Tarran SmithSearch the rest of the current level for anything of interest.
[Dex 5+1] [Observation 1] You jog around the entire top tier, looking for anything that might be of interest to you and yours. Unfortunately you get a little caught up in the jogging thing, having fun hurtling tables and chairs, slaloming around barricades, and generally improving your cardio. This goes on for a couple laps, interrupted by Dominique staring at you like you've gone completely mad.
She might have a point, considering that you just spent ten minutes doing laps in an abandoned restaurant full of dead people.
(-10 stamina)
---
Dominique WakemanDominique checked the bodies for things that would be useful: ID or security cards, that sort of thing. She might not end up ever needing it, but it was better to be safe than sorry.
You start looting all the nearby bodies, trying to avoid the ones that Tarran already robbed. [Observation 3, 3, 5+1] [Luck 2, 3, 1] You don't find much on the first several bodies, being shot repeatedly combined with father time taking a bat to their remains has rendered most of whatever they were carrying disgusting and useless.
It is only when you've searched almost half of the immediately visible bodies that you find something interesting. Hidden under a knot of holed and worthless bodies is a security bot of a kind you've only seen once before. The body is only vaguely human, time dulled metal and blood stained plastics molded into a strong torso capable of supporting the security bot's four arms. Its legs take another step away from humanity by featuring four-way knee joints and symmetrical feet that look almost like articulated flowers. Its head is nothing more than a streamlined bulge on top of the rotating stock that passes for its neck. You saw a bot identical to this one, though in much better condition, in your early days as a maintenance worker. It had been sent down, alone, to track a tech-thief through the labyrinthine maze of catwalks and security passages that made up the underworks for the backup power grid. It brought the thief back by the end of your shift, in three different capture nets.
You jerk upright as something thunders past you, making you snap your rifle up before you realize that Tarran isn't running from something, he's just running. He's... exercising. Here. Personally, you think that cardio is pretty redundant when you've got life or death situations every couple minutes to keep your heart in shape. [Failed roll not shown]
[Observation 3+1] You think you can hear something in the hall, it's faint, but you're almost certain you heard it.
---
James EvanSighing, James flicked the holopad over to the Sample 18 tab.
Not willing to start screwing with your own body chemistry just yet, you collapse the Control Options and the Subject Status panes back, pulling up the other throbbing red tab; Sample 18 status.
Health: Perfect
Neural Anchorage: Perfect
Control over D22 affected regions: 94%
Growth Rate: Uncontrolled
Stage: IV, rapid growth and energy storage.
Time until next stage: Approximately three hours
Rate of Degradation: Three percent per hour
Recommendations: Immediate pruning of sample 18. Increase acetylcholin and anandamide production. Usage of Amphotericin C is highly recommended. Controlled Psi-Kappa reprogramming is recommended.
Warning: Host Death and flowering within twenty-four hours.
[intelligence 1] You would guess that host death is a bad thing, like a really bad thing. Cuz you're the host. Beyond that particularly brilliant assertion, you've got nothing. You wish there was a "Brain Fungus For Dummies" manual lying around, because this is getting complicated. Stupid Technocrats doing complicated things with their technology.
---
Taric SizierArrive back at the V-junction with Jake. Yell for somebody when I find to be occupied only by James.
You arrive back at the V-junction with Jake, only to find James slumped against the wall, alone. And Tarran was giving you a hard time about leaving people behind. At least you left your guy in a dark room where nobody could find him, not lying out in the open. [Luck 5] Jake hadn't even realized that he was alone, scared little bugger had gone to sleep and stayed that way until you poked him awake and told him to move his ass.
[Talking 2]
"Hellooo!" you yell, none too impressively, down both forks of the V-junction.
"Hey, irritatingly judgmental people, where are you!?" [Tarran Observation 2, Dom Observation 3+1] There is no immediate reply.
---
Aaron WhiteKeep running for the complex proper.
