Character: Trol GraneSleep more
Ugh, you can't take much more of this... Still, you need the rest and you close your eyes once more. [End roll 6] Your brain seems to recognize the need for normal rest, and darkness consumes you. Darkness filled with Aardvarks and scantily clad warrior women.
Sound asleep (You lose the next turn, but will regenerate a significant portion of your stamina.)
Health: 100/100
Stamina: 60/100
Carried Weight: 39/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs] Light Body Armor, fine. [25lbs]
Inv:
Small knife [1lbs]
Chimera Pistol [15, 5lbs]
2 .22 caliber clips. [15, neg.]
Status: Sound asleep, Barracks, in bed.
---
Character: Dominique WakemanDom looked over the list and took a minute figuring out how much what she wanted would total up to. "All right... I'll take, uh, a chimera pistol with two clips for it and the lightest body armor here."
(The chimera takes .22s, right? If so I think I have enough to cover it all. If not, just ignore the chimera/ammo and bump the armor up to reinforced hazard suit.)
The man processes your order quickly and the items are there in minutes.
"You have 1RC left, don't forget to see the Matriarch." He frowns at your ribs.
"Perhaps it would be best to wait until those ribs mend, Cassandra will understand. Probably, she may kill you for ignoring her though." [Intuition 3] Something niggles at the back of your mind, but the feeling fades in an instant.
Health: 100/100
Stamina: 63/95
Carried Weight: 43/210
Attire: Loose black jumpsuit, unchained insignia, average. [8lbs] Light Body Armor, fine. [25lbs]
Inv:
Chimera Pistol [15, 5lbs]
2 .22 caliber clips. [15, neg.]
Stun Baton [50/50, 5lbs]
Status: Fractured rib (Bandaged, treated), signifer's office.
---
Taric SizierHead to the matriarch and inquire about the armory
Well the rifle works, a fine bit of work if you do say so yourself. Training is all well and good but you can't see yourself spending your entire day here, training when you could be doing. The Matriarch will probably have something for you to do, this doesn't seem like the place where idle hands last long. [Intuition roll 3+1] It takes you a while, your memories of your first visit are a little fuzzy but you are able to retrace your steps after only small difficulty.
The comms tower is the same bustle of activity that you remember, with the Matriarch at the heart of it. She glances up at you as you enter, no surprise registers across her features. You find the old broad very creepy. She turns back to her work almost immediately, and a young man in a black jumpsuit like your own strides over to you. He walks up to you and leads you away from the Matriarch before speaking.
"I know you wished to speak with me but my time is limited." Holy hell, it isn't the Matriarch's voice, but the rhythm and the way she clips her words off at the end is just like you remembered. Your desire to have a direct conversation with body snatching granny dries up entirely. [Will 4] You manage to speak without voicing your surprise and alarm.
"Er... Yes, I wanted to know about the armory. I heard a little about it, something about independents." The young man nods, subconsciously brushing away a wisp of hair that isn't there.
"We do not have complete control of the station yet, there were events after the battle that we did not foresee. When we threw off technocrat control everyone was united, we worked towards the common goal of not being killed by a superior opponent. After we forced the remaining technocrats into the burned out Administration tower and labs, part of the former prisoner population here didn't sit well with the idea of joining with us." The man sighs, continuing somewhat sadly.
"The second fight was faster but no less bloody, and those who did not wish to unite with us were forced into the armory, private training rooms, and staff quarters. The branded themselves the independent forces, what they hope to achieve on their own is beyond me."The man looks at you critically.
"We are looking to retake the rest of the facility, but the remaining Technocracy forces have enough weaponry to make the battle bloody enough render us too weak to repulse the independents if we tried to retake them now. The independents have set up an alley of death between our buildings, anyone trying to go through is killed, their shields overwhelmed in instants." The man nods, seeming to have decided on something.
"There is a job for your group if they are willing, talk to Praetor Morgan in six hours. Tell the others of your group, and make sure you are ready for combat by then. Dismissed. Health: 70/70
Stamina: 55/70
Carried Weight: 60/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs] Standard Body armor, fine. [35lbs]
Inv:
Taric's ALR Broadbeam (10, 17lbs)
Energy Cell
Status: Full, the training hall.
---
Character: Tarran SmithFire furiously at the target again.
Now that you're warmed up you go another round on the target, hopefully this time won't be quite so skin of the teeth. The targets change again and you open fire. [Marksman roll 2+1, 3+1, 3+1, 3+1 Vs difficulty 15] All of the targets go down again, and while your overall performance was more stable you really don't feel you've improved that much.
Marksman +1/8
Health: 75/75
Stamina: 60/75
Carried Weight: 18/150
Attire: Loose black jumpsuit, Unchained insignia, excellent. [8lbs]
Inv:
Renfield SMG (30 10lbs)
4 .115 spike clips (30, neg.)
Status: Fine, training hall.