Tarran Smith: 22+19-3= 38
Ashley Fey: 77+7-6 = 78
Harry Nakamuno: 99+3-6 = 96
Jordan Grey: 97+6-3 = 100 (Double action)
Immortal Sniper 3: 37+10-2 = 45
Immortal Skirmisher 1: 69+7-4 = 72 (Action constrained to the slowest skirmisher)
Immortal Skirmisher 2: 5+7-4 = 8
Immortal Skirmisher 3: 47+7-4 = 50 (Action constrained to the slowest skirmisher)
Jordan Grey Jordan adjusted his careful aim up a notch, letting the sights slide over the immortal’s grayish head. He didn’t care what these damn things were, nothing, in his expert medial opinion, fared well after being shot in the head. [Marksman 5-2]
The beam lashed out of the triple-barreled rifle, crossing the intervening distance and lancing into the immortal’s skull. [Immortal Sniper 3 armor -11, HP – 10x2 (headshot)]
The immortal staggered sideways, part of its head a burning ruin, but it somehow managed to remain standing. Tough bastard.
(Immortal Sniper 3’s host connection is nearly severed)
---
Harry Nakamuno [dex 4] All three hundred fifty pounds of Harry’s armored form enter the fray at top speed, not exactly an Olympic sprint, but more than fast enough when you weigh more than most couples and you have titanium-crystal alloy blades embedded in your forearms.
[Melee 3+1 Vs Dodge 3] Harry doesn’t even bother to slow down to attack the immortal, just roaring and holding his duelist implants out in front of him as he runs into the immortal. [Brawl 5+2+1] [Confirm Critical 4 Vs 1]
Both blades penetrate the immortal’s armor, flesh-warm metal sliding completely through its body and out of its back. Harry’s momentum, however, doesn’t let it rest there, carrying both of them another dozen paces down the hallway before Harry raises the immortal’s broken body up over his head, and then hurls it off his blades and into the unforgiving floor. [Immortal Sniper armor -9 Hp -319]
It doesn’t move after that.
(Immortal Sniper 3 has been killed)
---
Ashley FeyWhole Team: Keep killing
With the last immortal brutally put out of action by Harry, you set about killing the wounded. They might not be able to move beyond twitching, but you’ll feel better knowing that the damn things are well and truly dead.
It’s quick and dirty work with your duelist implants, you don’t know exactly what is vital and what isn’t, but a couple of gaping slashes in choice areas seems to send them along well enough.
(Immortal sniper 1, immortal sniper 3, are completely dead.)
---
Tarran Smith, Jordan GreyBelieving that the area ahead was secured, Tarran moved from his corner position, gesturing to Jordan to follow.
Jog towards Ashley and Harry. Gesture for Jordan to come.
You watch through the Ichneumon’s scope as Harry brutalizes the final immortal. Well, unless that immortal’s bones are made out of something a lot tougher then the floor, you don’t think he’s going to walk again.
You take your eye out of the scope and break cover, motioning Jordan forwards in case he hasn’t seen that the coast is clear. He doesn’t exactly look happy about following your lead, but he does it, following you at a steady pace. [Tarran Dex 5+1, Jordan Dex 4]
---
Immortal Skirmishers A faint hum resonates through the metal around the waiting immortals, imperceptible to human senses, but very real nonetheless. Almost time.
The sounds of fighting behind them had receded, replaced by running footsteps. It would be close, but only one was necessary to carry the burden. Only one was necessary.
---
Dominique Wakeman
"Hey, Taric. Got some presents for you," Dom announced as she entered the room again. "Some sort of document and some drugs, although I ain't giving you the drugs yet." She grinned. "I'll just hold onto them until you can get to a lab or somethin' and figure out what it is. Maybe you could look it up on that terminal, though. It's some kind of yellow and green liquid muck." She held out the sheaf of papers, waiting for him to take it.
You cheerily (for you) announce your findings, well most of them anyway. You’ve got no interest in the drugs and you aren’t close enough to the holo-screen to read the papers, so there’s no reason not to show those to Taric, the bottle of wine though… well there is really no harm in keeping that to yourself for a bit is there? Besides, you need to make sure it’s good before you share it.
Taric, despite your friendliness, ignores you. It’s honestly a miracle he was off of a terminal long enough to eat and drink back on earth, let alone get deported. Of course, you didn’t know him back then- it’s entirely possibly they deported his computer and he just followed it.
You gesture the papers at him, waving them back and forth in a bid for his attention. He continues ignoring you.
