Tarran Smith: 77+19-3= 93
Ashley Fey: 83+7-6 = 86
Harry Nakamuno: 75+3-6 = 72
Jordan Grey: 11+6-3 = 14
Immortal Sniper 1: 48+10-2 = 56
Immortal Sniper 3: 12+10-2 = 20
Immortal Skirmisher 1: 85+7-4 = 88 (Action constrained to the slowest skirmisher)
Immortal Skirmisher 2: 6+7-4 = 9
Immortal Skirmisher 3: 94+7-4 = 97 (Action constrained to the slowest skirmisher)
Tarran SmithShoot my gun.
You exhale one last breath as you center the scope dead on the Immortal's chest, and squeeze the trigger. [Improbable Aiming Skills 2: No effect] [Marksman 4+1+1] The sabot strips away perfectly, the slender round flying over Ashley's shoulder closely enough to ruffle her hair before lancing into -and through- the Immortal. (Immortal armor -5 Immortal Hp -57)
The force of the sabot tears an entry wound that you'd have trouble wiggling two fingers into, and an exit wound that you could use as a macabre candy bowl. The immortal staggers backwards feebly, stumbling out of the light as its limbs relax beyond all usefulness. [Dex 2+2+1] You don't even break your eye from the scope as you slide the next round into the rifle.
(Immortal 1 has been killed)
---
Ashley Fey & Harry Nakamuno"Bleed Mindless Servants!"
Show an Immortal my stabs, Harry does the same
[Dex 3] Unsheathing your duelist implants to their fullest extension you finish your charge with a leap, adding as much force as you can to your first pair of stabs. [Melee 5, 4 Vs Dodge 5+1] The surviving immortal anticipates your attack and, despite the serious injuries inflicted by your grenade, rolls aside with alacrity.
[Harry Dex 5-1] Harry continues his slower charge, building up momentum like a cargo rail. He's maybe a dozen feet away from you now, close enough that you can trust him to collide with the Immortal in the next few seconds.
---
Immortal Sniper 3 Forced into close combat with Ashley, the Immortal chooses to not abandoned its heavy railgun. It might not be as effective it close range, but a strictly melee fight against the aggressor's blades was even less feasible. [Quickshot 3+1-2]
Slewing the long barrel over wildly the Immortal fires just as Ashley throws herself sideways, sending a heavy slug and a burst of plasmatized air scorching into the opposite wall of the corridor.
---
Jordan Grey His rifle finally finished calibrating the distance to the remaining Immortal, Jordan took careful aim. Ashley had decided to opt for the paleolithic option of stab-it-until-it-stops-moving and Harry was charging his way up to go caveman Ook on it as well. Together they were doing a marvelous job of frustrating Jordan's shot.
[Marksman 5+1] Opportunity presented itself when the Immortal attempted to shoot Ashley, forcing her to dive out of the way and clear Jordan's shot picture. The pulse of light from the rifle lasted only a second, striking the remaining Immortal low in the stomach with the soft whumph and hiss of boiling chitin and expanding air. (Immortal armor -14, Hp -15)
---
Immortal Skirmishers The skirmishers continued to wait passively, there was nothing they could do now to hurry things along. Their cargo squirmed in its sleep, and the air squirmed with it, but the skirmishers did not care. A thought drifted idly up from the depths of one of the subjugate minds, a fragment of a poem, a forgotten remnant of a life it had long left behind.
Still, it fit now with an odd precision to the Immortal's task.
Theirs not to reason why,
Theirs but to do and die. ---
Dominique WakemanDom searches the room for anything that could be of use, then takes down all the sheets of the report and brings them to Taric.
[observation 5, 3 Intuition 4, 5 Luck 2 19/30. Above Average result] You poke through the disheveled room as best you can, searching though the mess for any objects that might be of value. The room is an oddly comfortable affair, looking far more lived in that most of the other ones you've seen, and the objects it contains seem far to reflect its owners more earthly tastes.
From the the tangle of bedding you're able to find an unopened bottle of wine, the clothing on the floor yields nothing useful but pocket lint and gum wrappers, and in the (largely unused) dresser you find a pack of three one shot hypo's taped to the top of one of the drawers. The hypos contain a murky gold liquid, holding flecks of something vaguely greenish in suspension.
It doesn't take a genius to know that it's a drug, [intuition 1] but your, albeit limited, knowledge of low-class street stimulants tells you nothing about what this might be.
