Currently fooling with maptools, with luck I may actually be able to provide you with something visual in chapter I. The city of towers is probably confusing as hell most times and seeing something might help you guys out... Don't hold me to this though, it all depends on whether I can do anything worthwhile.
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Character: Tarran SmithTurn to Taricus and say: "If you're going to follow me, keep that baton at the ready. Never know what can happen with this shady dealers...", then go to the meeting point with Marcus.
Well if the little labrat is going to follow you he might as well do something useful.
"If you're going to follow me, keep that baton at the ready. Never know what can happen with this shady dealers..." The walk to the meeting point is almost surprisingly uneventful after what you had to do to get this far.
The room you're going to meet marcus is dark and smells of stale air, minimal lighting is running and due low traffic the air in here probably hasn't been scrubbed in a good while. Marcus is at the far end of the room, relaxes on some crates. [Failed roll not shown] The hydroponics worker though asks a question you simply hadn't thought of... "Wow, that him? How long has he been waiting for?" Unless he really has been waiting here for several hours there is no possible way he managed to get here without finding a route that is, to the best of your knowledge, non-existent. Still Marcus smiles warmly at you, "Ah Mr. Smith, it's good to see you and your friend again! I've got the packages you inquired about, and there are some friends here to see you as well!" Okay. Something is very VERY wrong here. [Failed Roll Not Shown] [Arbiter aimed shot roll 4+1] This observation is brought sharply home as a hot burst of pain lashes up your spine, twisting you into convulsions. [Soak roll 2] You scream, loudly. It hurts a lot. You smell burned meat. (HP -15 Stamina -30, in pain) Someone speaks... you don't really give a shit. Ow.
Objective completed, you get 1 attribute and 1 skill point to spend.
Health: 57/75
Stamina: 40/75
Carried Weight:24/150
Inv:
Worn Clothing: Fashionable, fairly clean, solid shoes.
Renfield SMG, In hand. (30)
Concealed Knife
Fake Biometrics tag
Fake work order
Guest ID to Hydroponics
Hydroponics ID badge
Status: Prone, in pain.
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Character: Tarci SizierFollow Tarran.
You follow Tarran, he tells you to keep your baton ready. In doing so he gives some information away about Marcus, apparently he's a "Shady Dealer" you begin to wonder how you got mixed up in this. After about ten minutes you reach a dark and rather musty room, the air here feels heavy. A man who you guess to be Marcus is reclined on a stack of crates, [Intuition roll 3] man he must have been waiting here for ages to be able to get past the door in Hydroponics. "Wow, that him? How long has he been waiting for?" You ask. Tarran's brows furrow for a moment but the man you assume to be Marcus speaks,
"Ah Mr. Smith, it's good to see you and your friend again! I've got the packages you inquired about, and there are some friends here to see you as well!" Wait what, his friend, again? [Failed roll not shown] There is a sudden flash of blue light and a smell of ozone as Tarran drops to the ground screaming. A woman with grey on silver armor of an Arbiter walks out of one of the darker corners of the room with a rifle in hand and addresses Tarran.
"Tarran Smith, you are hereby arrested for the murder of Harold Szero, and Tamika Bock. The assault on numerous individuals, breaking and entering, trespassing and impertinence. You will either accept the charges and be summarily executed or you will plead deviancy and be deported to Eridani for treatment." She looks at you for a moment and actually appears surprised.
"Taric Sizier? What is your connection to this man?" she nods her head to the still groaning Tarran. Meanwhile in the background Marcus says
"See, I told you. Nice friends." he seems as pleased as a child with a shiny toy.
Since you were present with Tarran when he completed his objective, you too get an attribute and a skill point to spend.
Health: 58/70
Stamina: 60/70
Carried Weight:7/170
Inv:
Worn clothing: Normal, comfortable snappy casual clothing, fine condition, Dress shoes.
Scanner
Customized Datapad
Weighted Baton (In hand)
Status: Fine. Following Tarran. (Unless otherwise specified he is wherever Tarran is.)
Arbiter
Health 90/90
Stamina 78/90
Carried weight 75/165
Inv:
Worn clothing: Heavy arbiter battle armor, well used.
Disruptor Rifle (Charge Unknown, In hand)
Punch gun, Energy. (Part of armor)
Reinforced Stun cuffs with chain to Ankle cuffs.
