Dominique Wakeman"All right, I'll see what I can do." Dom closed her eyes and concentrated, trying to send out a sort of kinesthetic sonar.
You focus, trying to push your psionic senses to the limit and beyond. [Kinetics 1 (Bonus negated)] (-10 Stamina) You get a blur of senses, tasting steel and blood, seeing the inside of walls and people and hearing everything around you for about a half second before your brain kicks the safety in and your senses withdraw. Your head hurts, all of your senses are a little muddled, and you haven't learned anything new.
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Taric SizierAdvances a little bit up the stairs, Keeping an eye out for traps and snipers.
You advance up the stairs carefully, continuing to check for traps and ambushes. [Intuition 2+1] You're fairly certain this rotation is clear of danger. There are still five rotations until the top of the tower.
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Tarran Smith"Shit... No more charging ahead for me." Reload everything I've got.
You rest a while letting the ORS close your wounds up a little more, in the meantime you carefully reload all weapons.
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Trol GraneMind bend myself so that blood is invisible
In a flash of insight you decide to use your mind to fix the problem with your mind! [Active Empathetics 1 (Bonus negated)] [luck 1]
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.......
You regain consciousness in the fetal position, how weird is that?
Insanity: A card short of flush, a couple apples short of a bushel, and several neurons short of a brain. You're insane, loopy, and unpredictable.Trol tried to tamper with his own brain to cover up some serious psychological issues, a maneuver that turned out to be about as smart as welding a patch on the gas tank for the welder.
Effect: Each combat round Trol rolls a 1d6 will save, on a 1 or a 2 his current action is interrupted and he rolls a second die to determine his insanity. 1 drop weapon and Huddle sobbing on the floor, 2-3 lose action, 4-5 attack random (possibly imaginary) target, 6 +2 psionic attack at no immediate cost on random (Possibly imaginary) target.