Tarran SmithWill my body to HEAL FASTER DAMMIT.
[Stam 2] (6+3 /5 2 HP regenerated) For the first time since the firefight in the rotting garden, feeling begins to flicker slowly back into your recoil numbed hands. You scowl at them resentfully. You're still pretty much an invalid at a time when people desperately need your help, the ability to feel just how ill fitting your grave-robbed armor is doesn't do much to make you feel better.
You've got James on the line, and maybe Dominique if she tries something suicidal without you in any shape to back her up. You need to get back in the fight, and you just don't have the supplies to do it fast or the time to do it slow.
You close your eyes hopelessly and attempt to stem your wounds by will alone. [P. Kinetics 4+2] Something tickles faintly at the back of your mind, taking the glowing afterimage of the lightstand from your closed sight and... changing it. The thought, if it could be called that, moves with quick, precise strokes. Shapes and designs are twisted from the reddish blur on your closed eyes, then warped into something incomprehensibly complex, yet familiar as the shape of your own teeth.
[A.Kinetics 5+2] Blindly and without thought, you attempt to follow the design of fading light before it dies. You feel gentle pressures nudging against your flesh from within and without, breaking things so small that they could scarcely be called things at all. The pattern of thought repeats upon itself as you mold your own flesh back into shape with barely conscious will, refining your work with each repetition of gentle nudges.
It is only when you first begin to question
how you're doing any of this that you rise from your memory induced trance enough to realize just how badly this hurts. [Soak 3] You completely lose the psionic pattern as a feeling akin to tearing off your own skin with your teeth breaks through your somnolent mind. You jerk and twitch under the pain, but you resist crying out as your nerves inform you in no uncertain terms that they are not happy with what you just did.
As the pain fades you feel weaker and washed, but, strangely, better. Your wounds don't hurt as badly, and most of the small cuts and grazes have closed up. Even the bandaged burn on your arm feels better, though it still itches like the very devil.
(Stamina -60 HP +40)
---
Ashley Fey Ash tries to remember if she found any floor plans of this place while she was jacked into the computer
Unfortunately, you know very little about this facility that wasn't in your briefing. Your brief jaunt into the system only got you punted by internal security, which does tell you that they have security, but precious little else. You know the facility has numerous levels, and, like most technocrat research facilities, several security checkpoints the further down you go. The trouble is that most of the research facilities that were dug into these moons in the early days are highly modular. So while you can say with certainty that there is needle somewhere in this haystack, you don't know exactly where it is, or how to find it.
The best bet to find an actual map of the base would probably be one of the security points, but that plan relies on both getting down to a security check and getting through whatever internal security is still working and/or the aberrant bastard's new pets.
---
Dominique WakemanFailing that, Dom decided to try something easier: first open the hatch on top of the elevator, because surely it had one, then lift James out through it and back up to here.
Getting yourself down might be too hazardous, but surely pulling him up wouldn't be too bad... Anyway, if you do accidentally hurt him badly you'll be here to patch him up. Not that that's going to happen, hopefully. [
Telekinesis 4+1] (-2 stamina) [Observation 3]
You carefully extend your will in the simplest motion, only slightly stronger than the first psionic you'd ever used. You probe the surface of the stationary elevator, groping mostly blindly for the access panel. It takes a minute, but finally you close around the familiar flat circle latch of the panel. You release the latch lock gently, hoping for a silent, and surprising, grab. [Heavy Manipulation 4+1-2] (-30 stamina)
You throw the hatch open and send a hooked rope of questing energy down to grab James with a single thought, trying to make up what time you're going to lose in finding James by being loud and unexpected.
You don't, however, lose any time finding James. Primarily because he's glowing with the same light-that-is-not-light you saw on the door of the bare office. Less focused, less defined, but definitely the same thing.
Not one to look a gift horse in the mouth, you grab him and pull. [Dom Will 3 Vs Immortal Dex 4, 3, 4] [Immortal Int 4-2, 3-2] You sense two of the immortals turning to look at James as he rises, and for a moment you fear that they're going to dogpile James and stop him by dint of their combined weight. To your grateful surprise, they merely look at James' hovering body with expressions that could be best termed as confusion. They may be big, they may be armored, and they may be mean, but they are also about as bright as yesterday's lunch.
That little victory is stolen swiftly when James somehow manages to slip out of your psionic noose after you've hoisted him halfway. You manage to catch him again by his ankle before he starts really falling, but he's still inexplicably slick. [Intuition 4] You may not know a lot about this kind of thing, but it's not rocket surgery to say that the slickness has something to do with the glow that surrounds him.
---
Taric SizierShut the system down, go find Dom.