The last thing you do is to gather the papers off the wall, your vision isn't capable of seeing the words on them, but you can make out the technocracy stamp on each corner of the pseudo-paper. Without light they're useless, and even if you had light you're not sure that you'd be the one to puzzle out Technocrat mysteries.
Papers and assorted sundries in hand you squeeze your way back past the intrusive display case, and drop back down into the maintenance shaft. The similarities between your old job of climbing in and out of maintenance shafts and beating machines into submission is oddly similar to your new job of climbing in and out of maintenance shafts and beating people into submission. The sad thing is your old job had better pay, though they didn't let you carry guns.
You climb back up into the room with Taric and Jake, wincing again as your eyes adjust back to the glow of the holographic display. Taric is still wrapped up in his work, though he seems somewhat less dead to the world than he did last time. Jake is standing behind him, reading over his shoulder or staring off into the translucent blue screens. It's difficult to tell which.
(You can chose to take both the wine and the drugs, either, or neither. They will be automatically added to your inventory after you choose.)
---
Taric SizierTaric marked down the lab locations and designations, then surfaces to get at the facility's inventory lists.
You stare at the reports intently, making a conscious effort to fix the lab information indelibly in your mind. [Int 6+1] You don't know where these locations are in relation to the rest of the facility, but if you see these designations again you'll remember what they went to.
After you're sure you've got the designations committed to memory you start searching for the facility's inventory lists. [Mechanical 2+1] Searching for the total inventory lists is a pain in the neck, the system keeps punting you about to sectional inventories instead of the mass inventory you're looking for. After a minute and a couple sparks of frustration you find it, but are further stymied by the system insisting that it doesn't have an up to date copy. It requests that you re-connect this terminal to the network before accessing inventory listings.
---
James EvanJames paused. "Wait, what was he doing?" he asked.
She frowns, looking at you as if you had just asked a profoundly stupid question.
"You don't know?" "That would be why I asked," you say with some chagrin.
[Blight int 3+1]
"He was changing the way your brain talked to itself, making it slower in places." Blight cocks her head to one side, seemingly genuinely curious now.
"Why don't you remember what he was doing?" You look at her in consternation.
"Because I wasn't doing it. I don't remember it because I have no idea what he was doing," You say with all the patience you can muster.
"But then how could he have done it?" "Because he," you start to say, then stop. Dom-You-Crazy raised an interesting question, if you had no clue how to do this, then how had you-that-was-not-you done it?
Blight thinks for a minute, tossing the knife in the air and catching it idly.
"And why can't you remember what he did?" You shut Her questions out for now, you need to think. Other you was altering you brain, and he had known how to do it without killing you. Unless you'd taken a learning annex course in brain chemistry that you don't know about, you can't say that you could do the same. Of course, you've already done the same, and you weren't even you at the time.
You press your palms into your eyes, wishing that for once in your life someone would throw you an easy situation instead of this... stuff.
---
Turn Recap Taric is Finding
James is talking and being confused
Tarran is blowing people away
Dominique wandering back and forth
Ash is attempting to stab people and not get shot
Jordan is lasering shit up
Harry is Charging
The snipers are Taking losses
The skirmishers are Waiting For an Elevator
Other EventsLockdown Override for elevator in 2 turns.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Immortal Sniper 1 -HOST KILLED-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (85/150)
Weapon: Artemis Railgun (E 3/3, A 3/3)
Secondary:
Status: Total Paralysis
Range: Short Ashley, Harry, Long to Others
Immortal Sniper 2 -HOST KILLED-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (54/150)
Weapon: Artemis Railgun (E 3/3, A 3/3)
Secondary:
Status: Total Paralysis
Range: Short Ashley, Harry, Long to Others
Immortal Sniper 3
Class: Long Range Bio-Suit Soldier
Health 28/50
Wearing: Carapace Armor (57/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Fine
Range: Short Ashley, Harry, Long to Others
Blight
Health: 177/200
Armor: None
Primary Weapon: Dreamspace Knife
Secondary Weapon: None
Health: 83/100
Charge: 110/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Primary Staff quarters.
Harry Nakamuno
Health: Slightly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants (Active), Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 4/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenades (1).
Health: 91/115
Stamina: 87/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Unsorted stack of Technocrat stamped papers (Unknown)
Status: Personal Rooms.
Health: 47/70
Stamina: 43/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 24/75
Stamina: 75/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 0 rounds in speed loader)
1' sabot packs x2 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Status: Primary Staff quarters, Hall.
Health: 28/75 (Dreamspace HP 90/200)
Stamina: 47/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (38/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.