Toomas Amk"Mm. Mind if I consume a bit of her?" Toomas says, glancing at the shot scientist lady.
If Rob doesn't mind, and we do have time, go and replenish myself from the dying lady a bit.
Rob waves his pistol absently, and you swing your legs out of the access chair and approach the woman. She's already unconscious from the combination of hemorrhaging, malnourishment, and layered physical trauma. A quick death would be a mercy for her.
You ram your hand through the wounds already present in her stomach, driving in as deep as you can. You can feel your flesh lose cohesion almost immediately, the hand growing and warping as the mutant ORS strain breaks down her tissues. Dendrites from your fingers consume parts of the scientist's heart and spinal white matter, killing her within seconds. (+32 HP)
It will take a few more seconds until you're completely restored, but there's far more flesh on her than you need to regenerate. Getting to full strength again is just a matter of time. You peak out into the corridor while you feed, glancing down the direction the pulses of light seem to be coming from. You can, unfortunately, see exactly what's making the ripples in the wax. As you regard the...
thing that's oozing its way towards the door, you realize that time might be something that is in very, VERY short supply.
The Freak that approaches is one of the worst few: the ones that have lost all semblance of humanity. It fills its end of the corridor, a shifting mass of constantly regenerating and degenerating flesh. There is no macroscopic form to it that you can recognize, no shape or geometry that describes its entirety. The smaller parts of it, the ones you can recognize, are ones you wish you didn't. A part of it can still think of itself as a creature, and a part of it remembers that it needs legs walk and arms to crawl. As such, dozens of misshapen and grotesque appendages sprout from its body and claw at the walls and floor to drag the cancerous creature forwards. A part of it remembers that it needs eyes to see, and so dozens of eyeballs bubble up from its body. They are broken things, and few last more than a few seconds. As you watch, one bright blue eye begins to swell up at the creature's front. It grows as large as your clenched fist in seconds, healing and rupturing simultaneously as it inflates. It grows to the size of your head before it pops, the rate of rupture finally outpacing the creature's regeneration. There is no pain to a Cellburner in this state, only a driving need predicated by the part of it that still remembers hunger.
The scientist didn't just lead some crazy Freak to you, she led a full-on Abomination back.
Health: 583/590 -[1,6]
Degeneration: Near Nil
Carried Weight: 57 /120
Attire: Plain Technician Uniform, White. Annwn CFUS (50/50, 15lbs)
Eldjotnar Shotgun (4/4 A, 12/12 E, 10lbs)
Energy Cell x3 (Fully Charged)
20 gauge gauss canister x12
Portable Welding Kit (20lbs, Plasma, 100/100)
Mechanical Bypass Kit (10 lbs, 10/10)
Mechanic's Utility Knife (1lb)
Pad (Charged, significant free space, 1lb)
Status: Fine
---
Dominique WakemanDom shook her head. "No. We press on." She moved up to try the door ahead of them. If it was locked, it was time for the engineers to do their job.
You shake your head, motioning for the scientist to get back into the group. [Reflex 1 (bonus negated) Vs Mobility 19+5] Your danger sense spikes before you complete the gesture. There isn't time to react before one of the wax mounds in the rightward corridor explodes, and something hurtles straight at the barely armored scientist's back. [Spine Freak Melee 21+4, 12+5 Vs Scientist Dodge 4-2, 2+1-2] [Confirm Critical 6 Vs 10, critical confirm failed.] [Brawl 11+3, 11+2] (Scientist Armor -10 -8, -6 HP -12, -15. Consume failed.) [Scientist Soak 9, 19. Poisoned]
The blurring movement is over in a heartbeat, and time freezes as the whitecoat screams. Two spines, each at least as long as your forearm, protrude from the scientist's front. The spines are covered in the woman's blood, and clear fluid drips from their tips. The spines are being driven through the scientist's back by a pair of ropy appendages that are like nothing you've seen before. They appear to made of solid muscle, with no bones or joints, and they in turn lead back to a creature that could, loosely, be termed humanoid. If the four year old child of the ugliest family on all the habitable worlds was asked to sculpt its mother in soft clay, and that sculpture was then dropped down a flight of stairs and worried on by the family dog, it would be a fair approximation of the creature that is impaling the scientist. It's lopsided and misshapen, with one leg corpulent and the other skeletal, its face is an unrecognizable parody of features, and its arms are spindly and vestigial. The pseudopods emerge from the creature's back, aligned with its spine. This creature is nothing like the first experiment you killed. That one was insane, but human. This... This looks like something about nine tenths of the way to forgetting what 'human' means.
Of course, that means you don't have to feel the least bit bad about blasting it all to hell.
