Tarran SmithExamine James very carefully for any and all wounds. Also, look at him in a very "Pffft, rookie" way while doing so.
You kneel beside James' sleeping body, having just concluded on enlightening conversation with Dom an how
not to use CPR. James is in poor shape, but you don't see the large dent in the noggin that you would expect to see in a case like this. Still, you need to take stock of his injuries, if only to see if he's bad enough to need Dom's brutal approach to medicine. [int 6]
You methodically note the masses of bruises and electrical burns on his arms, legacies of his fight against security, and start peeling off his slightly battered armor to get a look at his trunk. There are a few new bloody grazes, undoubtedly from the firefight in the hallway when everyone had just been raining lead and iron, but nothing else leaps out at you. He's bruised and scraped, probably uncomfortable, but no worse than you were a few minutes ago.
You move your hands up to check his neck carefully, probing for the swelling or heat that might explain James' prolonged unconsciousness- and his occasional semi-sane rantings. You find nothing of the sort, which seems both fortunate and unfortunate at the same time. You're just about to finish your inspection and declare his unconsciousness force majeure when you notice something on his neck, a tiny knot of scar tissue hidden under James' hair, a needle mark from repetitive injections of... something.
It doesn't explain a lot about his current condition, but it does a lot to back up his "there's something in my brain" argument.
Jordan looks at you in a slightly impressed way, one of his eyebrows raised in surprise.
"You actually looked like you knew what you were doing there for a second. You a nurse back in the civvie life?" "Terrorist, actually," you reply neutrally.
"You examined him earlier, what did you make of this?" You say, holding back James' hair so Jordan can see the needle mark.
Jordan's brow furrows and he leans forwards, frowning.
"Missed it, I was looking for more active trauma... It's a needle mark, probably a ziptip to get through the skull, and that scar isn't old." He leans forwards further and squints.
"It's been treated, judging by the way its pulling on the skin around it I'd say it was a fairly dirty job, and not more than two weeks ago." (Next medical roll on James is at +7 base, thanks to your thorough investigation.)
---
Ashley FeyThrow a grenade into the shaft hoping for the best
You snag a grenade from Jordan as he goes to investigate James with Smith and Dominique, you're not done with this fight, not yet. You peer down into the shadows of the shaft and smile, arming the grenade and sending it speeding down to meet the elevator with one hand. The grenade is claimed by the darkness swiftly, but you watch in anticipation for the bright ball of flame.
[Luck 2] [Explosion Force 4 Vs Rail integrity 4+2, 3+2, 5+2] The grenade falls too slowly to catch up to the elevator, despite your helping throw, and it explodes in the air above the carriage. The shaft rings with the tone of the explosion, but when the smoke clears the running lights are still active on all three of the working rails.
The only thing you might have hurt is your pride.
---
Dominique WakemanDom slapped James to try and awaken him!
After Tarran examines James he starts talking with Jordan, showing him a scar on James' head that's apparently a needle mark of some kind. Jordan says it's fairly fresh, but you honestly don't care about that. It didn't kill him then, it's probably not killing him now. After all, what kind of a jackass would inject a person with something that would make them get all broken two weeks later? It didn't make sense, at least not to you. James' spine wasn't broken, you've seen enough accidents in maintenance to know that, so he just needs to wake up. You've got a surefire way to wake people up.
[Str 1] You lean over to slap James back into the land of the living, but you catch your foot on Jordan's crouching knee and, instead of slapping James, you end up sprawling on top of his partially stripped body. You've been in less awkward positions.
"Is slipping beauty going to give sleeping beauty a kiss?" Jordan asks with somewhat caustic humor, rubbing his knee from where you kicked it.
---
Taric Sizier Retrace Dom's steps out of here.
You sweep your rifle over the odd little room you've climbed into, letting the bright green light illuminate the surprisingly large display of cased objects. It's interesting, in a go-to-the-museum-when-you're-six kind of way, but the only thing that catches your eye is an ornate stone carving of what appears to be an orgy. You'll have all the time in the world to admire classical art later, and It probably won't help you find the others, still, you check it carefully just to be sure.
The main door of the room is much more promising, though less interesting, than the art piece. It's still slightly ajar from whoever passed through here last, and you're almost certain that these doors were closed before. You push the door back open and close it behind you, casting your light about the corridor outside for any trace of Dom. [intuition 5+2] She's not here, but you didn't exactly expect her to be. She's probably didn't duck into any of the other rooms either, she might be somewhat distractable when she's bored, but she wouldn't start walking into random rooms when she had a mission in mind.
You squeeze carefully out the broken door at the end of the corridor, keeping careful to not jog the Jorm on your way through. The modifications you made were speed work, in the dark. You may be good, but you have no desire to accidentally blow your leg off with a miscalibrated laser pulse. Faint golden light, so faint that you can only barely tell its there, greets you as you pop yourself the rest of the way out of the door. You jog over to the T-junction of the corridor, peering carefully left into the source of the light.
The lightstand is lying on its side some ways down the hall, but it still glows with a steady radiance. Where there is light, you'll find the rest of the group, and you've found light.
---
James EvanJames waited, and if the trooper got close he'd try to disarm him.
James 47+0-0 = 47
Blight 8+5-0 = 13
Trooper 91+3 = 94
Thug 7+1-50 = -42 (Action lost)
The trooper charges into the cell with surprising speed, catching you off guard as he fires a round into the room. A round that's aimed at you. [Quickshot 1] [Luck 3] (Jammed) You're looking down the long barrel of the rifle when it clicks in an unfortunate sounding way. The trooper stares at you in disbelief, then you pull your own trigger.
You adjust your aim slightly in the moment before you shoot, adjusting for the elbow joint of his armor. Man couldn't use that rifle right if he could only use the one arm. [Marksman 1] [Luck 5] Your own trigger sticks, and for a moment you think that you're caught in one of those moments where nothing works, then it clicks down the rest of the way. [Marksman 4+1-2] The bullet hits the imaginary technocrat in the arm, [Technocrat Soak 3] and he fumbles the rifle as pain flashes down his arm. You don't think you did enough damage to prevent him from grabbing the rifle right back up, but it's out of his hands now. (Technocrat armor -10, HP -4)
Blight, still on all fours from crawling in, takes advantage of the opportunity and kicks the rifle. [Str 3] Weakly sending it another few feet away from the Technocrat.
---
Turn Recap Taric is receiving missions from god x2
James is shooting people in the arm, like a boss.
Tarran is being decent at medicine
Dominique ish snuggling coma patients
Ash is making fireworks
Jordan is taking a Dominique to the knee
Harry is resting
Other EventsTarran Will be encumbered as soon as the gravity goes back to earth normal
Tarran is Tired
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
FigmentClass: Technocrat Thug
Health 11/40
Wearing: Bloodied Black Jumpsuit
Weapon: Satyr Light Pistol 18/18
Secondary:
Status: (Initiative -50)
Range: Close
FigmentClass: Technocrat Trooper
Health 71/75
Wearing: Black Jumpsuit, Light Body armor (40/50)
Weapon: Kapre Light Rifle 10/15
Secondary:
Status: (Initiative -10)
Range: Close
Blight
Health: 83/200
Armor: None
Primary Weapon: Satyr Light Pistol 17/18
Secondary Weapon: None
Health: 98/100
Charge: 96/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x4
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 97/115
Stamina: 60/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 63/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 74/75
Stamina: 21/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 71/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 16/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.