Tarran Smith"So, anyone got some good jokes while we're waiting?"
[Talk 2] In a fit of brilliance you ask if Ash or her men know any good jokes, this seems slightly callous considering that two of them have been shot and Harry ain't looking so good. You feel as though you've lost whatever ground you gained by taking command there for a moment, thankfully however Jordan is too busy patching up Harry and Ash is too in control to punch you in the throat.
Tough room.
(Split loyalty effect canceled)
---
Ashley FeyOk men, we can pretend to hold this truce, but we still have a mission to do, remember?
[Diplomacy 3+1+1 Motherless sons rep] Even in the face of Tarran's rather blithe deal with the devil you're able to keep both Jordan and Harry from killing him, no small feat considering your mission makes the very thought of a truce ludicrous. Still, with a bit of luck you can pull this off. You might have to break a few rules of honor, but then again
you never agreed to anything and Smith isn't qualified in any way, shape, or form to act as your representative. [Happiness Jordan 3+1-1, Harry 5+1] Jordan's face sours and he ignores Tarran entirely while he tends Harry's gunshot sounds, you can sympathize with that, he has more cause to hate the thing than the rest of you combined. Harry nods slowly, he can at least see the tactical advantage that the appearance of honoring the truce would bring.
Still this is going to get interesting very quickly, you're sure of that... A pity you didn't have the time to finalize some of your weapon designs.
(Schematics added: Garou Repeating Cannon, 15mm bonding charges)
---
Dominique Wakeman"Probably, if you want to be wanderin' around these tunnels too," Dom said, looking at the wall where she kicked it and thinking hell yeah. "You'll be fine though. You're with me!" She thumped a fist to her collarbone and grinned. "If anyone on this team is good for keepin' the others safe, that's me." She knelt in front of the panel and started to open it. "It'll be dark in there, so we'll have to hold hands or somethin' so you don't get lost." Dom turned to him. "So let's say we do run across some poor slob. Should we bring 'em back to boss or what?"
You inspect the maintenance hatch, these things were built to be unobtrusive and -like most tech designed to be handled by work crews- all but unbreakable. All you have to do is either have the magnetic key for its reader (something that usually broke the week after the door was installed) or hit it really hard in the right spot. [Observation 3] Hmm... You're pretty sure it's this corner, pretty sure. [Strength 1 (bonus negated)] [End 4+1] You curse at it as your palm impacts at a bad angle and slips sideways, twisting your wrist awkwardly against the metal. You're unharmed but that definitely wasn't the correct spot.
[observation 3] Here maybe? [Str 4+1] You flat palm hits the panel with resounding force and it recesses another quarter of an inch, popping with the sweet sounding of grinding metal as you push it the rest of the way open. The shaft inside is as dark as anywhere else in this bloody place, it does however smell powerfully of sweat, urine, and excrement. Between that and the smell of the liquefying bio-suit behind you there's a fierce competition going for which will finally cause your sinuses to revolt.
You stick your head in the shaft and look both ways, on the left is the end of the passage where it intersects the wall of the corridor that the others in, on your right is a very scared looking man with dangerous looking short-barrel weapon pointed at your very favorite head. [reflex 5+1] Startled you whip your head back out of the hole just as a burning blast rips through the space you just occupied. From inside the passage you can hear the man coughing and gasping, apparently he just made himself a bit short of usable air with that little stunt.
---
Jordan Grey and Harry NakamunoWith the silence from the corridor starting to approach five minutes Jordan starts treating Harry's worst injuries and jacking an additional power-cell into his feeder line. [Jordan Int 5+1, Dex 2+1+1, Fight 3+1, Luck 1 Treatment 11/20] The treatment goes fairly well, but the sniper rounds crush off pieces of Harry's armor into the wound, forcing Jordan to slow way down until he can remove them. It's slow, painful, and bloody work.
---
James EvanJames briefly thought "Oh CRAP that doesn't look good!" before he attempted to wake up, figuring out that something was horribly wrong again with his subconscious, and figuring that he was about to deal with his shadow again, he struggled with it for control of his body.