((The Freak is currently using the scientist as a shield))
Health: 113/128
Stamina: 120/120 (+14)
Carried Weight: 124/210
Attire: Harlequin Uniform, Styx Assault Armor (150/150, 60lbs. Integrated Power cell charged 3/3, Internal Ammunition Supply [Cerico, 14])
Inv:
Dominique's Abassy Heavy pistol -laser sight- [6, 8lbs]
.50 pistol clip (7 0.2lbs) x5
Artemis Railgun (3/3 A, 3/3 E 18lbs)
Size S-3 rail spike pack (3, 0.6lbs) x2
Cerico Shotgun (24/8 A, 16lbs)
12 gauge shells (8, 0.3lbs) x5
Stun club (50/50 11lbs)
Advanced Medical Kit (10/10) (5lbs)
Energy Cell (Full, 0.5lbs) x5
ORS (3) x2
Chitin Nodule
Status: Fine
Individuals
Cadet Taiya
Psionic
Health: 102/102
Stamina: 110/110
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Kekkai CM Pistol+ (7/7 (Detonating Rounds)) (5 cartridges; 1 Det., 2 Stun, 1 Bleed, 2 AP); +Side locked dart launcher (3/3)
Reserve: Arbiter Blade
Status: Fine. Low Morale [-2]
Squad 1
Haz-Rec Marine 1
Health: 100/100
Stamina: 100/100
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Leanashe Assault Rifle+ (50/50) (4 clips); +Underslung dart launcher (3/3)
Reserve: Salamander suppression pistol (30/30) (2 spare canisters);
Status: Fine. Low Morale [-2]
Haz-Rec Marine 2
Health: 100/100
Stamina: 100/100
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Leanashe Assault Rifle+ (50/50) (3 clips); +Underslung dart launcher (3/3)
Reserve: Ifrit Incendiary grenades x3
Status: Fine. Low Morale [-2]
Haz-Rec Marine (Designated Gunner)
Health: 114/114
Stamina: 110/110
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Surma LMG+ (90/90) (2 belts); +Underslung dart launcher (3/3)
Reserve: Blade
Status: Fine. Very Low Morale [-3]
Squad 2
Haz-Rec Marine 3
Health: 100/100
Stamina: 100/100
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Leanashe Assault Rifle+ (50/50) (1 clip); +Underslung dart launcher (3/3)
Reserve: Salamander suppression pistol (30/30) (3 spare canisters);
Status: Fine. Low Morale [-2]
Haz-Rec Marine 4
Health: 100/100
Stamina: 100/100
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Leanashe Assault Rifle+ (50/50) (3 clips); +Underslung dart launcher (3/3)
Reserve: Blade
Status: Fine. Poor Morale [-1]
Haz-Rec Marine (Designated Marksman)
Health: 86/86
Stamina: 90/90
Armor: Hy-Brasil CF-HES (100/100)
Primary Weapon: Artemis Railgun+ (3/3 A, 3/3 E) (3 clips, 3 cells); +Underslung dart launcher (3/3); Short Range Scope.
Reserve: Salamander suppression pistol (30/30) (1 spare canister);
Status: Fine. Low Morale [-2]
Squad 3 (Low-Com)
Tech Engineer 1
Health: 60/60
Stamina: 60/60
Armor: Annwn ACFUS+ (50/50) (Masked)
Primary Weapon: Cerico Shotgun (8/8) (8 shells)
Reserve: None
Status: Fine. Low Morale [-2]
Tools: Mechanical Bypass Kit 5/5
Tech Engineer 2
Health: 60/60
Stamina: 60/60
Armor: Annwn ACFUS+ (50/50) (Masked)
Primary Weapon: Cerico Shotgun (8/8) (8 shells)
Reserve: None
Status: Fine. Poor Morale [-1]
Tools: Mechanical Bypass Kit 5/5
Tech Scientist 1
Health: 50/50
Stamina: 50/50
Armor: Annwn ACFUS+ (50/50) (Masked)
Primary Weapon: Fenrir Energy Pistol (7/7) (2 cells)
Reserve: None
Status: Fine. Average Morale [0 ]
Tools: Universal Interface Kit, Advanced Medical Kit (10/10)
Tech Scientist 2
Health: 23/50
Stamina: 50/50
Armor: Annwn ACFUS+ (26/50) (Masked)
Primary Weapon: Fenrir Energy Pistol (7/7) (2 cells)
Reserve: None
Status: Wax Poisoning (Weak). Poor Morale [-1], being used as a shield by Spine Freak.
Tools: Universal Interface Kit, Advanced Medical Kit (10/10)
Spine Freak
Cellburner
Health: 432/500
Armor: None
Primary Weapon: Twin spines [3,3. Envenomed], on pseudopods.
Reserve: None
Status: Hungry, using Scientist 2 as a shield.
---
Ashley Fey Attempt to Drill the door, if that fails then risk interfacing directly
[Mechanics 12+1+1, 18+1, 20+1, 9+1+1. Luck 14. 79/75] It takes all of the supplies remaining in your kit, but you're able to dismantle enough of the door's critical components to force it open. After you have the door open enough to slip through, it occurs to you that there might be later repercussions to mechanically disabling an airlock door. The door will still read as locked, and if anyone were to try and disengage the technocrat vessel... Well, it would be unpleasant for anyone remaining in the dock.
You exit the useless airlock cautiously, ready to engage any Technocrat guards that have been left behind. Disappointingly, there don't appear to be any such guards. You relax a hair and survey the room in greater detail. The skeleton of the field medical station that was erected earlier is still intact, but most of the supplies are missing. The northern blast door seems to have been levered back into place, the barricades are unmanned, and the armory crates are empty. Many things from your last little traipse are absent, and only a few things have been added; a few puddles and streaks congealing blood and thirteen corpse crates.
It appears as though you have a clear path back to Dom's shuttle. [Observation 15] Your hear a faint scratching sound coming from one of the crates.
Health: 159/159
Charge: 159/159
Carried weight: 115/150
Attire: Plain gray under armor padding. Midguard Hardened Armor (112/140, 60lbs)
Inv:
Garou Repeating Cannon (9/12) (19lbs)
15 MM bonding charges x1 (12)
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 1/5 [3lbs]