You may want to save a little of your stamina trollan for later, when it drops too low you start taking hefty penalties.
---
Character: Tarran Smith"Hey, Taric. How's it going?" Go to Training. If I can, follow the trail of dirt that Trol made if he made a trail.
While the Signifer is still looking at the shattered remains of part of his desk you wave to Taric, he just stares at you. No sense staying here then, one of those sparring matches Trol talked about sounds like a good plan. You set out for the training hall, feeling much more comfortable now that you're armed. [Intuition roll 5] You manage to find your way to the training hall on the first try, maybe you've finally got the hang of this place. The training hall itself is raucous, you spot Trol fighting with wooden knives, and Dom walking away from an arena hand on her ribs while her opponent fails to get up, a man and a woman try to force a hovering weight to one side or the other without touching it. It looks like as long as it has something to do with fighting you can do whatever you want.
Health: 75/75
Stamina: 75/75
Carried Weight: 18/150
Attire: Loose black jumpsuit, Unchained insignia, excellent. [8lbs]
Inv:
Renfield SMG (30 10lbs)
4 .115 spike clips (30, neg.)
Status: Fine, Signifers office.
---
Character: Taric SizierHead back to the lab and improve the broadbeam rifle
As you turn to leave Tarran gets brutal on the signifer's desk, making a fair bit of the table explode. The man said he was good with words, you wonder if he meant that he was good with only two... 'Collateral' and 'damage'. He waves at you, you stare at him. Okay, well you're pretty sure you don't want to be connected to captain over catastrophe there so it might be a good plan to get back to the labs. [intuition 3+2 experience] You make your way back without a hitch, now that you've done this a couple times you're pretty sure you can do it without a problem. As you enter the lab you're greeted warmly once again, and you have no trouble getting a table and the tools you need to work on the rifle. [Augmentation 5, 3+1, 2+1 Vs Difficulty 10] The changes you make are fairly straightforward, the only difficulty was at the end when you were trying to get the targeting laser to work with the microservos. In the end you conquer, and your new ALR broadbeam lays before you.
Item Removed: Modified Broadbeam
Item Added: Taric's ALR Broadbeam
Taric's ALR Broadbeam
Pulse
10 Charges
Cohesion Modifiers to damage: -1 close, -1 Medium, -1 Long (+2 all When aimed in/+3 all When aimed in by Taric)
Average to great damage
Beam: Special
Description: An adapted broadbeam made by the Unchained mechanic Taric Sizier. In a standard broadbeam the bolt expands horizontally into blade causing extreme diffusion at range. Taric made a few modifications to the design, placing a second set of mobile prisms outside the barrel that were locked into a Laser rangefinder. The result was an energy weapon that when properly aimed would automatically adjust so that its point of greatest cohesion was the point of impact. The servos are a touch slow for quick shooting, resulting in lower cohesion, but a careful marksman can pick out targets at incredible range.
Health: 70/70
Stamina: 70/70
Carried Weight: 60/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs] Standard Body armor, fine. [35lbs]
Inv:
Taric's ALR Broadbeam (10, 17lbs)
Status: Full, the lab.
---
Character: Trol Grane"okay, anybody else wanna fight?"
You can't really recall the last time you just had fun like this, it's a nice release from the screaming and killing of the recent past. Your challenging cry is met with the guttural yells of assent. Within minutes you're in a knife fight, the knives are fakes meant for training so you don't have to worry about hurting anyone too badly. Your recognize your opponent as the driver from the Armadillo that brought you here, small moon. [Trol Melee 1, 1, 3, 1] Vs [Unchained soldier 6, 2, 5+1, 4] Your heart isn't in it, maybe it's because the last woman you tried to knife was Ceal. You just don't know, but the Soldier takes her advantages where she can get them. Even if you were in top form you would have been pressed hard to match her. In seconds you're face down and disarmed, a knife at the back of your head and another mid-spine. She lets you up, raising an eyebrow at you. Clearly she was expecting a bit more from you after your other two wins.
Health: 100/100
Stamina: 55/100
Carried Weight: 39/230
Attire: Loose black Jumpsuit, Enchained insignia, fine. [8lbs] Light Body Armor, fine. [25lbs]
Inv:
Small knife [1lbs]
Chimera Pistol [15, 5lbs]
2 .22 caliber clips. [15, neg.]
Status: fine, training hall.
---
Character: Dominique Wakeman"Thanks," Dominique growled, a hand pressed to her ribs. "I think I'll go see that doctor." She laughed, then grimaced as it brought fresh pain to her bones. "I thought he was gonna be a pushover, he was talking such ridiculous shit. And he also owes me five credits." She started to head back towards the barracks. What should I do after seeing the doc? ...Guess I'll try and find that Cassandra chick, see if I can make myself useful around here. She hated sitting around doing nothing.
You follow the hawkfaced woman's advice and head for the barracks. The trip is slow with your side hurting like it is, but you make it largely in one piece. You ask around a bit for a doc [Speech roll 5] and an ordinary looking man glances at your hands over your ribs and motions you to follow him.
"Training Accident?" He doesn't wait for an answer.
"Happens all the time, broken bones, sprains, heavy bruising, dislocation, lacerations, all fairly common." The area you are taken to is essentially just another screened off section of the barracks with a few people resting in bed. A silver haired man takes you the rest of the way through, and passes you off to another person a blond woman this time. After explaining your problem your ribs are bandaged in short order and a warning is given to try and keep the excessive physical activity down for a while. Like that's going to happen.
Stamina penalty reduced
Health: 100/100
Stamina: 68/95
Carried Weight: 13/210
Attire: Loose black jumpsuit, unchained insignia, average. [8lbs]
Inv:
Stun Baton [50/50, 5lbs]
Status: Fractured rib (Bandaged, treated), training hall.