Tarran SmithSit around and regenerate silently. Silently enough that nobody will even notice that I'm still there.
You recline against the cold wall of the corridor. [Stam 3] Walls, however, are not famous for their relaxing properties, particularly not when combined with your adrenaline tensed muscles. (9+3/5 = +3 HP regenerated) You feel better for the opportunity to rest a moment, almost achieving a mild sense of inner calm.
Well, relative inner calm. You aren't feeling actively homicidal anymore.
---
Dominique WakemanHmm. Cab's 5000 pounds, huh? Guess I'll change my action, then, and strikethrough the previous.
"So they went down that elevator shaft, huh? What's stopping us from following them?" Dom approached the open doors and looked down to see if she could safely jump down, taking into account she could try to soften her fall again with kinetics like she did during the previous base assault.
You cavalierly ask the assembled fighters what's stopping them from following the elevator. The answer, namely the fatal fall with no handholds to speak of, is obvious. Doesn't stop it from being fun to ask.
[Observation 3] The elevator had some serious speed to it before Harry was able to stop it... You're not great at the whole depth perception thing, at least not without light, but you'd guess it's between forty and sixty feet down. That distance could easily do more than break bones, and your psionics are mostly for beating the shit out of people. You've never tried to repel with them, and the time you jumped back at the prison... that was instinct, not skill. You have no idea whether it would happen again or not.
You'd give yourself better than even odds, though that's largely intuition. Intentionally falling off tall objects is not something you've practiced.
---
Ashley Fey"Thanks Harry, here" Pass Harry an energy cell "Ok, the elevator is stopped, but I do not relish the idea of jumping down there, does anyone have any ideas?, we need to be quick"
Harry accepts the offered cell, locking it in to a charging port immediately. The power of burst need to do what he did was draining, and he'd been running around with an active shield besides. Power outage in this kind of place was a danger, it'd be less so when they got to a fully powered region, but it was still something to avoid at all costs.
Dominique offers her idea in the form of a question, peering down the blank shaft and appearing to actually contemplate jumping. You've heard better ideas.
Harry taps his fingers against his thigh plate as he thinks.
"Grenade from above has too little chance of working, unless the maintenance hatch was open. If we could get the hatch open and get a grenade in there, it would tear everything inside a new one, and that's a conservative estimate. We don't have any rope, so climbing down there is the next best thing to impossible, even with our blades as climbing hooks. We can't get down there, short of attempting to charge a rail and riding its pulse down. Or pancaking." "If we knew where they were going we could take the other elevator, try and cut them off," Jordan adds, looking at sideways at Dominique with morbid humor.
"That's assuming that action girl can't just jump down and punch them out herself, or just throw us down there with her mind." Jordan pauses for a moment, his expression surprised at his own sarcastic idea.
"She can't actually do that, can she?"---
Taric SizierStart getting to work sorting the inventories out...
There's no time like the present to get working. [Mech 6+1-1] The list flies together with blinding speed as you start linking the system notation index with the point-of-origin files. It isn't easy work, but it is rhythmic and soothing in its difficulty. The damaged screen is a hindrance, but not unduly so. You're well used to working with interfaces that are at varying levels of sophistication and repair.
After a few minutes you pause to admire your work. The list is now almost completely linked to the reference system, adding the prefix "inv;" before your search command should now automatically scan the, admittedly outdated, list for the requested information.
Still, a map would be useful, even a minimalist one. [Mech 4+1-1] You pore through the partially cannibalized reference index, attempting to find something to service your ambition. This terminal, however, was not meant to be user friendly and helpful. It was meant to be used by someone who already knew what they were doing in order to store a seemingly endless series of reports, notes, and status updates. The closest thing you find to a map is a floor list, with each floor assigned a brief description and a few tags.
Floor 1: Primary staff rooms, Varied R&R Facilities, Fine Dining.
Floor 2: Secondary staff rooms, support staff dorms, Citizen's assembly.
Floor 3: Primary R&R facilities, Primary Citizen dining.
Floor 4: Stores, Commons.
Floor 5: First Security Fallback, Disciplinary Center, Security maintenance center.
Floor 6: First Tier Maintenance Floor
Floor 7: First Tier Maintenance Dorms, First Tier Maintenance Cafeteria.
Floor 8: Military Administration
Floor 9: Citizen Administration
Floor 10: Laboratory Storage
Floor 11: Labs (Research)
Floor 12: Labs (Engineering)
Floor 13: Labs (Growth)
Floor 14: Second Security Fallback, Holding Cells, Citizen Sec. Armory and Barracks.
Floor 15: Primary Maintenance Floor
Floor 16: Primary Maintenance Dorms, Primary Maintenance Cafeteria, Maintenance Assembly
Floor 17: Maintenance Worker Commons/Stores
Floor 18: Hotlabs
Floor 19: Tertiary Security Fallback, Military Barracks, Armory, Court of Arbitration.
Floor 20: Testing Field/Field Storage
Floor 21: Red Maintenance Floor/Red Maintenance Dorm
Floor 22: Secure Floor
---
James EvanJames whispered "I don't know if they're empty.", carefully attempting to open a cell with his gun at the ready.
You sidle carefully up to the nearest cell, keeping your pistol ready as you prepare to open the door. This place was designed to torture you, to break you down. The Technocrat's could've put anything behind this door, an insane friend who you'd have to kill to survive, or an ally that would be killed before your eyes just to heighten the torment.
Hell take it all, either way it's just going to be another figment on the other side of this door. [Luck 4] The metal door slides softly at your touch, odd by itself considering that this is a holding facility, and you slide enough of your body around the cover of the wall to look inside and point a gun at the occupant.
It is standing up in the middle of the room, showing all the life of a holo-sculpture as it stares straight ahead. Your mind plays tricks on you as you attempt to tell what they look like, your eyes just sliding off of them in a profoundly unsettling way. The person -he or she is impossible to determine- is utterly generic. Occasionally you think it might look like someone, and for a moment the shape almost assumes their features, then the sense of likeness fades and the shape goes back to being a placeholder.
[Intuition 4+1] You never encountered this figment before, you realize in a flash of insight, that's why it isn't set to be anything. Everything is reacting just like it did the first time, the Technocrats who came to get you were just running off the commands they were given last time. The Technocrat who'd been torturing you had been controlling the dream, now... there was no one at the controls, nobody to improvise if he strayed from the beaten path.
"Hey!" Her voice is a sudden shock to your musings, unexpected and loud from over your shoulder.
Surprisingly, the blank figment responds. Its head turns to face Her, staring at her completely impassively.
"Ookay. That's creepy." It takes you a minute to realize you can't tell whether it was you or your femme fatale who spoke.
---
Turn Recap Taric is succeeding.
James is finding... a curious nothing
Tarran is Recuperating
Dominique contemplating a heroic gambit
Ash is supplying Harry
Jordan is curious
Harry is Jacking in
Other EventsThe elevator is stopped, it will resume moving in 2 turns
Tarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
Blight
Health: 108/200
Armor: None
Primary Weapon: Satyr Light Pistol 15/15
Secondary Weapon: None
Health: 97/100
Charge: 97/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x4
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than a quarter charge (Charging)
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 97/115
Stamina: 115/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 55/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 30/75
Stamina: 75/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 63/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 18/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.