Tarran Smith: 64+19-3= 80
Ashley Fey: 14+7-6 = 15
Harry Nakamuno: 65+3-6 = 62 (Locked to Ashley)
Jordan Grey: 56+6-3 = 59 (Locket to Ashley)
Immortal Sniper 1: 79+10-2 = 87
Immortal Sniper 2: 100+10-2 = 108 (Double Action)
Immortal Sniper 3: 16+10-2 = 24
Immortal Skirmisher 1: 38+7-4 = 41 (Action constrained to the slowest skirmisher)
Immortal Skirmisher 2: 32+7-4 = 35
Immortal Skirmisher 3: 35+7-4 = 38 (Action constrained to the slowest skirmisher)
Immortal Sniper 2 With the red blood of its host mingling freely with the less colorful blood of its own crippled carapace, the immortal struggles to stand up again, impelled more by instinctual programming than any personal defiance of death. [Will 3-1] Its body twitches feebly as the connection to its dying host goes in and out of sync, smearing the odd mix of ichor and blood across the floor but achieving little else.
(Sniper 2 is no longer stunned)
---
Immortal Sniper 1 Senses overwhelmed by the blast, the Immortal who saved himself by throwing himself flat clambers awkwardly upright, staggering slightly as it struggles to find a center. Balance flickering like a leaf in fall it manages to get its weapon up into firing position, but its disorientation is still far too great for it to isolate a target from the blurry hallway.
(Sniper 1 is no longer stunned)
---
Tarran SmithAim my Ichneumon at the Immortals. Pop the first one who regains it's senses.
With the grenade blast still ringing in your ears you step out from behind cover, leaning into the corner of the wall for stability and settling the Ichneumon comfortably into your shoulder. One shot, one kill. Your aim jumps to the one that jerks a little in its attempts to rise, but settles instead upon the Immortal that managed to regain its standing position.
You breathe slowly and deeply, calming your heartbeat down to a more manageable level as you center the scope's crosshair on the Immortal's chest.
(You are now aimed in on immortal 1)
---
Immortal Skirmishers Pushing forwards the last few yards to their goal, [Dex 2+1, 5+1, 2] the group manages to awkwardly carry their burden the rest of the way to the elevator. With unhurried precision the lead skirmisher takes a small grey box from the organic compartment of his carapace, waiting only a moment before depressing the single button on the jury rigged transmitter.
[Lockdown override 3]
(Three rounds before the elevator doors open)
---
Immortal Sniper 3The last immortal to rise does so with uneasy speed. It had more time to let its balance acclimate to the blast, but is by no means well recovered. Unfocused senses sweep the area, not quite comprehending the reason for the light being so much closer than it was. The host is bruised but functional, though that might not last for much longer if it can't stabilize its vision.
(Sniper 3 is no longer stunned)
---
Ashley Fey, Harry Nakamuno, Jordan Grey"They are for it now!" Ashley Signals Harry to be ready to Charge "Jordan, fire at them With Tarran" After both have fired, Ash and Harry will charge at the snipers, with their relative defensive implants active, Ashley will fire the Javelin implant on the way, and both will finish the charge with duellist implants
As you silently power on your own Stormcrow implants, you tell Harry to do the same, then order Jordan to sync his fire with Tarran. You're going to have to trust both of them to not shoot you or Harry in the back once you're charging, no time to waste on letting them fire. Taking a single lungful of air to start yourself off you nod to Harry, waiting long enough for him to indicate his readiness with a similar nod before you charge.
[Ashley Dex 4] You get a good run off to start, letting yourself stretch out and get a good rhythm up before you extend your arm and fire your javelin implants. [Quickshot 3+1-1] The thin beams struggle to find a focal point while you're running, but you manage to pulse a searing mark into [1-3, 2] the still prone Immortal's chest. (Immortal Sniper 2 Armor -13, Hp -2) The immortal jerks violently as the flash boiled carapace pops and cracks, dealing the final blow in severing its connection to the already critical host.
[Harry Dex 3-1] Harry's run is slowed both by virtue of his bulk and by the weight of his body armor. He falls rapidly behind as you charge, gaining momentum as he goes, but still advancing slowly.
Immortal Sniper 2 has been killed.
(Harry is roughly 1/3 of the way to the immortals, medium range)
(Ashley is roughly 2/3 of the way to the immortals, short range)
---
Dominique WakemanDom searched for anything that might be a weapon before moving a shelf aside and searching the bedroom... keeping her Abassy out, just in case.
