Character: Tarran Smith Kill the last Dead Head. ACTUALLY TRY TO AVOID SHOOTING INNOCENT PEOPLE FOR ONCE.
Alright you've got one shot at this, [Kinetics Roll 4+1 you lucky bastard] you can almost feel the shot line up as you fire. [Quickshot roll 3+2 Kinetics boost] You catch the Deadhead Mid-air as he leaps to bash your brains in (Deadhead -35 CPU), the Renfield doesn't have much stopping power though and so even as it spasms the deadhead's body hurtles at you. [Dex roll 6+1] You dodge sideways almost casually, putting in a gratuitous headsmash as it flies by. A member of the hydroponics team also hurtles by suddenly, landing in a heap where you used to be standing. Huh. [Failed Roll not shown] Okay, now for crazy woman, "You there, yeah, you, manager, don't you f-ing think about attacking me or your son will have -1 mother! I am NOT in the mood to deal with you right now!" you yell pointing the SMG at her. [Lie roll 4 vs 3] She stops in her tracks, and yells several somethings at you but you don't really care to translate them out of whatever dialect of seriously pissed she's using right now. The important thing is she didn't call your bluff, even if were cold enough to shoot her your gun is empty. [luck roll 4] You find your clip on the floor just under the side of the collapsed Deadhead. Well you've got four dead guards, a room full of pissed and mildly injured botanists, and somebodies REALLY ticked mother.
Health: 72/75
Stamina: 70/75
Carried Weight:24/150
Inv:
Worn Clothing: Fashionable, fairly clean, solid shoes.
Renfield SMG, In hand. (empty)
Concealed Knife
Fake Biometrics tag
Fake work order
Guest ID to Hydroponics
Dead guard, bloodstained formal wear.
A .115 Spike clip (30)
Weighted baton
Some guy
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Character: Taric SizierTackle him.
[Dex roll 3] A little ungainly you gather yourself from the floor and orient on the gunman, he's got that damn gun up again... You don't have a weapon but you've got grit and courage so you do the only thing that comes to mind, you tackle the bastard. [Strength roll 5 Vs Dex roll 6+1] It was a good tackle but that lucky idiot was moving before you even leaped. [Luck roll 3] You hit the floor where he just was heavily, you get the wind knocked out of you but other than a couple of minor bruises you feel generally alright. The gunman points his SMG at your mother and yells at her to stop doing something, knowing her she was probably about beat him to death with a plant. [Dex roll 4+1] The baton the Deadhead dropped is only a few inches from your right hand and you're able to grab a hold of it without the gunman noticing.
Health: 58/70
Stamina: 60/70
Carried Weight:7/170
Inv:
Worn clothing: Normal, comfortable snappy casual clothing, fine condition, Dress shoes.
Scanner
Customized Datapad
Hydroponics access badge
Weighted Baton (In hand)
Status: Prone
Dead guard, bloodstained formal wear.
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Character: Dominique WakemanThat hadn't gone as well as Dominique had hoped, and the other Mite pulling out a knife made things a lot worse. She knew from experience - both using one and having one used against her - that a knife didn't require much in the way of leverage or strength to deal damage. She had to take care of this quickly. She charged at the pipe-wielding Mite in an attempt to bull him over the safety railing and eliminate that threat.
You body slam into the pipe wielder [STR roll 5 Vs STR 3] bowling him backwards [Mite Intuition roll 2] he doesn't see what you're planning and tries to brace up against the safety rail. Too close for either of you to use your weapons you try to headbutt him [Melee 4 Vs. Dex 3] your safety helmet breaking his nose takes him off guard and he loosens up, bad move. [Strength roll 3+2] He yells in surprise and alarm as you push him over the edge. [Mite Luck roll 1] After a second there is a sickening crunch from below, you have a feeling that the guy isn't in great shape.
