Character: Dominique Wakeman"...Thanks," Dom said, moving about and testing the injury. It was still sore, and would be for awhile yet she guessed, but it wasn't actually painful like it was before. "I'm supposed to report to the Signifier. Where can I, uh, find him?" she asked, figuring the doctor would know. And if he didn't, there were other people in the office she could ask.
[Speech Roll 3] The petite woman frowns at you.
"There is nothing there that is conducive to the rest that you need to heal your ribs, unless you can give a fine reason why you need to head there I'm afraid I can't help you." You're surprised at how firm the young woman is, she seems to be around your age but she has an authority that goes beyond her years. Eh, nothing to be gained from throwing her out of your why, maybe the truth will buy something. You explain your arrival and how cassandra asked you to see the Signifer to grab some gear. She stares at you for a long minute before sighing and nodding.
"Alright, Cassandra knows what she's doing. The Signifer's office is in the garage near the labs, at the base of the observation tower." She grimaces briefly
"About the ribs, just stay off them until tomorrow. They'll be usable enough then." You stare at her as if she's gone crazy, you've had fractured and broken ribs before and they just don't heal that fast. She catches your look and snorts.
"You've been in a scrape before I guess. Look around you, there was a rebellion as you crashed. A lot of people had wounds that should have taken weeks to heal, now they've got nasty scars to show where raw flesh and blood should be. It's a side affect of orientation, no one has figured out how to control it consciously yet. Just trust me, get a good nights rest and your ribs will feel like new. Now, off with you, I have other people that need more looking after than you." She leaves you feeling a little surprised, speed healing will be useful if it works as well she says it should. No time for that now though, best to get back to the signifer's office. [Intuition 1 (Bonus Negated)] You try to follow her directions, really. Somehow you end up hopelessly lost, managing only to find the orientation room of all places. [Speech roll 2] The first person you tell about your problem bursts into weeping laughter, if your ribs weren't cracked you'd break his nose for that. Nothing to do but try and reach the Signifer's again. -5 Stamina [Intuition roll 5] Your little detour seems to have cleared your head, you manage to find your way back down to the barracks and through to the signifer's without taking another wrong turn.
The Signifer looks like some of the people from the Red shifts, missing an appendage and with a throat that looks like something chewed on it for a while. The desk he's sitting behind has a fair sized crater in it, a remnant of the revolt you think. You approach the man, you barks out a request for your name and you give it. You must have done this twice a week for years when you worked maintenance. "Hmph, the last of the new arrivals. Cassandra left a message with me, said you should see her tomorrow and the latest. She also allotted you 30RC, another 8RC has been transferred from several sources, setting your account at 38RC. He slides one of the pads that isn't in pieces over to you, displaying a list of items.
Armor
Makeshift Body armor 10RC
Light body armor 15RC
Standard body Armor 25RC
Reinforced Hazard suit 25RC
Hostile Environment suit 35RC
Combat fitted Hostile Environment suit. 50RC
Weapons
Weighted Baton 5RC
Combat Knife 7RC
Stun baton 7RC
Chimera Pistol 12RC
Odei Flechette Pistol 15RC
Renfield SMG 17RC
Abassy Heavy Pistol 20RC
Ichneumon Anti-Armor Rifle 20RC
Modified Broadbeam 20RC
Irin Combat Shotgun 35RC
Fenrir Pistol 35RC
Dybbuk Flechette Rifle 40RC
Other
.22 rounds (15) 5RC
.115 Spikes (30) 7RC
12mm Flechette Canister (6) 7RC
.50 caliber round (7) 8RC
1" High Velocity Sabot (2) 8RC
20mm Flechette Canister (2) 8RC
Power cell (1) 10RC
Medical Kit 8RC
Field Surgery Kit 12RC
Health: 100/100
Stamina: 63/95
Carried Weight: 13/210
Attire: Loose black jumpsuit, unchained insignia, average. [8lbs]
Inv:
Stun Baton [50/50, 5lbs]
Status: Fractured rib (Bandaged, treated), signifer's office.
---
Character: Trol GraneTake a quick nap
You had back up the barracks and hit the sack for an hour. [End roll 2] You don't get much rest, as you sleep your brain dredges up memories of what happened in the sphere. The nightmares don't make for good company, the memories fade quickly back into the recesses of your mind whenever you wake, only to return when you shut your eyes. You wonder if you'll ever get a good nights sleep again. +5 Stamina
Health: 100/100
Stamina: 60/100
Carried Weight: 39/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs] Light Body Armor, fine. [25lbs]
Inv:
Small knife [1lbs]
Chimera Pistol [15, 5lbs]
2 .22 caliber clips. [15, neg.]
Status: fine, Barracks, in bed.
---
Character: Tarran SmithGo to the firing range and fire training weapons down range carefully (training marksman) if they have any. If they don't have any training weapons, fire one spike at a time at a target carefully (training marksman) until one of my clips is empty. If there's no firing range, just wait around twiddling my thumbs.
[luck 3] After a bit of searching and waiting you find what you're looking for, a fairly decent shooting course with moving targets. The rifle provided is little more than a children's toy, firing a minuscule pulse laser that when the target detects a hit will make it turn green. You take your place with a few other people on the line and steady the rifle into your shoulder. The targets change color suddenly, signaling the beginning. [Tarran's Marksman roll 3+1, 2+1, 1, 5+1 Vs Difficulty 14] It isn't pretty, and you lose your rhythm in the middle, but you just barely manage to clean up in the end with a spectacular series of shots. Now if only you could manage that last bit in a real fight.
+2/8ths Marksman
Health: 75/75
Stamina: 60/75
Carried Weight: 18/150
Attire: Loose black jumpsuit, Unchained insignia, excellent. [8lbs]
Inv:
Renfield SMG (30 10lbs)
4 .115 spike clips (30, neg.)
Status: Fine, training hall.
---
Character: Taric SizierGo to the training area and test the rifle out.
[Speech roll 3+1] One of the mechanics in the lab gives you directions down to training so you can test the rifle out, you're fairly confident you can get there. [Intuition roll 4+1] You make it down there, and are suprised to see Tarran already at the firing range. A good thing, maybe he'll learn how to shoot something without killing everyone behind it. [Luck Roll 3] There is a long range shooting course that takes up almost the entire length of the room, a good place to try this baby out. [Mechanics 6+1 You're able to tone down the power feed enough that it'll be fine for target shooting but won't use any of the rifle's energy. It'll be a but a second to thumb it back to full power when you're done. You head over to the firing range, and get ready to test the rifle. [Marksman roll 4+1, 2+1, 4+1, 6+1 Vs Difficulty 14] You're able to complete the course with no difficulty, you rushed your second shot a little but it wasn't terrible. If these had been people, there would have been at least three assuredly very wounded people, and probably a fourth.
+2/8ths marksman
Health: 70/70
Stamina: 55/70
Carried Weight: 60/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs] Standard Body armor, fine. [35lbs]
Inv:
Taric's ALR Broadbeam (10, 17lbs)
Energy Cell
Status: Full, the training hall.