Deadhead 1: 14+1-1=14
Deadhead 2: 36+1-1=36
Jordan grey: 92+6-3=95
Harry Nakamuno: 61+3-6=58
Tarran Smith: 22+9-3=28
Taric Sizier: 62+3-3=62
Dominique Wakeman: 74+4-3=75
James Evan: 96+0-0=96
Ashley Fey: 16+7-6=17
James Evan"Rrrah!" James continued to pummel it, launching an uppercut to the chin and trying to follow with a right hook to the side of its head.
As the deadhead staggers you press the attack, aiming a fist directly under the thing's chin. [Melee 5+1 Vs Dodge 1-1] [Brawl 4+1+1] [Confirm Critical 2 Vs Armor 1, Critical Confirmed] You feel bones fracture as the upper cut connects and you follow up with a plowing fist to the side of its skull. (Deadhead Armor -1 Hp -191) The cyborg collapses like a split balloon, its cranium quite clearly smashed into pudding.
---
Jordan GreyWith his rifle temporarily ineffective he instead uses it as a bludgeon, driving the butt into the remaining deadhead's knee. [Melee 2-1 Vs Dodge 4] The cyborg however steps out of the way before he can smash its patella, leaving Jordan to catch his balance as the rifle clubs the air.
---
Dominique Wakeman"Worry about that later! We still got hostiles!" Dom yelled at Taric. Focusing on Deadhead 2, she attempted to telekinetically lift it up and throw it against the other one to knock them both down.
Shouting at Taric to shut up about whatever the hell he was on about while people were shooting lightning at your head you reach out with your free hand. [Kinetics, H.Manipulation 30, 3+1-1] (-30 Stamina) You clench your fist on empty air triumphantly as you bind the security guard from head to toe in a psychic envelope.
"Ceiling, meet ugly. Ugly, meet Ceiling." Action follows word as you smash the deadhead into the ceiling with bone crushing force. [Deadhead end 4] (Deadhead 2 Armor -10 Hp -46) Not content for a moment to let him stay pinned painfully to the ceiling you bring him back down to the ground. Hard. [Deadhead end 3] (Deadhead Armor -8 Hp -29)
Something tells you he's never going to make it off the ground.
(deadhead has multiple breaks and fractures, -2 to all physical actions.)
---
Taric SizierCannabilize the deadheads for something to seal the helmet up with, and take one of the distruptors. "Wait, why'd it call me Pyotr Ivanov?"
[int 1 (Bonus negated)] Pondering the little mysteries of life to no avail you hum to yourself as loot the corpse, pulling a pistol out of its coat and then ripping said coat into a wrap for the ant filled helmet. [Dex 5] It works quite well but you've already lost about half the ant mass between your dodging and shooting shenanigans.
(Disruptor Pistol added, Covered Helmet added.)
---
Harry NakamunoAiming to finish the prone deadhead Harry slices both of his blades at the creature's neck. [Melee 5+1, 5 Vs Dodge 3-2] [Brawl 3+1] [Brawl 4] Decapitating the wounded man with a pair of swift cuts. [Deadhead Armor -6, -5 Hp -11, 16]
---
Ashley FeyAll: Ruthlessly destroy the remaining deadhead, if it's killed quickly Ash gets her mechanical bypass kit out and proceedes to deal with the stubborn door
As Harry finishes off the last of the security force you shake your head and lower your hand. However started this needs a talking to, but for now you've got more important things to work on. [Mech 4+1, Dex 3, int 4+1, Luck 5 18/10 progress] You carefully drill the door until you can get a shaft in, then you start working the door from the inside. With your skill as a machinist and a good stroke of luck you manage to disengage the internal locking mechanism without a fuss from the door. As soon as you've got it bridged you press against the door as hard as you can, sliding it opening before the re-lockers can engage.
A nearly mummified body slides out onto the floor in front of you before you can stop it.
---
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge (Taric)
Health: 83/100
Charge: 125/150
Carried Weight: 94/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 116/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 8lbs]
Energy cell x5
Mechanical Bypass kit 4/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters, North Wing.
Harry Nakamuno
Health: Damaged
Charge: Half Charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 111/150, Wolfkin SMG 15/18, .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x4
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 9/12 (15lbs, short range barrel unusable), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [4/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 110/115
Stamina: 87/115
Carried Weight: 99/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 74/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [2, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, North Wing.,
Health: 27/70
Stamina: 65/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A29, E57, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Primary Staff quarters, North Wing.
Health: 35/75
Stamina: 68/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 60/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A5, E35 9lbs,)
Sleipnir SMG (A5, E35 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, North Wing.,
Health: 38/75
Stamina: 52/75
Carried weight: 115/200 (-25%)
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 0/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Energy cell
Status:Primary Staff quarters, North Wing. Incredibly Smelly.
Disruptor Pistol
Semi automatic.
4 shot cell
one handed
Cohesion Modifiers: +1 Short, -1 medium -6 long
High Damage x1
Base Damage Type: Energy
Instability: 3/6
Critical Threshold: 7
Special: Deals stamina damage to biological targets
Description: A common weapon among security agents and concerned citizens the disruptor pistol is a cheap and efficient way to knock someone to the ground without actually hurting them. Recent popularity on the black market has something to do with the jury rigged pulse cannons used to knock out heavy technocrat machinery.