Aaron White"COME ON, LAST STRETCH!!!"
[Stamina 3+1] [Dex 3-1] [Paula Dex 4+1] [Cale Dex 3] You stagger along as fast as you can, but that ain't exactly a great pace. Paula outstrips you easily, the stunner to her back giving her the incentive necessary to sprint the final meters to the hatch. Cale makes it to the access hatch first by dint of proximity, [Str 4+1] prying it open and heaving himself through with a combination of maintenance born muscles and desperation.
[Henry Soak 3-1] Henry's faint squirming stops when you take a bad stride, not enough to send him tumbling, but bad enough to jar him pretty badly.
[Immortal Dex 4, 3+1, 5] [LAE Bots 2, 4+1, 5+1] [Deadheads 5, 5, 3, 3] [Quickshot 4-1-1] [Quickshot 1-1-1] [Luck 4, no ill effects] [Quickshot 4-1+1+1] [Fire control 5+1] Another stunner hisses by, sparking a couple yards away from you on the metal wall of the shaft. You're almost home free when another voice joins the crackling hiss of the stunners, speaking with the resounding triple bark of an assault burst. [E/O 1, Hits you] Three slugs hit you in the back, knocking your run into a staggering Quasimodo of a lope. Your makeshift armor absorbs all three impacts, but the bruises those slugs left behind are going to be tender for a long while. (Armor -15, -14, -11. Hp -3, -9.)
LAE bot 2 is at 22
Immortal 3 and Deadheads 1 and 3 are at 19
LAE bot 3 is at 18
LAE bots 1 and Deadhead 2 are at 15
Imortal 2 and deadhead 4 are at 14
Immortal 1 is at 13
Paula is at 30
You are at 28
Cale is through the hatch
LAE bots will start firing at a difference of twelve
Immortals will start firing at a difference of ten
Deadheads will start firing at a difference of five
The next Hatch off to the complex proper is at 30
The turn off to the maintenance lift is at 25
The up'n'up ladder is at 35
Health: 61/85
Stamina: 74/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: 21-20 maintenance chutes, carrying Henry
Paula Ria
Health: 43/55
Stamina: 26/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 42/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x4, Diagnostic pad, energy cell x2, Light Plasma Torch, Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4. (100/100)
Henry Myers
Health: 13/75
Stamina: 16/75 (Unconscious. Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 12/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 88/105
Stamina: 100/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (20/30), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.