[Stamina 5+1, no weight penalty this turn] [Dex 4] [Paula Dex 4] [Cale Dex 4] You and your companions manage an astonishingly uniform speed as the three of you continue to flee. Henry doesn't seem quite as heavy now, your aren't sure if it's the adrenaline or just acclimation, but you're able to keep him up there even while you're moving at a dead run.
[Henry Soak 5-1] Henry, despite being tossed about on your shoulder in a way that would have killed most small animals, actually looks a bit better. He groans in pain as you run, but that too could be construed as a good sign.
[Immortal Dex 4, 2+1, 3+1] [LAE Bots 3, 6+1, 4] [Deadheads 3, 4, 5, 4] You can hear your pursuers behind you, a mix of shoes, metal feet, and biologically armored boots slamming into the floor of the shaft behind you. The sound is still faint, but they obviously aren't making any attempt at stealth anymore.
LAE bot 2 is at 10
Immortal 3, LAE bot 3, and Deadhead 3 are at 8
Immortal 2, LAE bat 1, Deadheads 2 and 4, are at 7
Immortal 1 and Deadhead 1 are at 6
Cale, Paula, Henry, and yourself are all at 23
LAE bots will start firing at a difference of twelve
Immortals will start firing at a difference of ten
Deadheads will start firing at a difference of five
The next Hatch off to the complex proper is at 30
The turn off to the maintenance lift is at 25
The up'n'up ladder is at 35
(Henry's bleeding reduced to Light)
(You'll drop Henry if you make stamina throw of three or worse)
(Henry Will wake up on a soak throw of five or better, as long as his stamina remains positive)
---
Turn Recap Taric has arrived at the V-Junction
James is wishing he'd qualified for a course in neuro-fungal science
Tarran is jogging.
Dominique is uncovering something
.Aaron is running away, and just might make the Olympic team for synchronized fleeing.
Cale is running
Paula is running
Other EventsTarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
Health: 98/105
Charge: 98/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x2
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x3, ORS pack 3/3, HE grenade (1).
Health: 74/75
Stamina: 35/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs. In hand, ambush aim.
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Unknown Restaurant.
Health: 99/135
Stamina: 115/115
Carried Weight: 178/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs. In hand, ambush aim)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Energy cells x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant.
Health: 28/75 (Dreamspace HP 120/200)
Stamina: 75/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 14/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: West Corridor, V junction. Incredibly Smelly.
Health: 73/85
Stamina: 62/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (86/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: 21-20 maintenance chutes, carrying Henry
Paula Ria
Health: 43/55
Stamina: 40/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 42/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x4, Diagnostic pad, energy cell x2, Light Plasma Torch, Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4. (100/100)
Henry Myers
Health: 13/75
Stamina: 16/75 (Unconscious. Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 12/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 88/105
Stamina: 82/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (20/30), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Name: Phoenix Light Pistol
Type: Heavy Improvised Pistol. One handed. AOE (Cone, 6yd breaks, barrel is the focal).
Traits: Small Arms, Canister.
Range Penalties: +0 At Short Range, -2 at Medium, Nil at Long
Damage: Medium-High, 5 (Plus burns)
Damage Type: Energy (Environmental for lingering damage)
Burst Size: 1
Recoil: 2
Critical Threshold: 6
Weight: Nine (9) pounds
Ammunition: Compressed gas canisters, 3 Shot Capacity
Description: Like the Chimera, the Phoenix pistol acquired it's moniker as a nickname, not a designation. Phoenix pistols have a history similar to the Chimera, they vary widely, have never been officially manufactured, and have the habit of malfunctioning horribly at the wrong time. Unlike the Chimera, which can largely be made from household parts, the Phoenix requires parts that can usually be found only in Maintenance areas. The ammunition is the CG cartridge for a handheld cutting torch, but fired at a vastly different volume. The Phoenix is known for three things, exploding violently without warning, sucking all the air out of the room its fired in, and being the weapon of choice for disgruntled red maintenance workers. Some form of sealed suit is HIGHLY recommended when firing.