Character: Tarran SmithTry to get into the shelves.
Well you aren't going to do that from here, you exit the bay and head up the stairs. You know roughly where you're going but you aren't sure what you're looking for. [Intuition Roll 2] You wander through several older and disused corridors but don't find anything. This is getting ridiculous, maybe you should just have somebody send a message and go back to bed. [Luck Roll 4] Wait... Out of the corner of your eye you spot a piece of the wall that juts out a little farther than the rest. A little bit of very quiet scraping later you uncover the shape of an old air vent large enough to crawl through. Finally some good luck and it's about time. You crouch down and use your knife to free the edge of the crawl vent from the concrete paint job. [Dexterity Roll 2] While working on the vent you stab yourself in the hand, [Luck roll 5] it isn't serious though and while painful it won't effect your abilities -3 HP. After a bit of work you've managed to get enough of it free to try and pull out.
Health: 72/75
Stamina: 75/75
Carried Weight:25/150
Inv:
Worn Clothing: Fashionable, fairly clean, solid shoes.
Renfield SMG, Concealed (30 Rounds)
2 .115 spike clips (30 each)
Concealed Knife
Fake Biometrics tag
Fake work order
Guest ID to Hydroponics
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Character: Taric SizierContinue scanning and fixing
You continue your route around the room trying to find something wrong. [Mechanics roll 4+2], [Intuition roll 2+2]. You have enough information between your two scans to find what you're looking for. You already know the room is unpowered, but it appears that none of the circuitry is damaged. The power has instead been diverted, it seems that whenever main power is activated it will automatically read as an overload and shunt off to a reserve battery. Great, clever and bitchy.
It would be a trivial matter to adjust it from the tower's power control level in the middle of the building more than 74 stories up, but it's Technocrat only and getting caught there would be more than dangerous. It could be possible to adjust the overload detection levels at public terminal, but it would be both very difficult and there is a chance that you would be detected in your alterations.
Health: 70/70
Stamina: 60/70
Carried Weight:7/170
Inv:
Worn clothing: Normal, comfortable snappy casual clothing, fine condition, Dress shoes.
Scanner
Customized Datapad
Hydroponics access badge
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Character: Trol GraneHead down to the vaults.
You head down to the vaults, passing several people talking, laughing, and gambling. [Failed Roll Not Shown] You nod to several fellow addicts and take the elevator, taking it down to the vaults. It stops at most floors in between and you feel a powerful urge to step out at each of the gambling floors. [Will check 4] This is no time for gambling, after the job maybe... but not now. Everyone else has already departed by the time it reaches the vaults. This level is much larger than it appears, but nearly everyone only gets to see this first area. It's a wide room with a chest high counter separating you from the three employees currently on duty. There isn't anything between you and them except for a soft, almost imperceptible golden glow. The Seventh World spares no expense for the safety of its goods. Lorenzo is on duty and gives you a dour frown, you really aren't sure if he has ever had another expression come naturally to his face.
Health 100/100
Stamina 100/100
Carried Weight: 12/230
Inv:
Worn clothing: Formal wear, Pristine.
Knucklers (Concealed)
"Lucky" poker chip
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Characters: Dominique Wakeman"Fuckin' thing...." Dominique muttered under her breath as she swiped the card for the third time. Again, there was no luck. So not only are they asking me to do something dangerous, they give me faulty fucking equipment too. Just great. She set her jaw and took a step back.
Shit. Wish I knew this area better. Maybe there's another way around. But as far as she knew this was the only way through, and she just wanted to get this job over and done with so she wouldn't have to worry about what that silver stuff was. For now, she looked around for something suitably large and heavy to smash the control panel with.
This has not been your day, all of the welding scrap you have is in sheets to do the patch job with, so you cast around for something more substantial to use. [Luck roll 4] It was hard to see with this damn helmet on but there is a well used crowbar propped up by the door. Upon further observation the left side of the door has several deep gouges in the metal where dozens of people have apparently used the same crowbar to upon the damn door. Time to add your own marks. [Strength roll 5+1] You thrust the crowbar into the point where the door meets the wall and slam all of your weight against it, the door screams in protest but slides back a foot back into the wall with surprising speed. [Endurance Roll 5] You push the door the rest of the way open without major effort, you feel a bit better now that you've gotten to relieve some of your stress against an inanimate object. The man standing a dozen feet inside the room seems a little stunned at your display of strength, a good thing too as he doesn't seem the pleasant sort. His age and height are difficult as he is both hunched over and ugly as hell from the burns and scars on every part of his body, he's wearing a makeshift bodysuit that seems to be made from several different partial maintenance uniforms. In is hand is what for the life of you appears to be a large ceramic ladle, a ladle filled halfway to the brim with the same silver glob you saw earlier. [Agility roll 4 Vs 2] You recover from your shock more quickly, the first move is yours.
Unknown Human is startled, -1 on next roll.
Health: 100/100
Stamina: 100/100
Carried Weight: 157/210
Inv:
Worn clothing: Heavy Duty Maintenance worksuit, sealed with helmet. Superficially damaged.
Chemical thrower (Linked to canisters)
Backpack canisters (Linked to thrower)
Maintenance work card, Red
Maintenance work card, standard
Repair scrap
Maintenance Welder, Plasma and Arc. (Fully Charged)
Spare Energy Cell (Fully Charged)
Crowbar (In hand)
Health: 35/45
Stamina: 30/40
Carried Weight: 70/110
Inv:
Worn clothing: Patchwork Hazard suit, badly damaged, filthy.
Bedroll
Ceramic Ladle full of chemicals [Extremely Acidic]
Poorly Sealed Backpack (Contents unknown)
Name: Mites
Type: Slang
Description: Mites is the unofficial term for people who have fallen through the cracks of Technocrat society, unlike most people -who get shipped off to colonies when that happens- Mites hide in the warren of maintenance systems for the cities. The life expectancy for a mite is only slightly longer than that of a Red worker, mainly because they know enough to stay away from the broken systems that need fixing. Mites are anarchists with no gods and no masters, they often break essential hardware just to have a maintenance sent down to patch it up. Typically resulting in an ambush that robs the Maintenance employee robbed of his gear, and more often than not his life. Sweeper teams are occasionally sent down to eliminate particularly bad infestations, this doesn't happen often but when it does the result is a complete and total slaughter. Mites have some very good reasons to hate people who come into their homes below.