You move slowly across the room, checking each case carefully for anything useful. [Observation 2] Some of the objects are quite intricate, made of differing layers of materials that are partially permeable to your sight, though you're sure that the objects themselves were not explicitly designed to appear so. You find yourself reminiscing about happier times as you survey the private collection.
It's been a long time since happier times.
After a few moments lost in revery you shake yourself out of it, you're not here to admire art, and none of this stuff is useful to you. Shaking your head at your own bout of absentmindedness you turn your focus to the bedroom door, attempting first to move the display case that partially blocks it out of they way.
To your surprise the case appears to be bolted to the wall. Probably not a case of someone making a lost ditch effort to fortify their room, more likely the shelves didn't exactly fit and they just didn't care to have them cut down to size. You can't tell whether you find the effect sloppy or defiant.
Slipping sideways you slide the door away and enter the bedroom, finding it a sharp counterpoint to the order of the museum-like room. Clothes are strewn idly about, sheets and sheets of some kind of report are taped onto one wall, while the bed itself (usually the main point of a bedroom) is rather rakishly askew, hinting that the owner had decided that he needed more floorspace for... something.
In short, the room is a mess.
---
Taric SizierOpen all weapons project files (CAINE, Pandora and Hel)
You pull all three weapon project files simultaneously, paneling them around you and pushing your already pulled screens out of the way. It's interesting, not detailed on the surface, but certainly interesting.
Name: C.A.I.N.E (Carapace Armored Independent Neural-linked Exosuit)
Division: Weapons Research
Sub-Division: Armored Support
Location: Growth lab Xi, Testing field Storage 74D.
Project Purpose Overview: Determine viability of biological heavy support weapon. If prototype deemed viable, test against conventional powered armor and infantry.
Project Testing Lead: Damian Reinhardt
Project Sub: Natasha Ali
Project Team leaders: George Blanche, Sarah Riah, Kavi Elia
Project Junior Team leader: Annapole Whately
Project Testing Lead: LTC. Joshua Adams
Testing Pilots: Bertha Steinman (A.B.L.E), Dannielle LeChance (C.A.I.N.E)
Testing Squad Leaders: Mark Friday, Holly Lewit, Thomas Ryan
Project Objectives,
Grow Prototype Heavy Suit: Complete -Linked Notes-
Basic viability test: Complete -Linked Notes-
Holographic Attack Sim test: Complete -Linked Notes-
Dry Run Infantry Testing: Complete -Linked Notes-
Live Fire Infantry Test: Complete -Linked Notes-
Examination and repair stage: Complete -Linked Notes-
Dry Run Powered Armor Testing: Complete -Linked Notes-
Live Fire Powered Armor Testing: Pending Overdue
Examination of remains/Repair stage: Pending Overdue
Final results: Pending Overdue
Overall Project Viability Grade: Outlook Positive
Test Data
Complete Project Personnel List
CAINE Physical Specifications
Name: Hel
Division: Weapons Research
Sub-Division: Biological Augmentation
Location: Growth Hotlab 2, Lab Storage 14-26SH.
Project Purpose Overview: Test use of self replicating Host-Body dependent ORS bacterium. Determine viability using volunteer subjects and para-military consultation.
Project Lead: Mary Lewis
Project Sub: Kevin Jakobi
Project Team leaders: Tory Finnigan, Cale Matti, Samantha Rhole
Project Junior Team leader: Simon Talia
Para-Military Consult: Arbiter Garett Winston
Volunteer Subjects: Fen Rook, Moabar Jaga, Henry Clay, Jhaneen Kio, Bartleby Angel, Danesha Hawkin, Matthew Allen, Gavin Johanson.
Project Objectives,
Mutate separate self-replicating symbiotic strain of ORS: Complete -Linked Notes-
Lab based Growth and Viability test: Complete -Linked Notes-
Animal Trials: Complete -Linked Notes-
Volunteer Testing: CANCELED DUE TO STRAIN VOLATILITY -Linked Notes-
Strain Modification: Complete -Linked Notes-
Second round Animal Testing: Complete -Linked Notes-
Second round Volunteer Testing: Complete -Linked Notes-
Tertiary Strain Modification: Complete -Linked Notes-
Tertiary Animal Testing: Pending Overdue
Tertiary Volunteer Testing: Pending Overdue
Preliminary results: Pending
Overall Project Viability Grade: Outlook Negative
Complete Project Personnel List
Test Data
Consultant Notes
Name: Pandora
Division: Weapons Research
Sub-Division: Viral Countermeasure
Location: Growth Hotlab 1, Testing field Storage 1-13SH.