Right, you've seen enough hentai to know where this is going. Evil looking tentacles, dreamworld that you don't recognize, definitely time to get out of here and let... well actually you don't really know what will happen if you let your mind get devoured by evil tentacles. Still, getting out seems to be the best option. [Will 4] The ascent to consciousness is steep but not impossible, [observation 1] and after a long moment of concentration you open your eyes to the real world. Well that's unusual...
You aren't where you left you. Instead of being uncomfortably reclined against a wall in a room full of unidentified holo-graphic controls you're at the mouth of the intersection, a couple of short steps behind Tarran. Your punch-gun gauntleted fist held low, apparently ready to rush forwards and jab Tarran in the back. Regarding the appendage with a mixture of curiosity and fear you slowly unclench your hand and let it drop back to your side. There's no way this can be a good sig- [Mental duel, 3 point lead to win. Blight will 4, 3+1, 6, 5, 2= 23 Vs James Will 5+1, 3, 3+1, 3, 4=20] Your nose itches oddly for a moment and then the Other blindsides your mental defenses like a freight train. Her attack is a rushing sea of betrayal, fear, and anger, anger upon anger... but at the core of its core there is a single thread of hope. [Intuition 4+1] Something tells you that this is very important before her assault blasts away your hopelessly unprepared mental defenses and sucks you under, pulling you down into a maelstrom of trapped rage and fear.
When you open your eyes again you're in a monochrome room, bare except for three chairs and a stage at the far end. On the stage is a young man and woman, holding hands and staring into the others eyes in a way reserved for really bad movies. A man of middle height and almost perfectly average features stands beside the stage a long rod pointing at the couple as if instructing, his mouth frozen open mid-word.
"Bitch got you too, eh?" a familiar voice says from behind you. Surprised you whirl back around to find your more recognizable shadow standing beside you, looking much the worse for wear. Bleeding holes stain the front of his shirt and a large chunk is missing out of the side of his face.
"Don't look at me like that, I wasn't planning on hosting a psychic kegger either.""Wha?" you articulate scintillatingly.
"Yeah. That about sums it up" he chuckles darkly.
"Don't even remember much what happened, she stole it from me." He says more softly without really meeting your eyes.
"Happened fast, she cornered me here and... ripped me to shreds. Took what she wanted and left the rest of me for dead in this prison of hers."---
Research: Complete
Design: Complete
Required components: Industrial ML Bonder, Heavy rifle type body, Automatic Gauss weapon load system, welding tools, conducting elements, gauss rails.
Description: Originally designed by Ashley Fey the Garou is nothing short of genius. The base is made from an Industrial Multi-layer bonding cannon, a tool used to bond large sheets of metal for armored vehicles and spacecraft together. The cannon originally fired a massive 40mm modified shaped charge, designed to liquefy and inject a stream of molten metal straight through multiple layers of armor plate and bind them together. Ash's modifications reduce the size of the charge that can be fired to 15mm and reduce the penetrating power to a little under 4" of solid steel plate, they also lighten the weapon enough for it to be shouldered like a rifle, add a 15 round belt clip, and increase it's rate of fire to 3 charges per second.
Ammunition: 15mm bonding charges,
,
,
15mm bonding charges, Required components: Metal working equipment, excited thermal paste or better explosive, contact detonators, metal.
Turn Recap (Yep, it's back)
Taric stood by Dom and drooled on himself
James lost a fight with his twisted sister and is languishing in his head
Tarran is failing to be charismatic
Serious is being badass and avoiding being shot
Ash is holding her men together
Jordan is patching Harry
Harry is getting patched
Blight is in control of James' body
The truce is in effect as of now
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Health: 48/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Leanashe Assault Rifle [30/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Very Badly Damaged
Charge: Half Charge charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 12/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x3
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 7/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, Field Surgery kit 1/5, Advanced medical kit [3/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 91/115
Stamina: 40/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, D wing, tired
Health: 27/70
Stamina: 16/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A4, E32, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: South primary staff quarters, Exhausted.
Health: 35/75
Stamina: 71/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 29/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 32/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 17/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly. Controlled.