Tarran SmithSearch the rooms.
Muttering under your breath you enter the room of [E/O 1] bloody and broken furniture, casting about for some indication of where the hell the fools gotten off to now. If you manage to find them in one piece you're going to need to set down some rules on when the group can run off and play hide and seek, with a hammer if need be. [Observation 2, 6+1 Intuition 3, 4+1 Luck 4 21/30. Good result]
You trace back around the bloody room, looking for any signs of disturbance in the wreckage since your last visit. Both dead bodies are where you left them, the splintered wood and twisted metal is in roughly the same place, and the crust of dried blood hasn't been noticeably broken by any boots save your own. The only place they could have possibly gone is through the door in the North-East of the room, which if this room holds true to pattern will lead to a bedroom/study and then on to a bathroom.
Unless one of them was afflicted by some unimaginable virus from the planet surface you really can't see the two of them hiding out in a bathroom.
---
Ashley Fey, Jordan Grey, Harry Nakamuno"I would agree with you, but they are not here any longer and hysterics will not help us find them any faster, they cannot have gone far we should check the rooms"
Ash and her group help tarran search the rooms
You've done a lot of things, lost your keys, your pad, your I.D, even lost a full set of clothing a couple times before. You haven't however managed to lose half of the people you're traveling with and supposedly commanding through simple inattention. Captain Smith truly is a prodigy of the Unchained's field command abilities.
Regardless of his deficits for tactical thinking you need to find the others, whether they left of their own volition or something else vanished them remains to be seen. You command Harry to hold the light while you and Jordan search through the only other open room in the hallway, making careful note to not step in the hissing puddle of what-the-hell that decorates the floor. [Ashley Observation 3, 2 Intuition 2+1, 4 Luck 2 15/30. Average result] Even with the light from the stand that you had Harry commandeer it's very grey work and the room yields little in the way of whatever secrets it may hide. [Jordan observation 1, 5 Intuition 3+1, 5+1 Luck 1 4/30. Very poor result] You do at least manage to do better than Jordan, he trips on a piece of unseen debris and falls into the puddle of foul gunk. [Dodge 5+1] You duck and cover as the stuff sprays everywhere, miraculously managing to not get any of the vile slime on you.
Jordan clambers back up to his feet with a stream of oaths and begins scraping as much of the damnable stuff off as he can. [Luck 5] Thankfully whatever it is does no more than make him look like a rather purple mudbather and smell like a factory vent.
"Personally, he says, strigiling off a lump of goo from his leg with the side of his hand
"I'm in favor of getting Harry to drop off a couple of live grenades as presents for our friends in the hallway and then leaving this wild goose chase to the damn goslings." ---
Taric Sizier"Take your time, not like anyone has found us." Wait for Dom to do her thing...
You lean back against the shaft wall, bracing one leg up and motioning for Jake to do the same. Dom wasn't the most careful person, and she did love to put on a show of her strength at every available opportunity. [Stamina 3] (+6 Stamina) Regardless of her recklessness and propensity for flinging heavy objects like giant metal doors at innocent bystanders you're able to relax a little while you prepare for the show to start. Nothing like a bit of good vandalism to brighten up a day.
---
Dominque WakemanGloriously oblivious to the panicked Tarran outside, Dominique wiped her hands off on the legs of her armor and turned back to the troublesome door. "All right, stand back. This is going to take concentration, so don't say nothin'." She stared at the center of the door, focusing on the iris where it would spiral outward to open. If there was a weak point, it was there. All she had to do was unleash a detonation there and it should, in theory, get blown open...
Slam, 6 Stamina = 1,200 pounds of force, 5' focus to try and 'explode' in the middle of the door to force it outward and away so we can crawl through it.
You crick your neck left and right as you limber up your physical body, habit more than any real necessity. In theory this should work, not that you've had a lot of acquaintance with setting up theory for blowing open doors. Well, theory other than "Hit it hard and it should fall over" kind of theory. [Slam, 6kN, Complex Direction 4+1-2] (-6 stamina) Giving a short yell to intimidate the door into submission you strike out with your right hand and send a shockwave of force through the middle of the iris. [Door integrity 3-1] Something pops and shears inside the door as the locks experience pressure from a direction they were never meant to withstand, forcing them open a couple feet against the protesting screams of metal on metal. The resulting aperture is about three feet in diameter, a tight fit but certainly not impossible. Yeah, it may be blast-proof, bullet-proof, fire-proof, and vacuum proof, but it sure as hell ain't Dom-proofed.
