Character: Taric Sizier"Hold your fire, my mothers the project manager", Stay conscious
You prop yourself up and [Endurance roll 4] manage to push the pain of your arm away. You realize that the man who just dropped from the ceiling is holding a gun and is pointing it at the other end of the room, you have no clue what he's about to do but you've got a pretty shrewd idea it isn't going to be very nice. [Diplomacy Roll 2] Your first concern is for your family, and you yell at the gunman to hold his fire. He doesn't seem to be listening and opens fire.
Pain no longer affecting you.
Health: 58/70
Stamina: 60/70
Carried Weight:7/170
Inv:
Worn clothing: Normal, comfortable snappy casual clothing, fine condition, Dress shoes.
Scanner
Customized Datapad
Hydroponics access badge
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Character: Tarran Smith
Mow down the Deadheads while walking slowly towards the other clip.
You hope the Deadhead's processors are older models [Luck Roll 2], unfortunately they handily shatter that hope by breaking into a run.
"Goddammit, nothing is going my way." You mutter beginning to wish you really had stayed in bed. One of the Hydroponics personnel says something to you, [Diplomacy 2 Vs Will 4] but you ignore it and focus on gunning down the Deadheads. [Quick shot roll 5+1, confirm critical roll 3+1, Confirmed] Your aim is perfect and the full ten spikes pierce the Deadhead's brain-case. (Deadhead CPU -73) Its head catches fire and it collapses jerking wildly. The other one is still moving fast as you adjust your aim, [Quick shot roll 2] the shot is bad and only one of the spikes hits. (Dead head -5HP) [Luck roll 2] [NPC intuition roll 2] Apparently most of the staff has already forgotten your propensity for collateral damage and they don't hit the deck fast enough. Several spikes bury themselves in various personnel on that side of the room, including but not limited to Tarics mother. [Bethany's Luck roll 6] The spike tears her cheek, causing only about enough pain to shock her out of her disbelieving fury.
Bethany will attack you at the next opportunity with whatever she has on hand. You called her staff Ass-monkeys, you wandered around staring at people, you shot her son, you started a fire in her workstation, and you just shot her. She is not a happy camper.
The Deadhead will be able to strike you in melee next round.
Health: 72/75
Stamina: 70/75
Carried Weight:24/150
Inv:
Worn Clothing: Fashionable, fairly clean, solid shoes.
Renfield SMG, In hand. (10 spikes)
Concealed Knife
Fake Biometrics tag
Fake work order
Guest ID to Hydroponics
Deadhead 1
Health: 145/150 (5/5 CPU)
Stamina: N/A
Clothing: Casual, Pristine.
Inv:
Weighted Baton, Held
Bethany Sizier
Health 59/60
Stamia 30/60
Clothing: White labcoat w/black undershirt, stained.
Inv:
Pen
Datapad
Hydroponics ID Badge
Special: Seriously pissed
A .115 caliber spike clip (30)
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Character: Trol Granetalk to Lorenzo.
You look through your stuff satisfied that it's all there, still you have some doubts about the job. You don't know why but you decide to use Lorenzo as a sounding board. [Speech Roll 3 Vs Will 5] You talk to him for a while about how you did this for the first time just to get out of debt, besides that first guy really was a bastard. You did it so you would be free and clean to help the people you though needed helping, you know? Lorenzo stares at you impassively. [Intuition roll 1] Taking this as a sign to continue you go on about how your Mother got deported when you were little for breaking your fathers arm and emasculating him. You tell him how your dad got deported after that for chronic alcoholism. [Will roll 4] You manage to not break down while you talk about the rest your childhood and how you think that influenced the rest of your life. That first time when you discovered cards and gambling, that time when you were 13 and broke that mites jaw with a lead pipe because he couldn't pay you, the first time you starting trying to help people get what they want and to hell with the Technocracy.[Lorenzo's Will roll 2] Lorenzo doesn't seem to be able to take this anymore.
"Get what you need for the job, and get out. When the girl is dead, come back. If you open your mouth again for something personal I will rip the tongue from your head and choke you with it. Are we abundantly clear?"(In future it might help if I knew what you wanted to talk about.
)
Fenrir Energy Pistol (Mostly charged)
Light body armor
Fake Biometric ID's, Maintenance, Courier, Scanner.
Uniforms, Maintenance, Courier, Scanner.
"Motivation" Kit. (Pliers, lighter, multiple small knives, alcohol, rope, hammer.)
4 Energy Cells (Fully Charged)
Heavy bladed knife
Health 100/100
Stamina 100/100
Carried Weight: 12/230
Inv:
Worn clothing: Formal wear, Pristine.
Knucklers (Concealed)
"Lucky" poker chip
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Character: Dominique Wakeman"Meh..." Dom said, observing the finished product. Good enough for government work, as they said. Time to find out what the real problem to fix was. If she had to guess, she was sure there was a leak of that mercury-looking liquid, and she had to patch it. So she went back to get another sheet of metal and then look around.
You're about to get a sheet of metal to make whatever repairs you need to do with but remember that you've got a set of repair scrap already clipped onto your suit. Whoops. From this first room there are three exits besides the one you came in from, the symbols above them have long since suffered heavy corrosion damage and are all but unreadable. [Intuition 5] You might not know why it does it but you keenly remember the properties of the silver stuff the Mite was using, using handspan of scrap metal you scrape up a bit of the slime and [Dex roll 5-1] deposit a small bit where each of the marks should be. [Luck roll 4] The silver stuff burns through the rust and grime as expected, revealing most of the Maintenance symbols. The first door leads to a gas exchange pump that keeps the air here sort of clean, the second is primary water treatment, and the third door leads to the secondary systems for this level. The chute you just welded closed led to an incenerator, obviously defunct now if the mite used to escape. [Intuition 4] You think it's kind of strange that a blow-out in primaries would cause damage to the secondary systems if they're that separate.
Health: 100/100
Stamina: 100/100
Carried Weight: 157/210
Inv:
Worn clothing: Heavy Duty Maintenance worksuit, sealed with helmet. Superficially damaged.
Chemical thrower (Linked to canisters)
Backpack canisters (Linked to thrower)
Maintenance work card, Red
Maintenance work card, standard
Repair scrap
Maintenance Welder, Plasma and Arc. (95% charged, in hand)
Spare Energy Cell (Fully Charged)
Crowbar