Tarran Smith*Whispers* "Contact, slow, down the hall. It sounds large. Unknown hostility. James, tell the others. Taric, get ready. Take cover."
Dive behind cover, hug up against the south wall of the hallway to the west. Grab my Jormungandr.
You search for cover in the hall, unfortunately the steel walls offer little concealment and the nearest opening is many yards behind you. In lieu of a better option you press your body against the wall to narrow your profile as you raise your rifle into a firing position. Taric of course shows little of the concern that you place on the situation, jestingly grabbing your shoulder from behind in way of greeting. With surprising self-control you manage not to 'accidentally' bring your assault rifle into his face. You settle for telling him to shut up and be quiet. You consider the situation, if it is something dangerous then you'll need to kill it fast, a prolonged firefight would turn these corridors into deathtraps, and even if it isn't dangerous then you'll probably need eyes and ears to work with whatever the hell it is. Either way you're going to want as many people as you can. Tapping James on the shoulder you ask him to get the others, quietly.
---
Taric Sizier"Well, we aren't going to find out what it is hiding." Enter into the hallway slowly, crouching and keeping my ears sharp.
Ignoring Tarran's reprimand you scoot a little farther down the corridor, though without his ability to see in the dark there isn't much to look at... but you can still hear. [Observation 3+1] Making yourself as quiet as you can and screening out the exterior sounds you listen intently, and your own ears pick up the soft swish and thump that Tarran heard. [int 4] You focus on it and begin to notice something curious, it doesn't seems to be getting closer, no matter how many times it repeats. Hmm...
---
Dominique WakemanDom considered the being in front of her. She didn't think this was something she could solve with her fists, and it was probable he had underestimated her mental defenses. Next time he tried something, he might get through. She couldn't allow that. At all. So, she reacted like she usually did. "You're just a prick," she snapped. "Who the hell do you think you are, trying to get into people's brains uninvited? My thoughts and memories are my own, thank you, and if you try that again I'll belt you one so hard your real body will feel it." Er... if he IS just some jerkoff trying that thing Taric does where he creeps into people's minds...
"Why don't you act civilized? I might consider answering a question of yours if you answer one of mine," she said, trying to stall while she figured out a way to wake herself up. She wasn't sure exactly how she would go about doing that, but maybe if she was lucky the boss's would run into some kind of problem he needed muscle for and come get her, or send someone to do it. "What the hell is that over there?" she asked, gesturing at the memorial with her thumb.
Jesus H. Christ you're tired of insane and demanding people, it never fucking it ends. Considering into your tone the fact that he interrupted your nap you give the faceless figure a piece of your mind... about him trying to take a piece of your mind. The figure however recovers from his shock as you speak and merely seems amused at your rant. Dick.
When you demand that he tell you what the hell the giant memorial is about he cocks his head at you curiously, then nods grudgingly.
"Fine. I can be reasonable, a question for a question." He turns to the memorial and lifts his eyeless face towards it, expressionless as he surveys it from top to bottom.
"Blind fools. Too proud to live, too scared to die. They are a trifling inconvenience, they don't cause any trouble except the effort needed to step around them." The faceless man finishes and turns back to you, expectant.
"Now then, how many of your number have your abilities?" ---
James EvanJames did as Tarran said to, rushing off to wake Dom and tell her about the incoming hostile.
You head back when Tarran tells you to get the others, alerting both Jordan and Harry as you pass them. The more the merrier, especially when you may end up desperately needing to shoot something. You find Dominique lying on a bunk in the room at the end of the hall, she twitches slightly and seems asleep, if only fitfully. You shake her [Str 3+1] quite vigorously in your attempt to wake her. [Dominique Sleep 2-2-1] She snorts awake and sits bolt upright in bed at the third shake, looking at you somewhat incoherently. You inform her of the situation. She stares at you blankly for a moment before mumbling thanks at you. Mildly surprising considering that you just told her that unknown things may or may not be about to rampage out and start killing people.
After she wakes up the rest of the way she swings out of bed and draws her pistol, you make a note to stay out of Drowsy's firing arc until she gets the sleep out of her eyes. Shouldering the heavy lamp you you lead the way back to Tarran. When you get to where Tarran and Taric hold the hall you find everyone else already assembled...
Whatever Tarran is concerned over it's going to have a few new holes in it in about five minutes.
---
Ashley FeyAsh decided that ueyes she would do it, Harry and Jordan respond to Tarran's cries, Harry goes to help while Jordan fetches Ash
You decision on what do to is interrupted by Jordan rapping the back of his knuckles on the metal of the door frame.
"Trouble out in the hall." He says when you look up from the terminal. You nod and pause only to crash the interface before grabbing your rifle and jogging out with Jordan and Harry. There would be plenty of time later for what you need to do, trouble on the other hand had the nasty habit of getting worse if you put off dealing with it.
---
Tarran, leading All.When all the others fall in and James provides the light you give the signal to advance slow. You lead with James, trying to press your senses out ahead of his light as you draw nearer to the source of the sound. [P.kinetics 4+1] It's a little harder to do while walking, but you can still manage to see more than most. When you manage to get a grip on exactly what you're sensing you swear softly with relief and let the muzzle of your rifle drop, a couple more steps puts the source of the noise fully within the pool of light made by Jame's lamp.
"All clear, not hostile." You say as you break from the group and walk the rest of the distance at the deadhead lying inactive in the path of a sliding door. The door is powered and is still attempting to close, at which point it hits the deadhead. Then it pauses and slides open again, making the Swish-thump sound you heard. You probably didn't need a half-dozen soldiers to help you with this, but better safe than sorry. Toeing the corpse you notice something different about it, it's still juicy, and even more unusual for a deadhead is the fact that it's emaciated. This one must have died recently,[int 2] no real way to tell how recently though.
"Thank God we were here Mr. captain sir, I don't know how you could have survived the sliding door without six people with guns to help you." Taric drawls from behind you. You grimace and bite back something cutting as you look around. The door is as unremarkable as the other doors in the complex, but there is an inscription beside it in plain black letters. "Security Substation November". Military Alphabet, so either they use an odd sequence or there are at least 13 other substations in this facility. Not a pretty thought when you consider how big this place must be to actually need 13+ security stations.
The inside of the room that you can see in flashes as the door opens and closes is partially lit by the glow faint glow of active readouts, these manage to faintly illuminate a few indistinct pieces of machinery inside. [Observation 2+1] More than that however is difficult and you really can't tell a whole lot more than anyone could with the naked eye.
---
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge (Taric)
Disruptor Pistol 4/4
Light Body Armor 50/50
Health: 100/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 116/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 4/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters, Hall.
Harry Nakamuno
Health: Damaged
Charge: Half Charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 111/150, Wolfkin SMG 15/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x4
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 9/12 (15lbs, short range barrel unusable), Disruptor Pistol (4/4 4lbs), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [4/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 110/115
Stamina: 100/115
Carried Weight: 143/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [2, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, Hall.,
Health: 27/70
Stamina: 65/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A29, E57, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Primary Staff quarters, Hall.
Health: 35/75
Stamina: 68/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 60/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A5, E35 9lbs,)
Sleipnir SMG (A5, E35 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 52/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 40/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 19/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 7/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.