Project Purpose Overview: Develop countermeasure to possible hostile deployment of biosuits. Test in both lab and field.
Project Testing Lead: Mary Lewis
Project Sub: Samantha Rhole
Project Team leaders: Martigen Gale, Jeremiah Bufos, Martin McFir
Project Junior Team leader: Liam Garr
Project Testing Lead: Platoon Sergeant Murdock O'Hara
Testing Squad Leaders: Gable Moore, Sandra Friday, Ambrose Opek
Project Objectives,
Exrapolate Common Markers From Clone Mother Research: Complete -Linked Notes-
Attempt Synthesis of Targeted Retrovirus: Complete -Linked Notes-
Laboratory Testing: Complete -Linked Notes-
Empty Suit Testing: Complete -Linked Notes-
Piloted Suit Testing: Complete -Linked Notes-
Live Fire trial Run: Complete -Linked Notes-
Viral Redesign: HELD -Linked Notes-
Secondary Laboratory Testing: HELD
Secondary Empty Suit Testing: HELD
Secondary Piloted suit Testing: HELD
Secondary Live Fire Trial Run: HELD
Preliminary results: HELD
Overall Project Viability Grade: Project on Hold. Internal Debate.
Test Data
Complete Project Personnel List
---
James EvanJames changed the are of his mind extremely quickly. It had worked last time crap happened to his brain, so...
Largely at a loss for actions you root back to the last thing that helped when you were trapped in your mind and couldn't get out. Not exactly the same situation, but all you can do is play the cards you've got. You only wish it didn't feel like someone had stolen half your deck.
You attempt to shift the area around you, it doesn't matter to what, you just will it to change. [Will 1 (Bonus negated)] You feel slightly sick, but nothing else happens. Blurry grey people shapes move through the shaft, and one face sharpens momentarily as it grunts at you in a way that could either be a threat or a greeting before it blurs back out and walks on by. Seeing as you've never been here -Hell, you've never really been in a maintenance section except for the occasional shortcut- you would guess this is one of Dom's memories, Which makes this whole situation even peachier. You're in a part of your mind that you know nothing about, and it doesn't want you to leave.
"Soo..." Your ally of the moment asks,
"are you trying to do something or are you trying to take a crap, because I really can't tell right now." You breathe deeply and mutter a mostly mental (Though what here isn't?) prayer before answering.
"I," you say between clenched teeth,
"am trying to do something to help us. Why, what are you doing?" "Not kicking your ass," she says with a shrug.
"I'd say that's helping, [Blight int 3]
but what you're doing doesn't look like what the other one was doing."---
Turn Recap Taric is Finding
James is being snarked at.
Tarran is aiming
Dominique is in the bedroom
Ash is lasering shit up
Jordan is Aiming
Harry is Charging
The snipers are Taking losses
The skirmishers are Waiting For an Elevator
Other EventsLockdown Override for elevator in 3 turns.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Immortal Sniper 1
Class: Long Range Bio-Suit Soldier
Health 50/50
Wearing: Carapace Armor (91/150)
Weapon: Artemis Railgun (E 3/3, A 3/3)
Secondary:
Status: Fine
Range: Short Ashley, Mid to Harry, Long to Others
Immortal Sniper 2 -HOST KILLED-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (54/150)
Weapon: Artemis Railgun (E 3/3, A 3/3)
Secondary:
Status: Total Paralysis
Range: Long To All
Immortal Sniper 3
Class: Long Range Bio-Suit Soldier
Health 43/50
Wearing: Carapace Armor (71/150)
Weapon: Artemis Railgun (E 3/3, A 3/3)
Secondary:
Status: Fine
Range: Short Ashley, Mid to Harry, Long to Others
Blight
Health: 177/200
Armor: None
Primary Weapon: Dreamspace Knife
Secondary Weapon: None
Health: 81/100
Charge: 110/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants (Off for a round) , Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Slightly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 5/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenades (1).
Health: 91/115
Stamina: 78/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Status: Personal Rooms.
Health: 47/70
Stamina: 41/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 24/75
Stamina: 75/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x2 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Status: Primary Staff quarters, Hall.
Health: 28/75 (Dreamspace HP 90/200)
Stamina: 44/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 42/50 (38/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.