Tarran Smith"This is your last chance! Three seconds, or we'll be coming for you! And we're not afraid to shoot, jackass!" Tarran said decisively.
Whatever is in there is either completely unflappable, or really, really, stupid.
"This is your last chance! Three seconds, or we'll be coming for you! And we're not afraid to shoot, jackass!" [intimidate 3] Again, nothing happens. You'll admit that you're a little tired right now, and your challenges are a little flat because of it, but this is getting insulting. The immortals at least paid attention to you when you yelled at them.
Dominique tries to help your slightly anemic challenge, but the thing in the darkness continues to ignore you. Three seconds pass, then five, then ten. Time seems to be making it abundantly clear that it isn't coming out to meet you with its hands up, whatever it is.
---
Dominique Wakeman"And we both have assault rifles, and we know how to use them!" Dom added.
Tarran issues one last challenge to the gaping door, but again, there is no response.
"And we both have assault rifles, and we know how to use them!" You add, hoping to strengthen Tarran's challenge. [intimidate 3] The pause between his warning and your addition is a little too long though, and it ends up sounding awkward and stilted.
[intuition 3] It's possible that, whatever this thing is, it just isn't afraid of you. It's also possible that it's like that door Tarran called everyone in to investigate earlier, seemingly threatening but utterly harmless. There's a lot of room for error between those two extremes.
Regardless, its three seconds are up and then some.
---
James Evan"Now this is where I see what happens when I go into some branch of the prison I hadn't gone before in the dream." James walks, pistol ready, to the room where the thug and trooper -were- and then looks for a door he hadn't been before and takes it.
Blight grabs the trooper's jammed rifle off the floor, [luck 4] clearing the jammed round out of the breach and blowing out the barrel. When she's done, the two of leave the dead trooper and the unformed thing behind, heading back up to the security station. You keep your weapons out and ready as you move. That thug you shot wasn't dead when you last saw him, and you aren't in the mood to be shot anymore.
You motion Blight to stay behind you for a moment when you get back to the door. It's still partially open, [observation 3+1] and, if you listen closely, you can hear the faint rasp of labored breathing.
You take a deep breath and step through the door, [Intuition 5 Vs Thug dex 1-1 (bonus negated)] shooting blind into the corner of the room with the clearest view of the door before your body even crosses the threshold. [James Quickshot 4] (Thug -20 Hp. Target Killed) The bullet hits the sprawled out thug low in the chest, just below where the breastbone ends. The man jerks and gurgles in surprise, involuntarily putting a round in the floor as his own pistol desperately tries to rise up to shoot you. He tries for a few more seconds, the lies still.
"Nice shot," She remarks simply when She follows you in, glancing at the dead Technocrat in the corner.
"Any plan that goes with it? Besides rampant slaughter- not that rampant slaughter isn't a fun plan." "Now this is where I see what happens when I go into some branch of the prison I hadn't gone before in the dream," you say, walking slowly to the door at the far and of the station and clamping your hands around the cool handle. This is as far as you've ever been, and hopefully, it's almost as far as you need to be.
She covers you with the liberated rifle as you open the door, making sure that nothing jumps out and says boo. [luck 6] She needn't have bothered.
The door leads out into ankle high water, dazzlingly bright in the light of the tropical sun that streams down from above. Tiny waves lap at the edges of the door, disappearing into vapor as they cross the edge. Just a couple dozen yards away from the door is a beach, pristine except for a few artistically placed shells and a young, apparently topless, waitress who seems to be waiting on a single table placed right in the middle of the beach. The table is empty of people, but a square object only a little bigger than your clenched fist rests on its top. [Observation 3] It's too far away for you to make out exactly what it is.
"Shit," Blight breathes. The muzzle of her rifle drops as she leans forward, staring open-mouthed into the tropical paradise.
"This is yours?" Her voice is tinged with something close to awe.
[Intuiton 5+1]
"No," you say with utter certainty.
"This isn't mine." You've seen places like this, sure. Holos that advertised sunlit resorts with a preserved ecosystem and enough radiation shielding that you could get a tan without crisping, but you've never actually been to one. Not enough to get this level of detail. This isn't your memory, but you can bet who it belongs to. It fit the man, sitting on a beach, sipping something fragrant and cool while he methodically tortured you for no better reason than his own amusement.
This is your torturer's paradise.
---
Health: 74/75
Stamina: 33/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs. In hand, ambush aim.
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: NE corridor, kneeling by blasted doors.
Health: 97/115
Stamina: 96/115
Carried Weight: 178/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs. In hand, ambush aim)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Energy cells x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: NE corridor, by blasted doors.
Health: 28/75 (Dreamspace HP 110/200)
Stamina: 75/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 14/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: West Corridor, V junction. Incredibly Smelly.