The second mite however managed to close the distance while you were occupied with the pipe guy, he thrusts out knife leading. [Mite melee roll 4 Vs Dominique Dex 3] You can't get out of the way in time and the knife stabs you in the right arm [Armor roll 3] the suit slows it down some but not enough and hot pain erupts in your arm. (Dominique -12 HP) [Soak roll 1+1] You'd almost forgotten how much knife wounds hurt, from blunt poorly made knives most of all.
Dominique is in pain, rolls using the right arm are at -1/2
Health: 78/100
Stamina: 95/100
Carried Weight: 157/210
Inv:
Worn clothing: Heavy Duty Maintenance worksuit, sealed with helmet. Tear in the exterior layer, back. Hole in right arm. slightly bloody.
Chemical thrower (Linked to canisters)
Backpack canisters (Linked to thrower)
Maintenance work card, Red
Maintenance work card, standard
Repair scrap
Maintenance Welder, Plasma and Arc. (95% charged)
Spare Energy Cell (Fully Charged)
Crowbar (In hand)
Status: In pain, Right arm mildly injured.
Mite 1
Health 30/40
Stamina 25/40
Carried weight: 23/100
Inv:
Worn clothing: Makeshift hazard suit, filthy, mild tearing
Chimera Pistol (Empty)
Makeshift knife (In hand)
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Character: Trol Granepretend that a poker machine behind her needs fixing, once behind her, slit her throat.
You get closer to her and her group of friends, you act a little irked at the machine behind her [Lie roll 4+1] and tell its current user that you have to perform a routine check. He shrugs and gets off laughing darkly to himself "Not like I'm on a hotstreak anyway, she's all yours." You kneel down by the machine, keeping a careful eye on Sasha and her friends. [Luck roll 1] Sasha unexpectedly turns towards you, she looks a little startled to see you. A very bad sign. From your crouching position you draw the knife from your calf strap and leap at her throat. [Melee roll 3+1 Vs dodge 4] You snarl as she leaps backwards [Sasha's luck roll 6] she regains her footing immediately and slaps a hand against her chest. Her "friends" do the same. Their forms distort for an instant before resolving into the shapes of three men and a woman. The woman and two of them men are wearing heavy peacemaker combat armor and have stun batons clipped to their belts. The last man however is wearing a suit of gray body armor that you don't recognize and has no visible weapon. He smiles at you in a way you could almost mistake for warm.
"My dear boy, haven't you ever heard the expression 'If something sounds to good to be true it probably is?'" he shakes his head in an amused way and glances at one of the men
"Jefferson send our regards to the good Kahy, he has held up his end of the bargain." he then nods to the woman.
"Miss Ceal, since you risked your life for this I think you should have the honor of cuffing our friend here." he looks at he and smile lines crinkle up around his eyes.
"That is, if he chooses to come peacefully." [Intuition roll 4] There is no way in hell you're walking away from this.
(Slit her throat?! That's a bit forward for a first date...)
Health 100/100
Stamina 100/100
Carried Weight: 90/230
Inv:
Worn clothing: Simple Maintenance outfit, a little grubby. Light body armor (under)
Knucklers (Concealed)
"Lucky" poker chip
Fenrir Energy Pistol (Mostly charged, concealed)
Fake Biometric ID, Maintenance
"Motivation" Kit. (Pliers, lighter, multiple small knives, alcohol, rope, hammer.) Disguised.
4 Energy Cells (Fully Charged, in kit)
Heavy bladed knife (in hand)
Peacemaker Jefferson
Health: 80/80
Stamina: 80/80
Carried weight 47/175
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton
Datapad
Heavy stun cuffs
Unknown Peacemaker
Health: 90/90
Stamina: 85/90
Carried weight 47/170
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton
Heavy stun cuffs
Peacemaker Ceal
Health: 75/75
Stamina: 75/75
Carried weight 47/180
Inv:
Worn Clothing: Peacemaker body armor, heavy, Pristine.
Stun baton
Heavy stun cuffs
Leader, Older Male
Health: 80/80
Stamina: 70/80
Carried weight 25/150
Inv:
Worn Clothing: Strange armor, pristine.