor is bathed in sterile light, the softly colorless glow of an active system of ambient lighting strips. The clean light illuminates the corpses crowding the elevator doors in an oddly picturesque way- like a museum display on war crimes. You step out of the elevator with as much care as you can manage. The dead might not care, but there is something about crunching over a small sea of dried and holed out corpses that feels disrespectful.
Jordan whistles almost inaudibly.
"Different COD on these poor fools, but I'm guessing you could figure that out already," he says, referring to the bodies' visibly shattered bones and perforated flesh and clothing.
You nod and continue walking, picking your way over the bodies and through the brightly lit hallway. The corridor past the bodies doesn't lead far, leading to an east west intersection a few dozen yards away. The holo-tags are mercifully active along with main power, giving you a decent idea of where the hallway goes. The west branch is labeled solely for the facility's citizen's assembly, while the east branch leads to the Secondary staff housing as well as the support staff dorms A, B, and C.
---
Aaron White"Well... anyone got a clue what they storaged in there chaps?"
Henry and Cale shake their heads, but Paula speaks up.
"The archives are for storing all the tests that have gone through the training room. It's got a full holographics suite, a dozen personal units, and a brace of tanks- the VR kind, not the shooty ones," she adds when Cale starts looking excited.
"We mostly used it so we could review the field trials of our tech." Paula pauses there, almost blushing slightly.
"It's also got some... other stuff included. It's the most advanced VR facility we have, outside of what the primary staff recreation facilities, so some of the secondary staff used it off hours as a hangout. But we didn't add anything that would be useful right now, just some hidey holes, additional simulations, and a security loop to keep the cameras from seeing us when we were... borrowing the equipment." ---
Turn Recap Taric is reloading
Tarran is shooting things in the arm
Dominique psychically punching things
Aaron is learning
Ashley has arrived on the second floor
Cale is listening
Paula is explaining the habits of technocrat scientists gone wild
Henry is listening
Jordan is following
Harry is following
Other EventsTarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Advanced L.A.E (Location, Apprehension, Elimination) Robot
Health: 99/150
Armor: 23/150
Charge: 5/225
Primary Weapon: None
Secondary Weapon: Integrated stunners in arms.
Status: 3 out of 4 arms.
Range: Out of sight
Health: 74/75
Stamina: 53/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A29, E64), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant.
Health: 101/135
Stamina: 10/115
Carried Weight: 178/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 20/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs. In hand)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Energy cells x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, pinned.
Health: 61/85
Stamina: 85/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor Twenty
Health: 49/70
Stamina: 70/70
Carried Weight: 138/140 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A0, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Main east-west corridor, heading back east.
Paula Ria
Health: 43/55
Stamina: 29/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 42/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x4, Diagnostic pad, energy cell x2, Light Plasma Torch (100/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 12/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 90/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (20/30), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 98/100
Charge: 98/150
Carried Weight: 101/200
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Second floor intersection.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x2
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x3, ORS pack 3/3, HE grenade (1).