With everything you need for now in hand, or rather, in head, you finally shut down the beleaguered system. It flickers fitfully for a couple seconds after you send it off, but eventually the damaged emitters go quiet and plunge the room back into darkness.
Hmm... You hadn't thought about that. This might be tricky.
Jake continues to snore on the wall, apparently catching up on lost sleep now that he's "safe" alone with you. You shrug and make no move to wake him. He'll wake up when he wakes up, and hopefully he'll have the good sense to stay put until someone comes to get him.
[Observation 2+1] You fumble your way to the wall and feel your way from there, groping the wall in a mightily lewd manner before finding the maintenance hatch. Dom, thankfully, left it open. If it had been closed you don't know what you would have done. [Dex 2] You climb down into the duct in only the loosest sense, mostly relying on gravity to get down and on the floor to stop you. [Soak 2] (-5 Hp) Your kneecaps heartily disapprove of the maneuver.
You pick yourself up and right yourself, peering into the total blackness as if it made a difference. Huh, well, Dom isn't immediately down the ladder. That rules out one of a couple thousand possibilities. You call out, [Speech 1] but the only sound that returns is a warped echo of your own voice.
It is very dark, and it occurs that you don't really have any idea how to get back. Bloody women, always running off without a word.
Would it have killed her to wait for the couple minutes that it took you to find the information you needed? Noooo, princess biceps has to go running off to do battle with something... Probably off finding something else to eat, curled into a corner with that 'book' of hers.---
James EvanJames sighed, stepped in, and shot at the thug, if he was there, then quickly ducked back in, sticking a foot out if anyone but the Blight came through the doorway.
To heck with it all, time for plan B: walk in, shoot everyone, repeat step two as necessary. An ambush might be more tactically sound, but honestly, you don't give a rat's furry hiney over tactically sound right now. Maybe when your brain is less occupied.
You walk softly but quickly with your companion, stopping in front of the all too familiar door and signing for a three second count. Well, you sign for a three second count like you've seen them sign in the movies, you honestly aren't sure how people who actually do this for a living do it.
Three...
Two...
One....
[Strength 5] You slam the door open with resonating force, locking shoulders briefly with Her as the two of you simultaneously occupy the door and open fire. [Quickshot 4+1+1] (Confirm Critical 2 Vs 4) Your first bullet strikes the unarmored thug low in the side, just a little to the left hitting something important. (Figment 1 - 15 HP) [Blight Quickshot 4+1+1] (Confirm Critical 2 Vs 3) Blight's bullet also strikes the unarmored thug, tearing a line across his thigh that scarcely misses clipping open the femoral artery. (Figment 1 - 16 HP)
The technocratic figments stare at you in surprise and pain. [Figment will 4-1, 2-1-1] The armored rifleman is able to get into a firing position with commendable speed, but the wounded thug simply crumples, clutching his bloodied leg and screaming.
Your compatriot pulls back to take cover beside the door, and you follow suit swiftly. You are not terribly anxious for a repeat of what happened last time you did this.
(Next turn, James Initiative +20, Blight initiative +20, Thug initiative -50, Trooper Initiative -10)
---
The elevator In silence, the elevator begins to slowly fall again. The rails hum with energy that tugs briefly at James' body armor, but, thanks to the overpowered investment of energy that Dominique is putting into keeping him afloat, the surge fails to pull him down and swiftly weakens as the elevator descends.
The gnashing of teeth from the cheated immortals is palpable.
Turn Recap Taric is De-ossifying is buttocks
James is shooting in sync (and is flying)
Tarran is learning that you might get what you ask for, if you pay
Dominique is lasso'ing a slippery James.
Ash is thinkin' 'thangs
Jordan is resting
Harry is resting
Other EventsThe elevator has resumed movement
Tarran Will be encumbered as soon as the gravity goes back to earth normal
James is about ~25 feet from the top floor elevator doors, sustained by Dom. (30 Stamina per turn min.)
Tarran is Tired
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
FigmentClass: Technocrat Thug
Health 11/40
Wearing: Bloodied Black Jumpsuit
Weapon: Satyr Light Pistol 15/15
Secondary:
Status: (Initiative -50)
Range: Close
FigmentClass: Technocrat Trooper
Health 75/75
Wearing: Black Jumpsuit, Light Body armor (50/50)
Weapon: Kapre Light Rifle 15/15
Secondary:
Status: (Initiative -10)
Range: Close
Blight
Health: 108/200
Armor: None
Primary Weapon: Satyr Light Pistol 17/18
Secondary Weapon: None
Health: 98/100
Charge: 98/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x4
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Less than half (Charging)
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 97/115
Stamina: 72/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 59/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 74/75
Stamina: 15/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 66/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 17/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.