Jake stares at you, gesticulating wildly and stammering some vaguely question-like gibberish at you and the warped iris. Taric buffs his nails on his shirt in a way that seems to state that he could have done it without so much noise if he'd tried.
---
Tarran Smith and Ashley Fey[Tarran observation 5-1] Tarran's head jerks up from his search of the bloody rubbish on the floor, listening intently to the muffled sound of shearing metal and breaking machinery that simply screams of Dominique's handiwork. The direction is difficult, it's close... sounding almost as if it was beneath his feet... The question then is how the hell she got below the damn floor. She better not have done anything stupidly psychic and phased through the bloody floor.
[Ashley observation 2-1] Ashley doesn't even notice the muffled noise, Jordan is still too busy moaning and groaning about the goop to let her get a good ear for her surroundings.
---
James Evan"Ohoho, YOUR body eh? YOUR life? YOU're the one who came in here and decided to steal MY body for your purposes. You do not get to make my body live or die as you see fit. If you want to get out, GET OUT. I'm not the one who put you in here in the first place, and I have never wanted you in here... You are NOT controlling me. Never."
Take the "control chair" and try to cripple her with it when she inevitably attacks me.
You settle back with something of a smile after delivering your ultimatum, you can feel the adrenaline coursing through your veins and brightening the room around you as you resign yourself to your decision. For better or for worse it was ending here and now, even if you had to kill her with your bare hands.
Her jaw and eyes remains tight as you speak, but you sense a loosening around Her shoulders and legs, undoubtedly preparing to run you into the ground.
"Then there isn't any reason to talk." She says softly.
Then she attacks you.
James: 64+0-0=64
Blight: 99+2-0=101 [Double action]
[Blight Will 3] At the flick of her wrist a gleaming silver blade appears in her right hand, a very familiar silver knife. In fact you'd bet your life that it's the exact same knife that your first rather sadistic guide down the rabbit hole and pinked you with. Her ability to create things, or at least conjure them from your memory does not bode well, on any level. [Dex 3] She moves toward you at an even, unhurried pace, pacing out her strides with surprising control for the rage she has previously demonstrated.
You however don't bother to try and manifest a weapon, instead you grab a nearby chair and charge her at a dead run. [Dex 2] Your naturally klutzy nature however defies your careful planning even in your mind, tripping up your feet and forcing you to stagger for balance. You manage to close to melee range but you don't have enough time to attack and maintain your rather precarious balance at the same time. She is less than impressed with your creative display of footwork.
Whipping her arm back then forwards she lunges at you while you're off balance. [Blight Melee 4+1 Vs Dodge 4] [Brawl 3] You twist the chair up to deflect the blow from your vitals, but she twists her arm at the last second and the blade rebounds off the wood and strikes a bright gouge of pain across your shoulder. (Dreamspace Hp -15)
Damn she's good.
----
Turn Recap Taric watches Dom put on a show
(♪and take that door down nice and slow♪)James gets pinked again
Tarran hears a strange noise!
Dominique continues to use her psychic powers for destructive badassery
Ash Is watching Tarran's credibility steadily degrade.
Jordan is Following
Harry is Following
The escort is blocking the hallway that leads away from the personal quarters.
Special Note: Since Ash's team didn't have a light source I just automatically added the standlamp nobady was using to Harry, seemed mean, petty, and anal to make you go back for it just so you could see.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Health: 48/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Leanashe Assault Rifle [30/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Badly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 12/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x3, Orb Lightstand (35 lbs 17/20)
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 7/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, Field Surgery kit 1/5, Advanced medical kit [3/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 91/115
Stamina: 40/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Unusual Pistol [?, 9lbs]
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, D wing, tired
Health: 27/70
Stamina: 34/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: South primary staff quarters, Exhausted.
Health: 35/75
Stamina: 71/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 28/75 (Dreamspace HP 185/200)
Stamina: 29/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 32/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.