Tarran Smith"Well, that was unexpected. Heh heh, I never knew I had it in me, the ability to smash down doors."
*After hearing doors slamming shut behind* "Did Taric do something stupid again? Go check it out, I'll see what's in this room."
Go into the room that had recently had it's door utterly mutilated.
You flex your bruised hand open and closed in slight wonderment, considering the fact that you just punched out a door that bullets would only have dented the injury is a pittance. Then the slightly squelchy splatter of the door up the hall slamming heavy shut however cuts a quick end your pleasant surprise. Not again...
Growling low you order Harry to fall back and see what is going wrong now- though you've already got a pretty heavy suspicion rolling in on that front. As for yourself you flatten sideways and start squeezing through the damaged door, if there is anything that desires to kill you hiding down here then logic dictates that you should shoot it before turning your back to it.
[Dex 4+1] After you squeeze smoothly through the rough gap you find yourself in an exceedingly familiar looking hall, typical of cookie-cutter manufacture this one is the mirror image of the one at the north end of the corridor outside. Same proportions, same number of doors, same everything except for the fact that the doors are now on your left instead of your right as you enter.
[P.Kinetics 2+2] Something else here is different too... You can't quite put your finger on it but something in here is making your teeth itch.
---
Dominique WakemanDom opened her eyes. Huh, deja vu or somethin' there. She shook her head to clear it. Eh... I should probably go help one of the others do something. James has already got Taric's back so they should be all right. No clue what Ash and the boys are doing... guess that just leaves Tarran. He had last been punching down doors, or so he said. Maybe he could use a hand with it. She headed off towards where she had heard the banging noises to investigate.
[Stamina 5+1] (+6 Stamina) You hear and feel the door smash closed from scant feet away, adding yet more gore streaks to your armor to join the crusted layers already present. Grimacing you open your eyes and wipe the worst of it off before moving off the wall, if there is a God he seems to be planning on seeing you back in a shower as soon is possible. Well perverted voyeuristic deity figures aside you need to do something, Taric has got back-up in addition to the fact that he was an ungrateful brat the last time you sprung him loose, Ash is off doing something inscrutable, and Harry and Tarran are down doin-. You frown slightly as you realize that Harry is coming back this way already. Without Tarran. As soon as he's in the light enough you you ask him why the hell that is. Harry just shrugs and tells you that Tarran told him to come back and appraise the situation...
Well that clinches it. Tarran is a lot of things, but good enough in a close quarters fight without someone to keep him from getting his bony ribs ripped out and fed to him wasn't one of them. Mumbling vague and construction working obsenities you head down the hall to the breach Tarran made.
It's small, but then again so are you, and you're able to squeeze through without much brunt force. [Dex 5] Slipped through without damage to your skin or your grisly clothing. Tarran himself is directly ahead of you, unmoving and surprisingly tense looking. [P.Kinetics 2+1] Why though remains a mystery.
---
Taric Sizier & James EvanDeadhead 1: 93+0-1=92
Deadhead 2: 46+0-1=45
Deadhead 3: 25+0-1=24
James Evan: 27+0-1=26 Locked after Taric
Taric Sizier: 33+3-3=33 (Man that's a lot of 3s)
?.?.?: Last
The lead deadhead reacts with surprising speed as Taric drags his heavier weapon to bear. It steps forward and draws one of the small disruptor pistols, leveling it at [E/O 2] James and firing. [Quickshot 2] James however has enough warning to dive out of the way before the security pulls the trigger, making the flash of light peal harmlessly past his left shoulder.
The second deadhead repeats the exact same practiced motion, stepping forwards to clear the door for more and then drawing its pistol. Your realize in that moment that you have to plug that hole, if you don't then you're going to be helplessly outnumbered in a matter of seconds. [E/O 4] That thought however is interrupted as the second deadhead fires on James as he rolls back up to his feet. [Quickshot 3 Vs Prognostication 3+1] The larger man however carefully tracks the gun barrel as the deadhead moves, waiting until the last minute as the cyborg's finger squeezes the trigger to hit the deck and let the next flash of light and ozone to pass harmlessly above him.