---
Character: Trol Granekeep on "motivating" Ceal, with the knife
[Dex rolls, Trol 4, Ceal 3, Group Leader 4, Jefferson 3, Peacemaker, 1] The group leader is still clutching his head and doesn't do much except yell at them not to kill you, you find that rather encouraging. Still grappling with Ceal you look for a way to kill her, Screw your pistol the knife will do fine when you're like this. [Dex roll 2 Vs. 4] Once again her hands are faster than yours and she grabs your wrist, trying to turn your own blade against you. [Str roll 2+1 Vs. 4] Damnit the bitch is strong... you think as she manages to get the knife into your chest. [Armor Roll 5] You are thankful for the presence of mind you had to put on an undershirt as the knife thrust, while painful, will leave little more than a large bruise. (Trol -4 HP) Jefferson attacks your exposed back once again. [Jefferson's melee roll 2 Vs. dodge 1] You try to roll out of the way but roll the wrong direction, adding force to his swing, and as an added bonus Ceal is now on top of you. [Jefferson's str roll 4+1] His blow to your ribs sends tiny bits of light dancing across your vision. [Trol -10 Health -24 Stamina] [Soak roll 4] Just gotta breathe... focusing on Ceal's face you manage to shake off the worst of the blow. The other peacemaker attempts to strike you with his club but manages to trip and smash his head on the holo-poker machine you were pretending to fix earlier. [Peacemaker luck roll 2] He's out cold. (Peacemaker -5 HP -20 Stamina)
Your Stamina has fallen below 50%, all of skill bonuses are at 1/2 effectiveness.
Health 74/100
Stamina 46/100
Carried Weight: 90/230
Inv:
Worn clothing: Simple Maintenance outfit, a little grubby. Light body armor (under)
Knucklers (Concealed)
"Lucky" poker chip
Fenrir Energy Pistol (Mostly charged, Known)
Fake Biometric ID, Maintenance
"Motivation" Kit. (Pliers, lighter, multiple small knives, alcohol, rope, hammer.) Disguised.
4 Energy Cells (Fully Charged, in kit)
Heavy bladed knife (in hand, grappled by Ceal)
Peacemaker Jefferson
Health: 80/80
Stamina: 80/80
Carried weight 47/175
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton [In hand]
Datapad
Heavy stun cuffs
Unknown Peacemaker
Health: 80/90
Stamina: 40/90
Carried weight 47/170
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton (In hand)
Heavy stun cuffs
Status: Out cold [3]
Peacemaker Ceal
Health: 62/75
Stamina: 65/75
Carried weight 47/180
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton
Heavy stun cuffs
Heavy bladed knife (in hand, gripped by Tarran)
Status: On top of you, in pain.
Leader, Older Male
Health: 70/80
Stamina: 60/80
Carried weight 25/150
Inv:
Worn Clothing: Strange armor, pristine
Status: -2 to next roll.
---
Character: Dominique WakemanWith a sigh of relief, Dominique smiled to herself and headed out of the room. She felt like she'd actually accomplished something here - more than just making the area a little safer, anyway. She glanced at the body of the Mite as she made her way back to the central area. Once she got there, she'd head for the primary systems. Maybe, if she took a careful look around, she could find a map in the central area. It would make navigating these tunnels easier.
It's much easier to find your way back than it was to find your way here, [Intuition 5] and you make good time getting back to where you were before. You look around [Luck roll 2] but it doesn't look like there is any sort of map here... only the maintenance markings that tell you what is immediately beyond each area. You make a note find somebody who knows this place and have them draw you a map if you ever get sent down here again. Alright, just get down here and look at the primary system. No big deal if you can't fix it, you've got the secondary systems running. The passages through the primaries are much broader and more clear, compared to the secondaries navigating these is a piece of cake. [Intuition 5] As you make your way to the water purification primaries you think you hear something and you stop, trying to listen through the encumbering suit helmet... [Observation roll 3] The first voice is clear but hushed and you can't make out alot of what it says. "... Idiot ... ... can't kill.... ... no attention ... ... ... withdraw support." the last words are delivered somewhat louder and more threatening. The second voice is much rougher and you can't make out anything it says. You tighten your hands around the knife you liberated from the Mite, how many goddamn people can there possibly freakin' be just hanging around water purification. This can't be coincidence.
Health: 78/100
Stamina: 62/100
Carried Weight: 157/210
Inv:
Worn clothing: Heavy Duty Maintenance worksuit, sealed with helmet. Tear in the exterior layer, back. Hole in right arm, patched. slightly bloody.
Chemical thrower (Linked to canisters)
Backpack canisters (Linked to thrower)
Maintenance work card, Red
Maintenance work card, standard
Repair scrap
Maintenance Welder, Plasma and Arc. (95% charged)
Spare Energy Cell (Fully Charged)
Crowbar
Makeshift Knife (In hand)
Status: Right arm mildly injured.