Trooper: 3 (4)
James: 3 (3)
TrooperThe Trooper shoots James again as he charges. [Quickshot 6+1, Confirm critical 3, James luck 1, critical confirmed.] The heavy slug blasting a fist sized hole through your suit, breastbone, heart, sizable chunks of both lungs, and a good wad of your spinal tissue for good measure. Death is mercifully quick, your spinal damage was bad, but the lack of a heart that's anything more than a lump of hamburger killed you in seconds.
James EvanJames charged at the trooper, firing his pistol as he went. He attempted to shoulder ram him against the wall, hopefully with enough force to get him to drop his rifle.
The world is cold, you vision fades to black before you even hit the floor. So this is what death feels like... it isn't really all that bad...
....
......
........ Wha?
You wake up, lying on your side on a metal floor. Your hands are bound behind your back roughly, you can wiggle your fingers a little but the bonds are tight enough that you can feel your pulse throb in your wrists. As you start to come to the pain comes back, you can feel deep bruises on your chest and back, your jaw hurts like crazy and you can taste blood in your mouth.
You have a brief moment of groaning pain and then you try and sit bolt upright remembering everything, your hands are bound behind your back but you can look down at your chest. No gaping holes, no spurting bodily fluids. Just severely bruised skin, you're so happy you could practically cry. Just one horrible, incredibly painful dream. You notice Cal looking at you with concern
"Hey James, easy there buddy! You sure you're okay to be moving around like that?"Health: 60/75
Stamina: 55/75
Carried Weight:12/150
Attire: Black jumpsuit, stained, torn, slightly bloody.
Inv:
Nothing but pocket lint.
Status: Fine
---
Technocrat trooper 3 Rear: 4 (1)
Technocrat trooper 4 Rear: 3
Ellen Saun: 4 (3)
Jamie Teague: 2
Dominique Wakeman: 4 (4)
Tarran Smith: 2
Taric Sizier: 2
Trol Grane: 4 (4)
Dominique WakemanDom raised an eyebrow. Something had changed in the nearby area, and whatever it was, it made one of the troopers stand out like a neon sign in a thunderstorm at midnight. She put away her gun and shield and moved to grab him from behind. All she had to do was lock his spine and then she could snap his neck... or at least hold him in place for someone else.
You move to grapple with the Marked trooper, trying get a good lock on the man's neck. [Brawling 5+1, Confirm critical 4, trooper Dodge 4, Luck 3 Vs trooper Luck 1, Critical confirmed] Wrapping a Workwoman's arms around the Man's neck in a last embrace before twisting sideways and up, crunching the Man's spine in the process.
Technocrat 3 has been killed.
---
Trol Grane"FUCKING EAT STEEL, DOUCHEBAG!" Stab him with the bayonet
You mind steeped in bloody rage you continue on your quest to introduce the last trooper to the end of your gun. [Melee roll 2+1 Vs Trooper dodge 5] Hitting only air once again as the trooper jumps backwards.
---
Ellen SaunSaun gives Dom a dirty look for stealing her target and pounces on the other trooper, knives extended. [Melee 3+1 Vs Dodge 5] Apparently having everyone else die around you is good incentive to stay the hell out of the way of crazy people with pointy bits of metal and the trooper dodges with alacrity.
---
TrooperSeeing the last member of his team fall in the fading smoke the Technocrat empties his last round into Trol. [Quickshot 3-1] Missing him, apparently his incredible dodging left him a little dizzy.
---
Jamie TeagueFires the last round from the borrowed gauss rifle, [Quickshot 1] [Luck 3] the magnetic rails make unhealthy noises and fire out of sequence. Rather than bother with the weapon Teague just throws it away and draws out his own rifle.
---
Tarran Smith Pull out my Jormungandr and start shooting Trooper 3 while advancing.
Putting the SMGs back on your belt you draw the Jormungandr from your back, in the time it takes to do that Dom has already dispatched the trooper you were going to shoot. Oh well, there's a whole other one for you. You walk forwards and take aim as best you can on the remaining Technocrat.
---
Taric SizierKeep marking that target.
Considering the man is dead you abandon that course of action and shift the mark over to the other trooper. [Empathetics 4-1] (-10 Stamina) It isn't smooth, but it goes.
---
The smoke has dispersed to the point of ineffectiveness.
Technocrat Trooper 4
Health: Fine
Attire: Black jumpsuit. Medium body armor, 100/100.
