Tarran Smith, Aaron WhiteTarran stared at the Immortal completely dumbfounded.
"...What. I don't understand. Dominique is alive? The Father is actually helping us? And how do I know you're not lying?"
Spike and gun in hand Aaron walked towards the conversation and peeked in.
His sanity really wished he never had, watching an human with no marks of being from the base? Ok.
An Immortal? Better stab that with the nice spike and call the guys, or check if its an rotten one.
The human trying to hurt the parlaying Immortal? The. Bleeding. Hell.
Ah well, feet first as dad used to say.
"IMMORTAL" was the only thing he roared, it would get the team here "STOP WHAT YOU TWO ARE DOING NOW!"
Tarran gets halfway through what he was trying to say before Aaron works through enough of his amazement to act. The former wrench jockey's sudden shout, coupled heavily with the pistol and the bloodstained spike of bone in his hand, freezes the conversation solid.
[Aaron observation 4] The man the immortal was talking with is armored, albeit in a heavily battered suit that looks to be about as much protection as wet paper, and heavily armed. Very heavily armed. He's carrying an assault rifle in hand, two more long rifles slant across his back, and a submachine gun is belted on either hip. Unless Aaron took him by surprise, or got very lucky, there's not a lot of doubt who would end up as paste. The immortal, strangely, seems to be lacking in iron, though they can be dangerous enough without.
[Tarran Observation 1] Tarran's dumbfoundment is compounded exponentially by Aaron's sudden arrival. He stares at him, turns to stare at the immortal, then stares back Aaron without actually doing anything beyond verifying that reality was still intact. Impossible as that seemed.
The sound of running feet comes from hallway behind Aaron.
---
James EvanJames didn't respond with talking- he wasn't wont to trust or talk to immortals. Instead, in an astounding display of a lack of forethought, he decides to try to beat it up. With Simone's Song.
James, faced with a strange and dangerous situation that lacks a normal solution, defaults to using Occam's razor. Or, in his case, Occam's fist mounted fifty caliber. [Melee 2 Vs Dodge 5+1] Despite being pressed up against James, the Immortal manages slide sinuously out of the way of Jame's fist. [Immortal Melee 5+1 Vs James Dodge 5] The immortal knocks James arm out of the way and throws an elbow. James almost manages to slip it. almost. [Immortal brawl 4] (Shield -10, stamina -11) The jarring force of the immortal's armored elbow slamming into his temple sends twinkling stars across James' vision. Staggering, he takes a few steps backwards and gets his fists up defensively. The immortal just resumes a normal standing position, looking down at James without expression.
"I have not been sent to harm you." It pauses, then reiterates its earlier statement with all the emotional inflection of a lopped recording.
"I have been sent to guide you."---
Relevant ItemsMemory Stick (Dom)
Security Card November (Dom)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Jake's Engraved Plate (Dom)
Health: 75/85
Stamina: 85/85
Carried weight: 92/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (30/115, 45 lbs).
Inv:
Phoenix pistol (1/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Simple Knife (2lbs)
Bone Spike (1lbs)
Fenrir pistol 5/7 (6lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
First-Aid Kit 5/5 (5 lbs)
Energy cells x3
Status: Floor 9, fire retardant.
Paula Ria
Health: 39/55
Stamina: 51/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Manticore Pistol (9/10, 6lbs), .30 cal clips (10) x2, Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Henry Myers
Health: 43/75
Stamina: 52/75
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (2/3)
Cale Levi
Health: 105/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Health: 67/75
Stamina: 75/75
Carried Weight: 146/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 19/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x3
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
Jormungandr Assault Rifle (A16, E26), 16lbs. In hand,
Artemis Railgun (E 1/3, A 2/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Floor 9.
Health: 41/75
Stamina: 67/75
Carried weight: 111/240
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 35/50 (40/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 3/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Irin Combat Shotgun 3/6 (15lbs)
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Floor 9. Incredibly Smelly.