Fine.
---
Taric Sizier Hit the most recent inventory lists that this terminal has, whilst also attempting to bring up a "Map key" of some sorts to help me find the armouries.
You don’t care if the inventory lists are out of date, you just want a working list. Something that can give you a rough idea of what you can get out of this place, not a precise accounting of the facility’s current paperclip situation.
You prepare to take a proverbial hatchet to the system’s safety protocols, disabling some of user interface should allow you to trace a line back onto the old files. Most of that should be worthless, but if you used the search’s own indexing function to par- [Dom Str 5+2 Vs Will 3]
Your train of thought is derailed by a sudden collision with flaring head-pain. You yelp in surprise, twisting in your chair to find Dominique standing over you with a rolled up bludgeon made of paperwork.
”What?!” you sputter indignantly.
”I’ve been trying to talk to you for the past five minutes,” she says, making it sound as if this somehow justified bludgeoning you in the head.
”I need you to look at some stuff I found, it could be useful.” You stare at Dom for a moment, mentally slackjawed while you search for an adequate reply.
”Dom, I’m busy, and on top of that, I. Don’t. Care.” You make certain that you emphasize every word of that last bit to make sure she gets the point.
Dominique’s eyes narrow dangerously.
”Do you care about being beaten repeatedly with heavy objects?” she asks, her tone as sweet as a honeyed sledgehammer.
”Deeply,” you reply immediately, realizing that it was perhaps a bad idea to keep the woman who almost kicked a door
through you, waiting.
(You can inspect the papers or the drugs next turn, but you cannot go back to what you were searching for before you appease Dominique)
---
James EvanJames was beginning to freak out. "OK, do you have any idea of how to do what he was doing?" Dangit, dangit maybe he could bring his old shadow back? He would try that.
Slightly desperate now, you ask Her whether she has any idea how to do what your shadow was doing.
She frowns, but shakes her head.
”No. It was different from what I was taught. I could stop your heart, make you convulse, that sort of thing. I didn’t learn much about protecting.” [Failed roll not shown] Well, those are all helpful offers if you ever feel a pressing need to kill yourself, but right now you have more pressing needs than death. Like staying alive. You need your old shadow back, the one who understood, the one who the technocrats created. He was supposedly part of your mind, and as you are currently residing in your mind, you should be able to bring him back.
If that random connection of thoughts you just had in any way made sense, that is.
You focus your mind, attempting to remember who he was before She pounded him into a bloody pulp. You’re running on random ideas and could really use a win about now… [Will 5+1] Something you remember tugs viciously at you as you try to recall your shadow, latching onto your mind in a decidedly unpleasant manner. The bottom falls out of your stomach, and your feminine counterpart’s eyes go wide as everything goes black.
....
......
........ Wha?
You wake up, lying on your side on a metal floor. Your hands are bound roughly behind your back. You can wiggle your fingers a little, but the bonds are tight enough that you can feel your pulse throbbing in your wrists. As you start to come to the pain comes back, you can feel deep bruises on your chest and back, your jaw hurts like crazy, and you can taste blood in your mouth.
Not this again.
You hear Her moving beside you, having apparently replaced Callahan in this figment.
”Next time you have a plan,” she says, her voice pained,
”I’m going to kill you and then myself. It’ll save time.”----
Turn Recap Taric is being soundly beaten
James is in an all too familiar situation
Tarran is running
Dominique beating people up
Ash is Bloody Mary
Jordan is running
Harry is a beast
The snipers are down for the count.
The skirmishers are Waiting For an Elevator
Other EventsLockdown Override for Elevator next turn.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x2
Energy cells x2
.50 Rail Clip (3) x2
Weapon: Weapon: Artemis Railgun (E 3/3, A 3/3)
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range: Mid, Tarran, Jordan; Short, Ashley; Melee, Harry
Blight
Health: 150/200
Armor: None
Primary Weapon: Dreamspace Knife
Secondary Weapon: None
Health: 86/100
Charge: 100/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Primary Staff quarters.
Harry Nakamuno
Health: Slightly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants (Active), Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenades (1).
Health: 91/115
Stamina: 96/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Unsorted stack of Technocrat stamped papers (Unknown)
Status: Personal Rooms.
Health: 47/70
Stamina: 45/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 24/75
Stamina: 75/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 0 rounds in speed loader)
1' sabot packs x2 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Status: Primary Staff quarters, Hall.
Health: 28/75 (Dreamspace HP 150/200)
Stamina: 51/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (43/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.