Finally able to shoulder his hybrid weapon into a firing position Taric barely bothers to aim before loosing iron hell upon the Deadheads. (Target order 3,1,2 [Fire control 5+1 7 Hit first Target, 5 hit secondary target, 3 hit tertiary target] In close quarters the full automatic of the Jormungandr is deadly, the cone of ferric slugs tearing open armor to rend flesh, striking sparks against the walls, and generally causing mass mayhem. (Deadhead 3 Armor -6, -9, -6, -6, -5, -4, -3 HP -6, -8, -5, -6, -7) (Deadhead 1 Armor -9, -8, -7, -5, -4 Hp -2, -1, -1, -8) (Deadhead 2 Armor -10, -8, -6 HP -5, -1, -4)
With the Deadhead's blasted and bleeding James decides to give the new glove a little live fire test, charging forwards to slam his fist into the lead security guard's chest. [Melee 4+1 Vs Dodge 2] Staggered and off balance from being shot repeatedly James is free to [Brawl 3] slam the metal and polymer glove into the deadhead with considerable force. The instant the fist hits though it makes a curious whopping sound as the report is muffled in the deadhead's flesh. (Deadhead 1 armor -3 HP -29+10%=32) The frangible round penetrates the deadhead's crippled armor with ease, splitting up in the soft flesh of its body instead.
The final security guard is slower than the others, perhaps because it just took better than half a dozen rounds to its center of mass. Still, the machine is not affected by trivial details such as pain and it draws its own pistol out of its jacket and fires [E/O 5] at Taric. [Quickshot 2] Its injuries are too great however for it maintain a steady position and the shot goes wild, the blue white bolt burning a mark in the ceiling but nothing else.
The door that the first three security guards came through is swiftly filled with the shoulders of two more deadheads as they too fill in to join the fray. This isn't going to end pretty, no two ways about it.
---
Ashely FeySecurity Was going to be annoying, take it slowly and discreetly seek out the information, if detected, pull the plug
Focusing you begin building a system alias for yourself, something discreet and useful that should let you slip past security... [Mechanical 1-1 (Bonus negated)] A pity you focused so heavily on the hardware component of systems and neglected your software education, it might've helped a lot. You aren't entirely sure what went wrong when you were building your cover, but judging by the fact that every bit of security you can detect just focused on where you're working on it you'd say it was pretty bad. [System speed 1 Vs Mechanics 4-1+1] Without many other options you use the unfinished program as a decoy to draw their attention for a few minutes and, surprisingly, it works perfectly. Security swarms the alias and devours it while you zip across back to the port from whence you came, sliding back up the spinal jack and back to the relative comfort of your own noggin. After you're back in full control of your body you pull your jack free and loop it back where it goes.
That was a singularly useless excursion, bad luck on top of bad luck.
---
Jordan Grey and Harry NakamunoJordan continues working on fixing his burned out rifle, [Mechanics 3+1] making steady progress on bypassing the damaged element. Harry meanwhile is left in the hallway, in the dark. Alone. Of course it isn't exactly lonely considering the muffled gunfire coming from the shut off substation. The door is under a security lock and even Harry's great strength has only a small chance of jamming it open for any period of time, and the price for trying and failing part way are written clearly in the blood of the juiced deadhead.
---
Deadhead 1
Class: Base Security Cyborg
Health 56/100
Wearing: Light Body Armor 14/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
Range,
James, Taric: Short.
Others: Nil.
Deadhead 2
Class: Base Security Cyborg
Health 90/100
Wearing: Light Body Armor 26/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Deadhead 3
Class: Base Security Cyborg
Health 68/100
Wearing: Light Body Armor 11/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Deadhead 4
Class: Base Security Cyborg
Health 100/100
Wearing: Light Body Armor 50/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Deadhead 5
Class: Base Security Cyborg
Health 100/100
Wearing: Light Body Armor 50/50
Weapon: Disruptor Pistol
Secondary: Stun baton
Status: Fine
James, Taric: Short.
Others: Nil.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge (Taric)
Health: 100/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 116/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 4/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Damaged
Charge: Half Charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 111/150, Wolfkin SMG 15/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x4
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 9/12 (15lbs, short range barrel unusable), Disruptor Pistol (4/4 4lbs), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [4/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 110/115
Stamina: 65/115
Carried Weight: 143/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [2, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, Hall.,
Health: 27/70
Stamina: 65/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A4, E32, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Security substation november.
Health: 35/75
Stamina: 68/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 60/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A5, E35 9lbs,)
Sleipnir SMG (A5, E35 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 52/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 40/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 17/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 6/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.