Tarran Smith"Someone, be ready to grab me if I get shot. I'll see if they're lying bastards or not, by the most obvious way possible: moving across the sniper's line of sight. Be ready to grab me because I don't plan on dying. At least not for... oh, an hour or so."
Sprint across the hall back-and-fourth once, then merely run across the hall next time, then return to Ashley's group with a walk.
You decide to check whether the snipers are still firing in the silliest manner possible, jumping directly into their line of fire.
Despite providing a target that most people would have a difficult time resisting no bullets fly past or through you the first time, the second time, or even the third time you dash back across the corridor. Short of dancing the Macarena in the middle of the hall you can't think of a better way to determine whether they're going to shoot you or not. Unless of course they want to trap you midway through the corridor and butcher you when you don't have any cover.
Well there's a morbid thought.
That thought however is interrupted however when you catch a glimpse of James on your trip back to Ashley. He looks surprisingly murderous for a person whose expressions thus far wouldn't have been out of place on a golden retriever. Before you can ask him what's up however he drops to his knees, clutching his skull in both hands. Damnit, not again.
----
Ashley Fey"Keep up the good work doc" Ashley is ready in case of the other side being treacherous
You keep a ready stance while Tarran tests whether the snipers are going to hold their fire or not, and even after he's passed through twice without incident you don't let your focus waver. As Tarran walks back however it would seem that the "Father" is genuine about his claim of truce, for now at least. That creature was one to break a promise whenever it had the greatest advantage, not simply because it could. It moved for advantage, the question was what advantage did it want this time?
Of course in the same vein there was the question of whether or not Tarran's team could be allowed to give it the advantage it sought.
---
Jordan Grey, Harry Nakamuno[Jordan Int 2+1, Dex 4+1, Fight 3+1, Luck 2+1 Treatment 26/20] (Harry Health +10) Jordan closes the worst of the injuries, removing the shrapnel and staunching the bleeding before applying heavy pads to sit under the armor and protect the wound for chafing more than is unavoidable. Harry tests the bandaging and stretches experimentally before slipping back into his armor carefully. People keep getting shot like this and they're going to be stich than flesh.
---
Taric Sizier"Guess where the fear eminated from. You go talk to him, I'll look around for a bit."
Explore the immediate area a bit more closely.
After she nearly got her eyebrows fried off you tell Dominique to go talk to whoever just shot at her while you look around. This is not received terribly well, particularly considering the fact that "looking around" is clearly impossible given the fact that you're blind as a bin full of dead cavefish right now. Instead you set about reconfiguring your modified laser rifle back into light source so you have something to look around with. [Mechanics 2+1-2, Dark] You fiddle with the laser barrel in the dark but you mad skills continue to abandon you. Other than crossing a pair of wires and depleting what charge was left in the rifle you're unable to make any progress on the problem.
---
Dominique WakemanDom frowned at Taric. "Nice to see you take me getting almost shot in the face so lightly," she said sourly. I can't let that bastard keep his gun. She reached out with her mind to where she had seen him and focused on his gun. She could probably rip it away pretty easily. Once she did that, she'd grab him, drag him out, and make him pay for even daring to take a shot at her.
Taric may be able to take your near death experience in stride but you can't let that kind of thing slide. You duck your head back into the maintenance shaft, noting the surprisingly acrid air that the weapon left in its wake while you get a fix on the guy's gun. [Heavy manipulation, 150, 4+1-1] (-10 Stamina) To his surprise and your satisfaction the short barreled cannon flies out of his hands and clatters in the other end of the maintenance tunnel.
He squeaks inarticulately.
Grimacing at the stench you lower yourself into the maintenance level and walk the three short strides to grab the terrified man by his collar and drag him back with you. [Str 2+1+1 Vs Str 2-1] You're not unnecessarily rough with him but he barely makes any resistance as you drag him bodily back out of the shaft and back up into the room with Taric.
Once out of the pit you grab him firmly by his lapels and shake him vigorously.
"Who the hell do you think you're shooting at!" You yell at point blank range. Then the terrified man does something unexpected.
He starts crying and hugging you.
You're no longer entirely sure how to respond.
---
James EvanFine, do that and try to pull her in to talk, if even just for a moment.
You're running out of ideas and options, whatever you're going to do you'd wager that you got less than a minute before she starts raising hell in your body. If anything happens you may have a devil of a time explaining how bad you managed to possess good you and stick you with neutral you so that good you couldn't fight bad you. Jesus, it's enough to give you a headache just thinking about it. [Intuition 4]
Wait, headache? That might just work...
"Wait a moment," you say to your bleeding double as you start working out the logistics of your plan
"when you warned me about the brain fungus, how did you get me down here?" He blinks once in surprise and the concentrates as if trying to remember some obscure fact.
"Neural crossovers, made you interpret muscle commands as intense pain. It builds on itself as the body starts to shake, eventual-" You interrupt the neuro-science educational special, you don't have time to know why it works.
"Can you do it again?" "Maybe... Need you to do the heavy lifting though." "Fine, just tell me what to do." Struggling out of his chair your double concentrates for a moment as he draws a pair of increasingly long wires out of literally nowhere.
"I'm going to direct, all you have to do is press the wires together. You'll be providing the will behind the splice so whatever you do don't let go." "That's it?" "Well, you'll be in as much agony as she is during this process. You just need to hold on until your body starts shutting down systems in order to protect itself." He shrugs and then winces as the motion tears one of the rents in his flesh back open.
"Oh." "Ready?" You nod. Just hang on, that's all you have to do. You grab a wire firmly in either hand, take a deep breath, and Jam them together.
[End 3,6,5,2,4 = 20 Vs Will 1,2,2+1,3+1 = 10] Pain and light fill the room, leaving you clutching a pair of wires that burn into your flesh like brands. The assault however catches Her offguard, shock, alarm, and frustration filter dimly down as the architecture of the memory you're inhabiting begins to crack under pressure. Your own will resolves as she begins to give, making you bare your teeth in pain and defiance as you begin to drag her back down where she belongs. You're aware of the room beginning to flicker and dim at the edges of your vision, becoming fuzzy and indistinct as the pain in your mind begins to consume you.
The pain ends abruptly and leaves you reeling and disoriented. Your double catches you before you can fall over sideways, stabilizing you as you recover you wits.
"Easy, it's over." He says before looking around at the walls mistrustingly.
"She's here."---
Turn Recap Taric is playing with his weapon in public
James knocked himself out
Tarran is cha-chaing in the hall
Dominique is being cried on
Ash is at the ready
Jordan is cleaning up his kit
Harry is patched
James, his double, and his evil twin are all back in his noggin
The truce is in effect
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Health: 48/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Leanashe Assault Rifle [30/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Badly Damaged
Charge: Three quarters charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 12/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x3
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 7/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, Field Surgery kit 1/5, Advanced medical kit [3/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 91/115
Stamina: 30/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, D wing, tired
Health: 27/70
Stamina: 16/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A4, E32, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: South primary staff quarters, Exhausted.
Health: 35/75
Stamina: 71/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 29/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 32/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 17/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly. unconscious.