Tarran SmithGet my Ichneumon out, make myself as small as possible.
In a very captainly way you cower for your life behind a convenient rock. Dom can get it, yeah. Or one of the others, you're just going to sit here and make sure the command assets are properly secured.
---
Taric SizierSense the bastard. Burn them as well.
Like Dominique you extend your senses, [Kinetics 2] getting only a blur of movement and tiny shapes before you have to retreat. Damnit this isn't going well, at this rate it's going to be on you before you even see it. You try something else, heating the air in a half circle around part of the group. [Pyrokinesis Air 20, 4+1-2] (-20 Stamina) It's more than a little tricky and your concentration nearly slips badly but you are rewarded with the crackling pops of the mushrooms flash boiling and then igniting, the flame is dim and smoky, and tinged with peculiar colors, but it does illuminate the threat.
Ants. Millions of them. They move towards the group like a breaking wave of dark chitin, making only faint whispers of sound as it closes in on you. Your wall of heat should keep them at bay for a time. You hope.
Wall of fire protecting Right flank of group, will fade in three turns unless maintained, 10 stamina per turn to maintain.
---
Dominique Wakeman"Teague, roll in the damn dirt now so it can't find us!" Dom yelled while spraying the Fuath northwest randomly in the hopes of hitting something before firing it southwest and southeast as well. She was sure it closing in on the spores.
Taric's flames illuminate the threat, you counter by spraying acid Northwest and then Southwest, you aren't sure what would happen if you sprayed the fuath through Taric's flame wall that's holding the east. [Luck 4, 2] You lay a good line into the wall of ants in the northwest, but the tank on the Fuath empties before you can do much in the southwest.
Ant approach from the Northwest quarter delayed by one turn.
---
James Evan"What in the heck?" Raise riot shield and charge into mass firing Renfield, at top possible speed and force.
You charge out of the defensive circle with your borrowed SMG in hand, firing spikes into the ants. [Luck 4] The problem with the Renfield is that the spikes are so small, excruciatingly painful in a human, but downright worthless against the ants. Your spectacular barrage pierces straight through the swarm, killing maybe twenty or thirty ants. Undaunted you charge, [Str 3+1] hurling yourself into the swarm with unmatched fury. Thousands of them die beneath your mighty stomping shoes and blindly waving arms.
You are outside the defensive circle. The devouring swarm is unhurt.
---
Trol GraneRoll, then set it on fire
Like the others you take the hint to get a good coat of dirt on your slime coat before you do anything else, by the time you're up Taric has already made a half circle of super-heated air and burning mushroom and James has already engaged the enemy. [Sanity roll 3] The flames seem like a good plan, even if they're going to exclude James... Still letting the ants get in here could kill you all. [Pyrokinesis, air 20, 2-2] [Luck 4] You botch the psionics, causing only a brief disturbance in the air before it dies down again. (-20 Stamina)
---
Devouring Swarm[Detection roll 4+1 Direct contact Vs James luck 2] The dirt that James managed to plate over the blue coat of spores strips away as he thrashes his way into and through the swarm, rubbing off on the endless tide of ants. The swarm around him reorients in seconds, piling into him. [James Luck 4] James has the presence of mind to close his eyes and mouth and wrap his hands over his head to keep them from getting in his ears. Still they flood over him, covering him completely beneath a sea of chitin, biting and burning they work into his clothing, into his nose as he tries to breathe, and they swarm over every inch of exposed flesh. (James HP -25, covered in ants, spores no longer hidden.)
The good news is that James charged through the Southwest, and the ants are too busy stripping the flesh from his bones to keep attacking this quadrant. The wall of fire halts the advance from the North and south east quadrants and Dominique's acid spray holds them at bay in the Northwest.
Devouring Swarm
Health: Unhurt
Aggression: Total
Tracking: Mite Spores
Special: Massive, swarm.
Health: 115/115
Stamina: 115/115
Carried Weight: 140/200
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 75/100. [25lbs]
Inv:
Abassy Heavy pistol -laser sight- [5, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [0, 13lbs, Caustic load, in hand]
Pressurized chemical canister [8, 1lbs, caustic]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A35, E70, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x2 (1lb)
days rations x2
Status: In the woods, covered in mite spores (muted)
Health: 70/70
Stamina: 48/70
Carried Weight: 113/170
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 100/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Saun's Helmet (2lbs)
Memory Foam centerfold
Short Range Radio, Nathaniel Hoke (AI)
Tripwire emitter
Status: In the woods, covered in mite spores (muted), light cover
Health: 75/75
Stamina: 75/75
Carried Weight: 138/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 88/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (0, 5lbs, in hand)
Chimera pistol (0, 5lbs, in hand)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Basic Medkit (2/5 5lbs)
Sleipnir SMG (A20, E50 9lbs,)
Sleipnir SMG (A25, E50 9lbs,)
1 half power energy cell
3 energy cells
6 .220 gauss clips (35)
1 .220 gauss clip (20)
Jormungandr Assault Rifle (A35, E70, 16lbs)
Status: In the woods, covered in mite spores (muted), light cover)
Health: 80/80
Stamina: 60/80
Host Name: Jamie Teague
Carried weight: 89/170
Attire: Technocrat Primate dress Uniform [8lbs] Standard Body Armor 100/100 (35lbs)
Inv:
Irin Combat Shotgun -bayonet- (2/6 14lbs)
Kapre light rifle (14/15, in hand, 12 lbs)
field rations x5 (5lbs)
basic medical kit (5lbs)
.30 caliber rifle clips (15) x5, (1lbs)
Fenrir energy pistol [7, 6lbs]
energy cell x1
Small knife (1lb)
Combat Knife (1lb)
Chimera Pistol [15, 5lbs]
4 .22 caliber clips. [15, neg.]
Field surgery Kit (5/5, 15lbs)
ORS pack 2/3 1lb
Status: . In the woods, Need new host in 17 turns, covered in mite spores (muted), light cover.
Health: 50/75
Stamina: 75/75
Carried weight: 44/200
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (20, 10lbs, in hand)
1 .115 spike clips (30, neg.)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Energy cell
Status: In the woods, covered in mite spores, covered in ants, outside of the defensive circle.