Weapon: Piru Gauss rifle (Empty)
Off Hand: none
Status: Fine, behind group.
Range,
Most: Short, Obscured.
Trol Grane, Ellen Saun: Melee, Marked
Health: 100/100
Stamina: 88/100
Carried Weight: 106/210
Attire: Loose black jumpsuit, unchained insignia, Fine. [8lbs] Standard Body Armor, 85/100. [25lbs]
Inv:
Abassy Heavy pistol -laser sight- [5, 8lbs, in hand]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [8, 13lbs, Caustic load]
Pressurized chemical canister [8, 1lbs, caustic]
.50 caliber pistol clips x8 (7, 2lbs)
Riot shield [10lbs, in hand 30/30]
Jormungandr Assault Rifle (A35, E70, 16lbs,)
.220 gauss slugs x2 (35)
Basic Medkit (5/5 5lbs)
Status: Technocracy complex, Intersection, Hugging a corpse.
Health: 70/70
Stamina: 50/70
Carried Weight: 76/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs] Standard Body armor, 100/100. [35lbs]
Inv:
Energy Cell x7
Frankenstein Versatility Rifle (A25, E46, 31lbs, in hand,)
.220 gauss clip x5
Memory Foam centerfold
Status: Technocracy complex, Intersection, Marking technocrat.
Health: 41/75
Stamina: 75/75
Carried Weight: 122/150
Attire: Loose black jumpsuit, Unchained insignia, burned. [8lbs] Light body armor, 22/50. [25lbs]
Inv:
Unchained Transmitter
Renfield SMG (30, 10lbs)
1 .115 spike clips (30, neg.)
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x4 (2)
Chimera pistol x3 (15, 5lbs)
Riot Shield (10lbs)
Guard Magkey
Sleipnir SMG (A10, E35 9lbs,)
Sleipnir SMG (A15, E40 9lbs,)
2 .375 Gauss clips (25, neg)
3 Energy cells
6 .220 gauss clips
Jormungandr Assault Rifle (A25, E60, 16lbs, in hand, aimed in on trooper)
Status: Technocracy complex, Intersection, prone.
Health: 70/100
Stamina: 70/100
Carried Weight: 49/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs]
Inv:
Irin Combat Shotgun -bayonet- [6, 14lbs, in hand]
Chimera Pistol [15, 5lbs]
4 .22 caliber clips. [15, neg.]
Fenrir energy pistol [7, 6lbs]
energy cell x1
Small knife (1lb)
Field surgery Kit (5/5, 15lbs)
ORS pack x2 (3/3, 3/3 1lb)
Status: Technocracy complex, Intersection.
Name: Jamie Teague
Class: Unchained Psionic
Description: A bright man, though more recently prone to brooding after losing his squad to a skirmish with the independents. He feels in debt to Tarran and his group for saving his life, though guilty for surviving where his own have died.
Personality Complication: Suicidal Recklessness, after losing the lives of the men and women he was sworn to protect Teague will go to suicidal lengths to ensure the safety of Tarran's group.
Skills: Fighting 1, Soak 1, Marksman 1, Kinetics 2, Empathetic 1
Attributes,
Strength (Str): 2
Dexterity (Dex): 4
Endurance (End): 4
Charisma (Char): 2
Intelligence (Int): 4
Willpower: (Will): 4
Equipment: Standard Body armor (Pristine 100/100), Kapre light rifle (15/15, in hand), field rations x5, basic medical kit, .30 caliber rifle clips (15) x5
Name: Ellen Saun
Health: Slightly Hurt
Class: Unchained Shadow
Description: Smart, beautiful, and a borderline sociopath. Ellen Saun volunteered for a position in Tarran's fireteam because it was effective, and she was somewhat attracted to the sheer kill count that was attributed to their actions.
Personality Complication: Sociopath, Ellen can relate to human beings, she understands the concept of feelings. She just doesn't give a shit, and she doesn't feel remorse, she doesn't hesitate, and she doesn't empathize.
Skills: Melee 2, dodge 2, Intuition 2
Attributes,
Strength (Str): 3
Dexterity (Dex): 9
Endurance (End): 0
Charisma (Char): 0
Intelligence (Int): 5
Willpower: (Will): 3
Equipment: Hostile environment suit (Pristine 48/75), Renfield SMG (30/30, in hand), field rations x2, Smoke grenade x2, .115 spike clips (30) x5, combat knife x3