Tarran Smith"Agh... just a bit of pain Tarran. Get over it. It's only for a few seconds. So, does anyone have a plan yet?"
Your question falls on deaf ears, something that seems to happen all too often when anyone asks if anyone else has a plan. [intelligence 4] Dom is getting James under control, but that's just going to delay the inevitable. The Father wants you, or at least he wants one of you. Keeping James out of his hands only means that he's going to try another tack, a pattern that will probably continue until he gets what he wants.
That thought alone makes you tired. Honestly, the chances of getting pulled into the lair of a tribe of affection starved space amazons had to be almost as good as those of being pulled into the lair of a homicidally insane AI that spent its time turning people into its personal slaves by strapping bio-suits onto them. But do you get amazons? Nooo.
You rant internally for another couple seconds, blowing off steam before you return to serious matters. You're in hostile territory, you have no idea where you are in relation to anything else, no idea how many enemies are arrayed against you, and no idea where the objective is. The only thing you're sure of is that the enemy knows where you are, and as long as you keep tripping over every security flag you can find, he's going to keep knowing where you are.
You have about a dozen half formed plans in your head, but right now they all point to certain death.
---
Dominique WakemanDominique shut out the outside world to focus her entire being into getting a firm hold on James and hauling him back up to safety. His life depended on her now even more than it did a moment ago, and she wasn't going to let him - or the team - down.
James slips a bit further down in your grip, and you abruptly stop caring about whether you might be hurting him with your handiwork. Stretching a few of his tendons in funny ways was going to be a damn sight less damaging than letting him fall down an active shaft. [Luck 3] [Heavy Manipulation, 30, 4+1-2] (-30 stamina) You noose every available appendage and pull, overcoming the unusual "slippery" feeling by sheer numbers rather than finesse.
You sweat for a couple of tense seconds, painstakingly bringing up Jame's actively uncooperative body a foot at a time. The instant Jame's body floats unsteadily into arms reach, you grab for him, just barely managing get your fingers into the neckline of his armor. By old-fashioned and reliable brute force you haul James back onto solid ground, panting victorious breaths as you check him over. He's alive, still completely out of it, but alive. His skin feels funny, and there's the glowing thing of course, but he seems to be fine.
If the Immortals were still there to make rude and triumphant hand gestures at, you'd be making them.
---
Ashley FeyGive the big girl a bit more time, then start the search for another way down
In complete contradiction of everything you know about physics, Dominique actually does manage to pull Evan's slumbering body out of the shaft. Her treatment of him is somewhat unceremonious, notably so in the way she dumps him on the floor after hauling him away from certain death, but her physical is thorough for layman's work.
You send Jordan over to help with James while you take the moment to plan. The immediate danger is over, James is out of enemy hands, and the Father's aims have been frustrated- at least momentarily. The Father will try again, of that much you're sure, but you hope to be in the wind by then. [Int 1] Unfortunately, hope is as far as you get. You're completely certain you don't want to wait for the elevator to come back to this floor, but your mind momentarily draws a complete blank for other options.
---
Taric SizierTurn my laser back into a flashlight, then see about getting out of here.
In the dark, literally and figuratively, there isn't a lot that you can do to find the others- and using knee-dar isn't exactly appealing in this place. Still, although it may be blacker than Satan's own coffee right now, you can fix that. You sit down on the floor of the tunnel, pulling out Frank and laying it on your lap. You did this once already, and while it might not have been quite so dark then, you are still confident that you can do this. [Mechanical 5+1-2]
By memory and touch alone you crack the laser focusing housing and start making changes, altering the beam focal point and tuning the power to non-incendiary levels.
A few minutes and one small spark later, it's working as a flashlight again. You smile at the sharp green circle with smug pride. There were advantages to being a genius. Now, where would Dom have gone?
You sweep the light over the cramped maintenance shaft, noting the wrecked iris, the near maintenance hatch that you didn't just emerge out of, and the drop shaft at the far end of the tunnel. [intuition 5] It doesn't take your level of intelligence to tell that she probably didn't start her search for Tarran in the drop shaft, and her climbing through the broken iris is only slightly more likely considering the presence of a more viable exit just yards away. You shrug once to nobody in particular and head out to the near room, Frank leading.
---
James EvanJames ran out towards the cell with the... thing and ushered the Blight towards it, luring the trooper out so when the trooper came in sight he could shoot the trooper in the face.
James 96+23-0 = 119 (bonus action)
Blight 86+25-0 = 111 (bonus action)
Trooper 46+3-10 = 39
Thug 69+1-50 = 20
While the technocrat figments are still occupied by the ferocity of your assault, you run, pulling Her back with you. You don't fancy getting pinned down like last time, and this way you can keep them off balance while they chase you. [Dex 3] You peel back to the room with the unformed figment less gracefully or quickly than you had intended, but more than fast enough to break the figment's line of fire before they can recover enough to shoot.
The cell is exactly as you left it, the unformed thing still simply standing and staring. It might not be the best companion, but with luck you'll be able to use to soak up some bullets.
She gets the idea halfway back to the cell, [Dex 1] and She's just a stride behind you when Her ankle twists under Her. She wobbles for a moment and almost catches her balance, but her broken momentum carries her awkwardly to the floor of the exposed hallway. She gets back up immediately, but it's going to be too late for her to get into the cell with you before the guards are in the corridor.
As if summoned by the thought, the trooper barges out of the security area and into the cell block rifle first. He spots Blight instantly and opens fire, [Quickshot 3] sending a bullet skinning across her back as she scrambles away. (Blight Health -25)
[Thug will 3-1] The thug fails to emerge behind the trooper, apparently more occupied with his numerous bleeding injuries than with killing you.
You take additional time to get into a firing position behind the legs of the unformed figment, setting your aim squarely in the doorway where the trooper will have to come through to get you. (Under cover, will be aimed in to the first target that comes through the doors.) Blight, meanwhile, manages to half sprint, half crawl, her way back into the cell. She might not have the time to set her sights like you have, but at least she is out of the line of fire.
---
Turn Recap Taric is receiving missions from god
James is prepared to shoot a man in the face
Tarran is lamenting his lack of nuzzle deprived amazons
Dominique has landed a big one
Ash is thinkin' 'thangs
Jordan is Looking James over
Harry is resting
Other EventsThe elevator has resumed movement
Tarran Will be encumbered as soon as the gravity goes back to earth normal
Tarran is Tired
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
FigmentClass: Technocrat Thug
Health 11/40
Wearing: Bloodied Black Jumpsuit
Weapon: Satyr Light Pistol 21/21
Secondary:
Status: (Initiative -50)
Range: Close
FigmentClass: Technocrat Trooper
Health 75/75
Wearing: Black Jumpsuit, Light Body armor (50/50)
Weapon: Kapre Light Rifle 10/15
Secondary:
Status: (Initiative -10)
Range: Close
Blight
Health: 83/200
Armor: None
Primary Weapon: Satyr Light Pistol 17/18
Secondary Weapon: None
Health: 98/100
Charge: 94/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x4
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 97/115
Stamina: 51/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 61/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 74/75
Stamina: 18/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 68/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 17/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.